Mercurial > sdl-ios-xcode
annotate src/video/windib/SDL_dibvideo.h @ 1420:2405517b5eab
Added preliminary support for MiNT /dev/mouse driver (disabled atm)
author | Patrice Mandin <patmandin@gmail.com> |
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date | Thu, 23 Feb 2006 21:51:10 +0000 |
parents | d910939febfa |
children | bb6839704ed6 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_dibvideo_h | |
25 #define _SDL_dibvideo_h | |
26 | |
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It's now possible to build SDL without any C runtime at all on Windows,
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27 #include "SDL_windows.h" |
0 | 28 |
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29 /* for PDA */ |
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30 typedef enum |
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31 { |
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32 SDL_ORIENTATION_UP, |
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33 SDL_ORIENTATION_DOWN, |
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34 SDL_ORIENTATION_LEFT, |
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35 SDL_ORIENTATION_RIGHT |
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36 } SDL_ScreenOrientation; |
86d0d01290ea
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parents:
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37 |
0 | 38 /* Private display data */ |
39 struct SDL_PrivateVideoData { | |
40 HBITMAP screen_bmp; | |
41 HPALETTE screen_pal; | |
42 | |
43 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ | |
44 int SDL_nummodes[NUM_MODELISTS]; | |
45 SDL_Rect **SDL_modelist[NUM_MODELISTS]; | |
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46 |
86d0d01290ea
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Ryan C. Gordon <icculus@icculus.org>
parents:
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47 SDL_ScreenOrientation orientation; |
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48 int invert; |
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49 char hiresFix; // using hires mode without defining hires resource |
0 | 50 }; |
51 /* Old variable names */ | |
52 #define screen_bmp (this->hidden->screen_bmp) | |
53 #define screen_pal (this->hidden->screen_pal) | |
54 #define SDL_nummodes (this->hidden->SDL_nummodes) | |
55 #define SDL_modelist (this->hidden->SDL_modelist) | |
56 | |
57 #endif /* _SDL_dibvideo_h */ |