Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_WasInit.3 @ 3292:245a7d79577c
Fixed bug #615
Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 21 Sep 2009 09:21:00 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_WasInit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_WasInit \- Check which subsystems are initialized |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint32 \fBSDL_WasInit\fP\fR(\fBUint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_WasInit\fP allows you to see which SDL subsytems have been \fIinitialized\fR\&. \fBflags\fR is a bitwise OR\&'d combination of the subsystems you wish to check (see \fI\fBSDL_Init\fP\fR for a list of subsystem flags)\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 \fBSDL_WasInit\fP returns a bitwised OR\&'d combination of the initialized subsystems\&. | |
15 .SH "EXAMPLES" | |
16 .PP | |
17 .nf | |
18 \f(CW | |
19 /* Here are several ways you can use SDL_WasInit() */ | |
20 | |
21 /* Get init data on all the subsystems */ | |
22 Uint32 subsystem_init; | |
23 | |
24 subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); | |
25 | |
26 if(subsystem_init&SDL_INIT_VIDEO) | |
27 printf("Video is initialized\&. | |
28 "); | |
29 else | |
30 printf("Video is not initialized\&. | |
31 "); | |
32 | |
33 | |
34 | |
35 /* Just check for one specfic subsystem */ | |
36 | |
37 if(SDL_WasInit(SDL_INIT_VIDEO)!=0) | |
38 printf("Video is initialized\&. | |
39 "); | |
40 else | |
41 printf("Video is not initialized\&. | |
42 "); | |
43 | |
44 | |
45 | |
46 | |
47 /* Check for two subsystems */ | |
48 | |
49 Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO; | |
50 | |
51 if(SDL_WasInit(subsystem_mask)==subsystem_mask) | |
52 printf("Video and Audio initialized\&. | |
53 "); | |
54 else | |
55 printf("Video and Audio not initialized\&. | |
56 "); | |
57 \fR | |
58 .fi | |
59 .PP | |
60 .SH "SEE ALSO" | |
61 .PP | |
62 \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Subsystem\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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63 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |