annotate WhatsNew @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents 1ff64ad478b2
children 8d9bb0cf2c2a
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1
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2 This is a list of API changes in SDL's version history.
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3
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4 Version 1.0:
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5
1507
1ff64ad478b2 Fixed bug #112
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6 1.2.10:
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7 Added SDL_GetKeyRepeat()
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8 Added SDL_config.h, with defaults for various build environments.
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9
739
22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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10 1.2.7:
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11 Added CPU feature detection functions to SDL_cpuinfo.h:
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12 SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
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13 SDL_HasAltiVec()
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14 Added function to create RWops from const memory: SDL_RWFromConstMem()
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22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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15
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12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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16 1.2.6:
12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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17 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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18
656
864e2d2a9a55 Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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19 Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
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9c42ee1b7d77 Date: Thu, 24 Apr 2003 15:13:47 -0400
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20
451
24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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21 1.2.5:
24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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22 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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23
24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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24 Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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25
0
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26 1.2.0:
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27 Added SDL_VIDEOEXPOSE event to signal that the screen needs to
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28 be redrawn. This is currently only delivered to OpenGL windows
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29 on X11, though it may be delivered in the future when the video
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30 memory is lost under DirectX.
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31
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32 1.1.8:
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33 You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
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34 that has no title bar or frame decoration. Fullscreen video
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35 modes automatically have this flag set.
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36
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37 Added a function to query the clipping rectangle for a surface:
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38 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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39
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40 Added a function to query the current event filter:
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41 SDL_EventFilter SDL_GetEventFilter(void)
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42
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43 If you pass -1 to SDL_ShowCursor(), it won't change the current
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44 cursor visibility state, but will still return it.
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45
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46 SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
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47 you can nest them as deep as you want, as long as each lock call
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48 has a matching unlock call. The surface remains locked until the
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49 last matching unlock call.
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50
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51 Note that you may not blit to or from a locked surface.
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52
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53 1.1.7:
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54 The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
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55 arrays of Uint16 values instead of Uint8 values. For the most part,
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56 you can just take your old values and shift them up 8 bits to get
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57 new correct values for your gamma ramps.
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58
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59 You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
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60 and SDL will try to RLE accelerate colorkey and alpha blits in the
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61 resulting surface.
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62
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63 1.1.6:
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64 Added a function to return the thread ID of a specific thread:
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65 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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66 If 'thread' is NULL, this function returns the id for this thread.
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67
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68 1.1.5:
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69 The YUV overlay structure has been changed to use an array of
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70 pitches and pixels representing the planes of a YUV image, to
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71 better enable hardware acceleration. The YV12 and IYUV formats
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72 each have three planes, corresponding to the Y, U, and V portions
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73 of the image, while packed pixel YUV formats just have one plane.
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74
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75 For palettized mode (8bpp), the screen colormap is now split in
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76 a physical and a logical palette. The physical palette determines
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77 what colours the screen pixels will get when displayed, and the
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78 logical palette controls the mapping from blits to/from the screen.
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79 A new function, SDL_SetPalette() has been added to change
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80 logical and physical palettes separately. SDL_SetColors() works
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81 just as before, and is equivalent to calling SDL_SetPalette() with
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82 a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
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83
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84 SDL_BlitSurface() no longer modifies the source rectangle, only the
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85 destination rectangle. The width/height members of the destination
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86 rectangle are ignored, only the position is used.
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87
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88 The old source clipping function SDL_SetClipping() has been replaced
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89 with a more useful function to set the destination clipping rectangle:
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90 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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91
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92 Added a function to see what subsystems have been initialized:
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93 Uint32 SDL_WasInit(Uint32 flags)
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94
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95 The Big Alpha Flip: SDL now treats alpha as opacity like everybody
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96 else, and not as transparency:
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97
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98 A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
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99 A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
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100 Values between 0 and 255 vary from fully transparent to fully opaque.
