Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_ExposeEvent.3 @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | 720a96badf51 |
children | 546f7c1eb755 |
rev | line source |
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1 .TH "SDL_ExposeEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_ExposeEvent\- Quit requested event |
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4 .SH "STRUCTURE DEFINITION" |
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5 .PP |
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6 .nf |
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7 \f(CWtypedef struct{ |
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8 Uint8 type |
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9 } SDL_ExposeEvent;\fR |
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10 .fi |
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11 .PP |
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12 .SH "STRUCTURE DATA" |
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13 .TP 20 |
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14 \fBtype\fR |
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15 \fBSDL_VIDEOEXPOSE\fP |
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16 .SH "DESCRIPTION" |
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17 .PP |
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18 \fBSDL_ExposeEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used whan an event of type \fBSDL_VIDEOEXPOSE\fP is reported\&. |
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19 .PP |
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20 A VIDEOEXPOSE event is triggered when the screen has been modified outside of the application, usually by the window manager and needs to be redrawn\&. |
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21 .SH "SEE ALSO" |
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22 .PP |
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23 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR |
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |