Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer_MMX.h @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | dc6b59e925a2 |
children | 782fd950bd46 c121d94672cb a8e5b518e194 |
rev | line source |
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1019
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
diff
changeset
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1 /* |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
diff
changeset
|
2 headers for MMX assembler version of SDL_MixAudio |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
diff
changeset
|
3 Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
diff
changeset
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4 This code is licensed under the LGPL (see COPYING for details) |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
diff
changeset
|
5 |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
diff
changeset
|
6 Assumes buffer size in bytes is a multiple of 16 |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
diff
changeset
|
7 Assumes SDL_MIX_MAXVOLUME = 128 |
e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
539
diff
changeset
|
8 */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1019
diff
changeset
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9 #include "SDL_config.h" |
539
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
10 |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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11 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) |
539
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
12 void SDL_MixAudio_MMX_S16(char* ,char* ,unsigned int ,int ); |
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
13 void SDL_MixAudio_MMX_S8(char* ,char* ,unsigned int ,int ); |
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
14 #endif |
a9e38f3b8e4d
Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
15 |