annotate README.DirectFB @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents d72a0dd80e8b
children b196d2758026
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1 SDL on DirectFB
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2
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3 Supports:
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4
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5 - Hardware YUV overlays
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6 - OpenGL - software only
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7 - 2D/3D accelerations (depends on directfb driver)
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8 - multiple displays
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9 - windows
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10
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11 What you need:
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12
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13 DirectFB 1.0.1, 1.2.x, 1.3.0
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14 Kernel-Framebuffer support: required: vesafb, radeonfb ....
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15 Mesa 7.0.x - optional for OpenGL
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17 /etc/directfbrc
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18
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19 This file should contain the following lines to make
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20 your joystick work and avoid crashes:
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21 ------------------------
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22 disable-module=joystick
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23 disable-module=cle266
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24 disable-module=cyber5k
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25 no-linux-input-grab
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26 ------------------------
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27
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28 To disable to use x11 backend when DISPLAY variable is found use
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29
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30 export SDL_DIRECTFB_X11_CHECK=0
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31
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32 To disable the use of linux input devices, i.e. multimice/multikeyboard support,
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33 use
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34
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35 export SDL_DIRECTFB_LINUX_INPUT=0
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36
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37 To use hardware accelerated YUV-overlays for YUV-textures, use:
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38
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39 export SDL_DIRECTFB_YUV_DIRECT=1
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40
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41 This is disabled by default. It will only support one
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42 YUV texture, namely the first. Every other YUV texture will be
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43 rendered in software.
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44
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45 In addition, you may use (directfb-1.2.x)
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46
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47 export SDL_DIRECTFB_YUV_UNDERLAY=1
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48
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49 to make the YUV texture an underlay. This will make the cursor to
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50 be shown.
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51
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52 Simple Window Manager
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53 =====================
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54
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55 The driver has support for a very, very basic window manager you may
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56 want to use when runnning with "wm=default". Use
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57
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58 export SDL_DIRECTFB_WM=1
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59
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60 to enable basic window borders. In order to have the window title rendered,
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61 you need to have the following font installed:
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62
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63 /usr/share/fonts/truetype/freefont/FreeSans.ttf
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64
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65 OPENGL Support
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66 ==============
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67
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68 As of this writing 20070810 you need to pull Mesa from git and do the following:
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69
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70 ------------------------
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71 cd mesa
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72 make linux-directfb
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73 make
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75 echo Installing - please enter sudo pw.
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76
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77 sudo make install INSTALL_DIR=/usr/local/dfb_GL
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78 cd src/mesa/drivers/directfb
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79 make
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80 sudo make install INSTALL_DIR=/usr/local/dfb_GL
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81 ------------------------
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82
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83 To run the SDL - testprograms:
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84
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85 export SDL_VIDEODRIVER=directfb
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86 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
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87 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
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88
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89 ./testgl