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101
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102 New functions:
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103 SDL_DisplayFormatAlpha()
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104 Returns a surface converted to a format with alpha-channel
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105 that can be blit efficiently to the screen. (In other words,
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106 like SDL_DisplayFormat() but the resulting surface has
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107 an alpha channel.) This is useful for surfaces with alpha.
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108 SDL_MapRGBA()
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109 Works as SDL_MapRGB() but takes an additional alpha parameter.
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110 SDL_GetRGBA()
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111 Works as SDL_GetRGB() but also returns the alpha value
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112 (SDL_ALPHA_OPAQUE for formats without an alpha channel)
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113
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114 Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
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115 the [0..255] interval. Previously, SDL_GetRGB() would return
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116 (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
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117 (N.B.: This is broken for bit fields < 3 bits.)
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118
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119 SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
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120
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121 SDL_SetAlpha() can now be used for both setting the per-surface
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122 alpha, using the new way of thinking of alpha, and also to enable
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123 and disable per-pixel alpha blending for surfaces with an alpha
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124 channel:
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125 To disable alpha blending:
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126 SDL_SetAlpha(surface, 0, 0);
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127 To re-enable alpha blending:
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128 SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
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129 Surfaces with an alpha channel have blending enabled by default.
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130
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131 SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
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132 RLE acceleration of blits, just as like with SDL_SetColorKey().
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133 This flag can be set for both surfaces with an alpha channel
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134 and surfaces with an alpha value set by SDL_SetAlpha().
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135 As always, RLE surfaces must be locked before pixel access is
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136 allowed, and unlocked before any other SDL operations are done
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137 on it.
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138
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139 The blit semantics for surfaces with and without alpha and colorkey
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140 have now been defined:
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141
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142 RGBA->RGB:
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143 SDL_SRCALPHA set:
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144 alpha-blend (using alpha-channel).
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145 SDL_SRCCOLORKEY ignored.
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146 SDL_SRCALPHA not set:
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147 copy RGB.
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148 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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149 RGB values of the source colour key, ignoring alpha in the
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150 comparison.
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151
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152 RGB->RGBA:
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153 SDL_SRCALPHA set:
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154 alpha-blend (using the source per-surface alpha value);
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155 set destination alpha to opaque.
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156 SDL_SRCALPHA not set:
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157 copy RGB, set destination alpha to opaque.
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158 both:
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159 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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160 source colour key.
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161
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162 RGBA->RGBA:
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163 SDL_SRCALPHA set:
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164 alpha-blend (using the source alpha channel) the RGB values;
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165 leave destination alpha untouched. [Note: is this correct?]
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166 SDL_SRCCOLORKEY ignored.
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167 SDL_SRCALPHA not set:
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168 copy all of RGBA to the destination.
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169 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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170 RGB values of the source colour key, ignoring alpha in the
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171 comparison.
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172
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173 RGB->RGB:
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174 SDL_SRCALPHA set:
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175 alpha-blend (using the source per-surface alpha value).
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176 SDL_SRCALPHA not set:
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177 copy RGB.
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178 both:
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179 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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180 source colour key.
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181
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182 As a special case, blits from surfaces with per-surface alpha
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183 value of 128 (50% transparency) are optimised and much faster
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184 than other alpha values. This does not apply to surfaces with
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185 alpha channels (per-pixel alpha).
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186
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187 New functions for manipulating the gamma of the display have
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188 been added:
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189 int SDL_SetGamma(float red, float green, float blue);
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190 int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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191 int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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192 Gamma ramps are tables with 256 entries which map the screen color
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193 components into actually displayed colors. For an example of
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194 implementing gamma correction and gamma fades, see test/testgamma.c
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195 Gamma control is not supported on all hardware.
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196
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197 1.1.4:
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198 The size of the SDL_CDtrack structure changed from 8 to 12 bytes
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199 as the size of the length member was extended to 32 bits.
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200
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201 You can now use SDL for 2D blitting with a GL mode by passing the
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202 SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
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203 32 bpp, and the data in the framebuffer is put into the GL scene
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204 when you call SDL_UpdateRects(), and the scene will be visible
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205 when you call SDL_GL_SwapBuffers().
