Mercurial > sdl-ios-xcode
annotate src/video/directfb/.cvsignore @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | cb384ef627f6 |
children |
rev | line source |
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167
cb384ef627f6
Added support for DirectFB video on Linux (thanks Denis!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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1 Makefile.in |
cb384ef627f6
Added support for DirectFB video on Linux (thanks Denis!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 Makefile |
cb384ef627f6
Added support for DirectFB video on Linux (thanks Denis!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
3 .libs |
cb384ef627f6
Added support for DirectFB video on Linux (thanks Denis!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
4 *.o |
cb384ef627f6
Added support for DirectFB video on Linux (thanks Denis!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
5 *.lo |
cb384ef627f6
Added support for DirectFB video on Linux (thanks Denis!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
6 *.la |