Mercurial > sdl-ios-xcode
annotate src/video/ataricommon/SDL_ikbdinterrupt_s.h @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | d910939febfa |
children | 14717b52abc0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 * Mouse vector |
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26 * |
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27 * Patrice Mandin |
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28 */ |
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29 |
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30 #ifndef _SDL_IKBDINTERRUPT_S_H_ |
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31 #define _SDL_IKBDINTERRUPT_S_H_ |
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32 |
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33 #include <mint/osbind.h> |
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34 |
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35 #include "SDL_stdinc.h" |
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36 |
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37 /* Const */ |
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38 |
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39 #define IKBD_JOY_UP (1<<0) |
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40 #define IKBD_JOY_DOWN (1<<1) |
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41 #define IKBD_JOY_LEFT (1<<2) |
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42 #define IKBD_JOY_RIGHT (1<<3) |
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43 #define IKBD_JOY_FIRE (1<<7) |
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44 |
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45 /* Variables */ |
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46 |
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47 extern Uint8 SDL_AtariIkbd_keyboard[128]; /* Keyboard table */ |
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48 extern Uint16 SDL_AtariIkbd_mouseb; /* Mouse on port 0, buttons */ |
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49 extern Sint16 SDL_AtariIkbd_mousex; /* Mouse X relative motion */ |
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50 extern Sint16 SDL_AtariIkbd_mousey; /* Mouse Y relative motion */ |
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51 extern Uint16 SDL_AtariIkbd_joystick; /* Joystick on port 1 */ |
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52 |
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53 extern Uint16 SDL_AtariIkbd_enabled; /* For joystick driver to know |
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54 if this is usable */ |
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55 |
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56 /* Functions */ |
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57 |
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58 extern void SDL_AtariIkbdInstall(void); |
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59 extern void SDL_AtariIkbdUninstall(void); |
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60 |
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61 #endif /* _SDL_IKBDINTERRUPT_S_H_ */ |