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206
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207 Run the "testgl" test program with the -logo command line option
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208 to see an example of this blending of 2D and 3D in SDL.
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209
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210 1.1.3:
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211 Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
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212
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213 Added resizable window support - just add SDL_RESIZABLE to the
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214 SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
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215 See SDL_events.h for details on the new SDL_ResizeEvent structure.
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216
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217 Added condition variable support, based on mutexes and semaphores.
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218 SDL_CreateCond()
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219 SDL_DestroyCond()
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220 SDL_CondSignal()
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221 SDL_CondBroadcast()
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222 SDL_CondWait()
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223 SDL_CondTimedWait()
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224 The new function prototypes are in SDL_mutex.h
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225
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226 Added counting semaphore support, based on the mutex primitive.
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227 SDL_CreateSemaphore()
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228 SDL_DestroySemaphore()
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229 SDL_SemWait()
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230 SDL_SemTryWait()
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231 SDL_SemWaitTimeout()
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232 SDL_SemPost()
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233 SDL_SemValue()
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234 The new function prototypes are in SDL_mutex.h
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235
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236 Added support for asynchronous blitting. To take advantage of this,
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237 you must set the SDL_ASYNCBLIT flag when setting the video mode and
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238 creating surfaces that you want accelerated in this way. You must
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239 lock surfaces that have this flag set, and the lock will block until
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240 any queued blits have completed.
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241
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242 Added YUV video overlay support.
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243 The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
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244 This function creates an overlay surface:
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245 SDL_CreateYUVOverlay()
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246 You must lock and unlock the overlay to get access to the data:
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247 SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
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248 You can then display the overlay:
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249 SDL_DisplayYUVOverlay()
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250 You must free the overlay when you are done using it:
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251 SDL_FreeYUVOverlay()
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252 See SDL_video.h for the full function prototypes.
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253
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254 The joystick hat position constants have been changed:
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255 Old constant New constant
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256 ------------ ------------
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257 0 SDL_HAT_CENTERED
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258 1 SDL_HAT_UP
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259 2 SDL_HAT_RIGHTUP
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260 3 SDL_HAT_RIGHT
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261 4 SDL_HAT_RIGHTDOWN
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262 5 SDL_HAT_DOWN
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263 6 SDL_HAT_LEFTDOWN
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264 7 SDL_HAT_LEFT
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265 8 SDL_HAT_LEFTUP
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266 The new constants are bitmasks, so you can check for the
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267 individual axes like this:
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268 if ( hat_position & SDL_HAT_UP ) {
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269 }
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270 and you'll catch left-up, up, and right-up.
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271
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272 1.1.2:
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273 Added multiple timer support:
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274 SDL_AddTimer() and SDL_RemoveTimer()
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275
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276 SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
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277
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278 1.1.0:
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279 Added initial OpenGL support.
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280 First set GL attributes (such as RGB depth, alpha depth, etc.)
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281 SDL_GL_SetAttribute()
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282 Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
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283 Perform all of your normal GL drawing.
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284 Finally swap the buffers with the new SDL function:
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285 SDL_GL_SwapBuffers()
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286 See the new 'testgl' test program for an example of using GL with SDL.
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287
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288 You can load GL extension functions by using the function:
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289 SDL_GL_LoadProcAddress()
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290
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291 Added functions to initialize and cleanup specific SDL subsystems:
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292 SDL_InitSubSystem() and SDL_QuitSubSystem()
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293
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294 Added user-defined event type:
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295 typedef struct {
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296 Uint8 type;
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297 int code;
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298 void *data1;
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299 void *data2;
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300 } SDL_UserEvent;
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301 This structure is in the "user" member of an SDL_Event.
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302
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303 Added a function to push events into the event queue:
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304 SDL_PushEvent()
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305
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306 Example of using the new SDL user-defined events:
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307 {
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308 SDL_Event event;
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309
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310 event.type = SDL_USEREVENT;
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311 event.user.code = my_event_code;
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312 event.user.data1 = significant_data;
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313 event.user.data2 = 0;
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314 SDL_PushEvent(&event);
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315 }
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316
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317 Added a function to get mouse deltas since last query:
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318 SDL_GetRelativeMouseState()
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319
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320 Added a boolean datatype to SDL_types.h:
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321 SDL_bool = { SDL_TRUE, SDL_FALSE }
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322
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323 Added a function to get the current audio status:
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324 SDL_GetAudioState();
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325 It returns one of:
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326 SDL_AUDIO_STOPPED,
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327 SDL_AUDIO_PLAYING,
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328 SDL_AUDIO_PAUSED
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329
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330 Added an AAlib driver (ASCII Art) - by Stephane Peter.
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331
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332 1.0.6:
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333 The input grab state is reset after each call to SDL_SetVideoMode().
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334 The input is grabbed by default in fullscreen mode, and ungrabbed in
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335 windowed mode. If you want to set input grab to a particular value,
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336 you should set it after each call to SDL_SetVideoMode().
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337
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338 1.0.5:
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339 Exposed SDL_AudioInit(), SDL_VideoInit()
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340 Added SDL_AudioDriverName() and SDL_VideoDriverName()
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341
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342 Added new window manager function:
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343 SDL_WM_ToggleFullScreen()
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344 This is currently implemented only on Linux
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345
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346 The ALT-ENTER code has been removed - it's not appropriate for a
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347 lib to bind keys when they aren't even emergency escape sequences.
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348
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349 ALT-ENTER functionality can be implemented with the following code:
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350
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351 int Handle_AltEnter(const SDL_Event *event)
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352 {
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353 if ( event->type == SDL_KEYDOWN ) {
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354 if ( (event->key.keysym.sym == SDLK_RETURN) &&
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355 (event->key.keysym.mod & KMOD_ALT) ) {
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356 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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357 return(0);
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358 }
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359 }
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360 return(1);
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361 }
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362 SDL_SetEventFilter(Handle_AltEnter);
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363
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364 1.0.3:
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365 Under X11, if you grab the input and hide the mouse cursor,
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366 the mouse will go into a "relative motion" mode where you
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367 will always get relative motion events no matter how far in
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368 each direction you move the mouse - relative motion is not
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369 bounded by the edges of the window (though the absolute values
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370 of the mouse positions are clamped by the size of the window).
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371 The SVGAlib, framebuffer console, and DirectInput drivers all
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372 have this behavior naturally, and the GDI and BWindow drivers
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373 never go into "relative motion" mode.
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374
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375 1.0.2:
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376 Added a function to enable keyboard repeat:
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377 SDL_EnableKeyRepeat()
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378
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379 Added a function to grab the mouse and keyboard input
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380 SDL_WM_GrabInput()
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381
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382 Added a function to iconify the window.
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383 SDL_WM_IconifyWindow()
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384 If this function succeeds, the application will receive an event
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385 signaling SDL_APPACTIVE event
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386
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387 1.0.1:
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388 Added constants to SDL_audio.h for 16-bit native byte ordering:
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389 AUDIO_U16SYS, AUDIO_S16SYS
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390
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391 1.0.0:
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392 New public release
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393
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394 Version 0.11:
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395
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396 0.11.5:
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397 A new function SDL_GetVideoSurface() has been added, and returns
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398 a pointer to the current display surface.
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399
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400 SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
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401 a new function SDL_CreateRGBSurfaceFrom() has been added to allow
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402 creating an SDL surface from an existing pixel data buffer.
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403
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404 Added SDL_GetRGB() to the headers and documentation.
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405
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406 0.11.4:
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407 SDL_SetLibraryPath() is no longer meaningful, and has been removed.
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408
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409 0.11.3:
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410 A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
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411 installing fatal signal handlers on operating systems that support
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412 them.
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413
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414 Version 0.9:
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415
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416 0.9.15:
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417 SDL_CreateColorCursor() has been removed. Color cursors should
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418 be implemented as sprites, blitted by the application when the
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419 cursor moves. To get smooth color cursor updates when the app
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420 is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
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421 allows you to handle the mouse motion in another thread from an
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422 event filter function, but is currently only supported by Linux
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423 and BeOS. Note that you'll have to protect the display surface
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424 from multi-threaded access by using mutexes if you do this.
