Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_JoystickNumButtons.3 @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_JoystickNumButtons" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_JoystickNumButtons\- Get the number of joysitck buttons | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_JoystickNumButtons\fP\fR(\fBSDL_Joystick *joystick\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Return the number of buttons available from a previously opened \fBSDL_Joystick\fR\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Number of buttons\&. | |
15 .SH "SEE ALSO" | |
16 .PP | |
17 \fI\fBSDL_JoystickGetButton\fP\fR, \fI\fBSDL_JoystickOpen\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |