annotate src/video/x11/SDL_x11gl_c.h @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
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children 96c2f89cc7e1
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #if SDL_VIDEO_OPENGL_GLX
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25 #include <GL/glx.h>
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26 #include "SDL_loadso.h"
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27 #endif
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28
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29 #include "../SDL_sysvideo.h"
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30
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31 struct SDL_PrivateGLData {
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32 int gl_active; /* to stop switching drivers while we have a valid context */
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33
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34 #if SDL_VIDEO_OPENGL_GLX
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35 GLXContext glx_context; /* Current GL context */
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36 XVisualInfo* glx_visualinfo; /* XVisualInfo* returned by glXChooseVisual */
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37
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38 void * (*glXGetProcAddress)(const GLubyte *procName);
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39
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40 XVisualInfo* (*glXChooseVisual)
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41 ( Display* dpy,
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42 int screen,
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43 int* attribList );
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44
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45 GLXContext (*glXCreateContext)
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46 ( Display* dpy,
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47 XVisualInfo* vis,
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48 GLXContext shareList,
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49 Bool direct );
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50
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51 void (*glXDestroyContext)
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52 ( Display* dpy,
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53 GLXContext ctx );
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54
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55 Bool (*glXMakeCurrent)
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56 ( Display* dpy,
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57 GLXDrawable drawable,
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58 GLXContext ctx );
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59
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60 void (*glXSwapBuffers)
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61 ( Display* dpy,
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62 GLXDrawable drawable );
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63
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64 int (*glXGetConfig)
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65 ( Display* dpy,
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66 XVisualInfo* visual_info,
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67 int attrib,
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68 int* value );
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69
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70 const char *(*glXQueryExtensionsString)
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71 ( Display* dpy,
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72 int screen );
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74
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75 #endif /* SDL_VIDEO_OPENGL_GLX */
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76 };
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77
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78 /* Old variable names */
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79 #define gl_active (this->gl_data->gl_active)
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80 #define glx_context (this->gl_data->glx_context)
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81 #define glx_visualinfo (this->gl_data->glx_visualinfo)
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82
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83 /* OpenGL functions */
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84 extern XVisualInfo *X11_GL_GetVisual(_THIS);
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85 extern int X11_GL_CreateWindow(_THIS, int w, int h);
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86 extern int X11_GL_CreateContext(_THIS);
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87 extern void X11_GL_Shutdown(_THIS);
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88 #if SDL_VIDEO_OPENGL_GLX
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89 extern int X11_GL_MakeCurrent(_THIS);
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90 extern int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
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91 extern void X11_GL_SwapBuffers(_THIS);
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92 extern int X11_GL_LoadLibrary(_THIS, const char* path);
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93 extern void *X11_GL_GetProcAddress(_THIS, const char* proc);
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94 #endif
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95 extern void X11_GL_UnloadLibrary(_THIS);
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96