Mercurial > sdl-ios-xcode
annotate src/video/math_private.h @ 1420:2405517b5eab
Added preliminary support for MiNT /dev/mouse driver (disabled atm)
author | Patrice Mandin <patmandin@gmail.com> |
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date | Thu, 23 Feb 2006 21:51:10 +0000 |
parents | 19418e4422cb |
children | 7a610f25c12f |
rev | line source |
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It's now possible to build SDL without any C runtime at all on Windows,
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1 /* |
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2 * ==================================================== |
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3 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. |
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4 * |
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5 * Developed at SunPro, a Sun Microsystems, Inc. business. |
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6 * Permission to use, copy, modify, and distribute this |
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7 * software is freely granted, provided that this notice |
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8 * is preserved. |
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9 * ==================================================== |
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10 */ |
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11 |
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12 /* |
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13 * from: @(#)fdlibm.h 5.1 93/09/24 |
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14 * $Id$ |
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15 */ |
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16 |
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17 #ifndef _MATH_PRIVATE_H_ |
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18 #define _MATH_PRIVATE_H_ |
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19 |
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20 #include "SDL_endian.h" |
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21 |
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G:\SDL-12-CVS\src\video\math_private.h(171) : error C4226:
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22 #define huge really_big /* huge is a reserved keyword in VC++ 6.0 */ |
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23 #define u_int32_t uint32_t |
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24 |
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25 /* The original fdlibm code used statements like: |
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26 n0 = ((*(int*)&one)>>29)^1; * index of high word * |
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27 ix0 = *(n0+(int*)&x); * high word of x * |
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28 ix1 = *((1-n0)+(int*)&x); * low word of x * |
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29 to dig two 32 bit words out of the 64 bit IEEE floating point |
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30 value. That is non-ANSI, and, moreover, the gcc instruction |
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31 scheduler gets it wrong. We instead use the following macros. |
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32 Unlike the original code, we determine the endianness at compile |
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33 time, not at run time; I don't see much benefit to selecting |
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34 endianness at run time. */ |
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35 |
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36 /* A union which permits us to convert between a double and two 32 bit |
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37 ints. */ |
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38 |
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39 /* |
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40 * Math on arm is special: |
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41 * For FPA, float words are always big-endian. |
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42 * For VFP, floats words follow the memory system mode. |
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43 */ |
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44 |
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45 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) || \ |
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46 (!defined(__VFP_FP__) && (defined(__arm__) || defined(__thumb__))) |
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47 |
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48 typedef union |
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49 { |
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50 double value; |
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51 struct |
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52 { |
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53 u_int32_t msw; |
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54 u_int32_t lsw; |
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55 } parts; |
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56 } ieee_double_shape_type; |
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57 |
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58 #else |
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59 |
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60 typedef union |
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61 { |
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62 double value; |
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63 struct |
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64 { |
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65 u_int32_t lsw; |
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66 u_int32_t msw; |
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67 } parts; |
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68 } ieee_double_shape_type; |
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69 |
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70 #endif |
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71 |
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72 /* Get two 32 bit ints from a double. */ |
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73 |
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74 #define EXTRACT_WORDS(ix0,ix1,d) \ |
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75 do { \ |
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76 ieee_double_shape_type ew_u; \ |
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77 ew_u.value = (d); \ |
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78 (ix0) = ew_u.parts.msw; \ |
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79 (ix1) = ew_u.parts.lsw; \ |
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80 } while (0) |
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81 |
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82 /* Get the more significant 32 bit int from a double. */ |
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83 |
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84 #define GET_HIGH_WORD(i,d) \ |
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85 do { \ |
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86 ieee_double_shape_type gh_u; \ |
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87 gh_u.value = (d); \ |
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88 (i) = gh_u.parts.msw; \ |
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89 } while (0) |
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90 |
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91 /* Get the less significant 32 bit int from a double. */ |
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92 |
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93 #define GET_LOW_WORD(i,d) \ |
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94 do { \ |
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95 ieee_double_shape_type gl_u; \ |
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96 gl_u.value = (d); \ |
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97 (i) = gl_u.parts.lsw; \ |
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98 } while (0) |
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99 |
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100 /* Set a double from two 32 bit ints. */ |
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101 |
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102 #define INSERT_WORDS(d,ix0,ix1) \ |
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103 do { \ |
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104 ieee_double_shape_type iw_u; \ |
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105 iw_u.parts.msw = (ix0); \ |
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106 iw_u.parts.lsw = (ix1); \ |
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107 (d) = iw_u.value; \ |
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108 } while (0) |
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109 |
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110 /* Set the more significant 32 bits of a double from an int. */ |
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111 |
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112 #define SET_HIGH_WORD(d,v) \ |
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113 do { \ |
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114 ieee_double_shape_type sh_u; \ |
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115 sh_u.value = (d); \ |
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116 sh_u.parts.msw = (v); \ |
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117 (d) = sh_u.value; \ |
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118 } while (0) |
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119 |
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120 /* Set the less significant 32 bits of a double from an int. */ |
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121 |
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122 #define SET_LOW_WORD(d,v) \ |
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123 do { \ |
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124 ieee_double_shape_type sl_u; \ |
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125 sl_u.value = (d); \ |
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126 sl_u.parts.lsw = (v); \ |
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127 (d) = sl_u.value; \ |
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128 } while (0) |
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129 |
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130 /* A union which permits us to convert between a float and a 32 bit |
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131 int. */ |
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132 |
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133 typedef union |
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134 { |
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135 float value; |
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136 u_int32_t word; |
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137 } ieee_float_shape_type; |
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138 |
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139 /* Get a 32 bit int from a float. */ |
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140 |
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141 #define GET_FLOAT_WORD(i,d) \ |
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142 do { \ |
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143 ieee_float_shape_type gf_u; \ |
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144 gf_u.value = (d); \ |
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145 (i) = gf_u.word; \ |
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146 } while (0) |
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147 |
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148 /* Set a float from a 32 bit int. */ |
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149 |
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150 #define SET_FLOAT_WORD(d,i) \ |
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151 do { \ |
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152 ieee_float_shape_type sf_u; \ |
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153 sf_u.word = (i); \ |
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154 (d) = sf_u.value; \ |
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155 } while (0) |
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156 |
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157 |
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158 #ifdef __STDC__ |
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159 static const double |
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160 #else |
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161 static double |
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162 #endif |
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163 zero = 0.0, |
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164 one = 1.0, |
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165 two = 2.0, |
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166 two53 = 9007199254740992.0, /* 0x43400000, 0x00000000 */ |
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167 two54 = 1.80143985094819840000e+16, /* 0x43500000, 0x00000000 */ |
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168 twom54 = 5.55111512312578270212e-17, /* 0x3C900000, 0x00000000 */ |
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169 huge = 1.0e+300, |
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170 tiny = 1.0e-300; |
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171 |
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172 #endif /* _MATH_PRIVATE_H_ */ |