annotate docs/man3/SDL_WaitEvent.3 @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_WaitEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_WaitEvent\- Waits indefinitely for the next available event\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_WaitEvent\fP\fR(\fBSDL_Event *event\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Waits indefinitely for the next available event, returning \fB1\fR, or \fB0\fR if there was an error while waiting for events\&.
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12 .PP
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13 If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&.
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14 .SH "SEE ALSO"
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15 .PP
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16 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_PollEvent\fP\fR
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17 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00