annotate docs/man3/SDL_GetAppState.3 @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
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children 546f7c1eb755
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_GetAppState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 \fBSDL_GetAppState\fP\- Get the state of the application
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBUint8 \fBSDL_GetAppState\fP\fR(\fBvoid\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This function returns the current state of the application\&. The value returned is a bitwise combination of:
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12 .TP 20
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13 \fBSDL_APPMOUSEFOCUS\fP
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14 The application has mouse focus\&.
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15 .TP 20
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16 \fBSDL_APPINPUTFOCUS\fP
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17 The application has keyboard focus
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18 .TP 20
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19 \fBSDL_APPACTIVE\fP
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20 The application is visible
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21 .SH "SEE ALSO"
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22 .PP
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23 \fI\fBSDL_ActiveEvent\fR\fR
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59