annotate TODO @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 15f661b279e7
children 71189305cd33
rev   line source
2777
6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents: 2330
diff changeset
1
6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents: 2330
diff changeset
2 1.3 release checklist:
3106
3fde47894732 Added a reminder for the jobs mailing list
Sam Lantinga <slouken@libsdl.org>
parents: 3081
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3 * Create jobs@libsdl.org
3121
4a28c7c985b2 Reminder to implement landscape mode for iPhone
Sam Lantinga <slouken@libsdl.org>
parents: 3106
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4 * Implement landscape mode for iPhone port
2864
fe8ea2b39aea Updated TODO list
Sam Lantinga <slouken@libsdl.org>
parents: 2861
diff changeset
5 * Add higher precision timers for profiling
2777
6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents: 2330
diff changeset
6 * Implement YUV texture support
2861
25745ac3d785 Updated TODO list
Sam Lantinga <slouken@libsdl.org>
parents: 2777
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7 - in progress, software support is done, Ryan is working on OpenGL shaders
2777
6f260584df22 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents: 2330
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8 * Implement desktop video mode change notification?
2921
3c45e98e0547 Don't forget OpenGL 3.0 support
Sam Lantinga <slouken@libsdl.org>
parents: 2911
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9 * Add OpenGL 3.0 context support
2977
a0f4ffd9c2ae Icons with translucency are implemented
Sam Lantinga <slouken@libsdl.org>
parents: 2966
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10 * Finish multiple display support
a0f4ffd9c2ae Icons with translucency are implemented
Sam Lantinga <slouken@libsdl.org>
parents: 2966
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11 * Open windows on display that is selected when creating a window
2978
4c9130d66e2c Added a few things to the TODO list.
Sam Lantinga <slouken@libsdl.org>
parents: 2977
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12 * Create testing plan - becoming more and more important...
4c9130d66e2c Added a few things to the TODO list.
Sam Lantinga <slouken@libsdl.org>
parents: 2977
diff changeset
13 - unit tests for each feature and combination with expected output
4c9130d66e2c Added a few things to the TODO list.
Sam Lantinga <slouken@libsdl.org>
parents: 2977
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14 and actual output comparison.
4c9130d66e2c Added a few things to the TODO list.
Sam Lantinga <slouken@libsdl.org>
parents: 2977
diff changeset
15 * Public license for SDL_compat.c, tests, and SDL_main*
2861
25745ac3d785 Updated TODO list
Sam Lantinga <slouken@libsdl.org>
parents: 2777
diff changeset
16 * Verify mouse grab support
25745ac3d785 Updated TODO list
Sam Lantinga <slouken@libsdl.org>
parents: 2777
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17 * Properly handle mouse grab with Vista DPI scaling
25745ac3d785 Updated TODO list
Sam Lantinga <slouken@libsdl.org>
parents: 2777
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18 * Make sure the mouse is where it's supposed to be when un-grabbed
3062
e2bb8ab7b43f We need to figure out whether we should handle events on foreign windows
Sam Lantinga <slouken@libsdl.org>
parents: 3051
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19 * Plan how to handle events on foreign windows
2861
25745ac3d785 Updated TODO list
Sam Lantinga <slouken@libsdl.org>
parents: 2777
diff changeset
20 * Add keyboard enumeration / name query API
2957
2c30a17edf11 Ryan doesn't like hung programs to lock up his system. Silly, huh?
Sam Lantinga <slouken@libsdl.org>
parents: 2945
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21 * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
2c30a17edf11 Ryan doesn't like hung programs to lock up his system. Silly, huh?
Sam Lantinga <slouken@libsdl.org>
parents: 2945
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22 - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
2965
5066298aa82a Maybe add a timeout for SDL_WaitEvent()
Sam Lantinga <slouken@libsdl.org>
parents: 2960
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23 * Add a timeout parameter for SDL_WaitEvent() (?)
2995
b3f23a4b4547 Added more info for precise waiting in SDL_WaitEvent()
Sam Lantinga <slouken@libsdl.org>
parents: 2991
diff changeset
24 - http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-May/thread.html#65067
2988
e7dd24f2f890 Added keyrepeat to the TODO list
Sam Lantinga <slouken@libsdl.org>
parents: 2981
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25 * Implement key repeat at the driver level
2991
f4d14219c2aa Implemented svn revision support
Sam Lantinga <slouken@libsdl.org>
parents: 2988
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26 * Add name -> keysym and name -> scancode lookup functions
3051
Sam Lantinga <slouken@libsdl.org>
parents: 3006
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27 * Fix building haptic system on win32
3064
044ccc2c7485 Suggestion from the mailing list
Sam Lantinga <slouken@libsdl.org>
parents: 3062
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28 * Add always on top window styles
3065
a728b8b779d1 Added reminder for shaped windows
Sam Lantinga <slouken@libsdl.org>
parents: 3064
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29 * Add video modes that have an alpha channel?
3226
7a9740b1c1a8 Added TODO for automated testing
Sam Lantinga <slouken@libsdl.org>
parents: 3121
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30 * Implement SDL_RenderReadPixels() for screenshots and automated testing
7a9740b1c1a8 Added TODO for automated testing
Sam Lantinga <slouken@libsdl.org>
parents: 3121
diff changeset
31 * Create extended set of (negative) error codes and have the API functions document and return them.
3231
cf1ec33ae056 Add clipboard support to TODO list
Sam Lantinga <slouken@libsdl.org>
parents: 3226
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32 * Add clipboard support (from scrap demo)
3233
91eaef1c9cfe Added request for SDL handling the desktop background window
Sam Lantinga <slouken@libsdl.org>
parents: 3231
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33 * Add support for desktop windows?
3291
b273b2a8a1ea Added reminder to look into 2D vblank synchronization
Sam Lantinga <slouken@libsdl.org>
parents: 3243
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34 * Add support for synchronizing 2D updates with vblank (bug #406)
3305
bd88e323ad02 More TODO!
Sam Lantinga <slouken@libsdl.org>
parents: 3291
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35 * Add support for real-time threads and/or adjusting thread priority?
bd88e323ad02 More TODO!
Sam Lantinga <slouken@libsdl.org>
parents: 3291
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36 * Add support for querying the number of CPUs and binding threads to them?
3350
15f661b279e7 Reminder, add multiple icon sizes!
Sam Lantinga <slouken@libsdl.org>
parents: 3349
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37 * Allow setting multiple icon sizes
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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38
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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39 Wish list for the 1.3 development branch:
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f02e673ffc5f *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 1441
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40 http://bugzilla.libsdl.org/
0
74212992fb08 Initial revision
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parents:
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41
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1621
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42 * Add a way to register custom events
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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43 * DirectInput joystick support needs to be implemented
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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44 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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45 * Shaped windows, windows without borders
2861
25745ac3d785 Updated TODO list
Sam Lantinga <slouken@libsdl.org>
parents: 2777
diff changeset
46 * Multiple display support
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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47 * Add a timestamp to events
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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48 * Add audio input API
2330
3458c74b5fab So we don't forget to do this...
Sam Lantinga <slouken@libsdl.org>
parents: 1895
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49 * Add modifier state to key and button events
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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50
74212992fb08 Initial revision
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51 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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52 int and evaluate all the rest of the datatypes. This is the only place
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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53 we should do it though, since the 1.2 series should not break binary
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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54 compatibility in this way.
150
df1d68818edb *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
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55
df1d68818edb *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 2
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56 Requests:
3243
5db962a9a991 CD-ROM support is so passé :)
Sam Lantinga <slouken@libsdl.org>
parents: 3233
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57 * PCM volume control (deprecated, but possible)