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425
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426 Thread-safe surface support has been removed from SDL.
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427 This makes blitting somewhat faster, by removing SDL_MiddleBlit().
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428 Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
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429 You can make your surfaces thread-safe by allocating your own
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430 mutex and making lock/unlock calls around accesses to your surface.
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diff changeset
431
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432 0.9.14:
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433 SDL_GetMouseState() now takes pointers to int rather than Uint16.
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434
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435 If you set the SDL_WINDOWID environment variable under UNIX X11,
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diff changeset
436 SDL will use that as the main window instead of creating it's own.
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437 This is an unsupported extension to SDL, and not portable at all.
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438
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439 0.9.13:
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440 Added a function SDL_SetLibraryPath() which can be used to specify
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441 the directory containing the SDL dynamic libraries. This is useful
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diff changeset
442 for commercial applications which ship with particular versions
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443 of the libraries, and for security on multi-user systems.
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diff changeset
444 If this function is not used, the default system directories are
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diff changeset
445 searched using the native dynamic object loading mechanism.
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446
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447 In order to support C linkage under Visual C++, you must declare
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448 main() without any return type:
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449 main(int argc, char *argv[]) {
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450 /* Do the program... */
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451 return(0);
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452 }
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453 C++ programs should also return a value if compiled under VC++.
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454
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455 The blit_endian member of the SDL_VideoInfo struct has been removed.
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456
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457 SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
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458 is now no longer any function to translate a keysym to a character.
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459
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diff changeset
460 The SDL_keysym structure has been extended with a 'scancode' and
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diff changeset
461 'unicode' member. The 'scancode' is a hardware specific scancode
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462 for the key that was pressed, and may be 0. The 'unicode' member
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diff changeset
463 is a 16-bit UNICODE translation of the key that was pressed along
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diff changeset
464 with any modifiers or compose keys that have been pressed.
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465 If no UNICODE translation exists for the key, 'unicode' will be 0.
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diff changeset
466
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467 Added a function SDL_EnableUNICODE() to enable/disable UNICODE
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468 translation of character keypresses. Translation defaults off.
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diff changeset
469
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diff changeset
470 To convert existing code to use the new API, change code which
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471 uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
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472 and change code which uses it to get the ASCII value of a sym to
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473 use the 'unicode' member of the event keysym.
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diff changeset
474
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475 0.9.12:
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476 There is partial support for 64-bit datatypes. I don't recommend
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diff changeset
477 you use this if you have a choice, because 64-bit datatypes are not
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478 supported on many platforms. On platforms for which it is supported,
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479 the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
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diff changeset
480 you can use the Uint64 and Sint64 datatypes.
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diff changeset
481
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482 Added functions to SDL_endian.h to support 64-bit datatypes:
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diff changeset
483 SDL_SwapLE64(), SDL_SwapBE64(),
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diff changeset
484 SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
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diff changeset
485
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diff changeset
486 A new member "len_ratio" has been added to the SDL_AudioCVT structure,
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diff changeset
487 and allows you to determine either the original buffer length or the
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488 converted buffer length, given the other.
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489
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parents:
diff changeset
490 A new function SDL_FreeWAV() has been added to the API to free data
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 the gcc compiled DLL uses a different heap than VC++ compiled apps.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 SDL now has initial support for international keyboards using the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 Latin character set.
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parents:
diff changeset
496 If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 compile-time variable, or you can set the environment variable
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
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parents:
diff changeset
499 The valid values for these variables can be found in SDL_keyboard.c
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 Full support for German and French keyboards under X11 is implemented.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 0.9.11:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 The THREADED_EVENTS compile-time define has been replaced with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 SDL will create a separate thread to perform input event handling.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 If this flag is passed to SDL_Init(), and the OS doesn't support
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 event handling in a separate thread, SDL_Init() will fail.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 Be sure to add calls to SDL_Delay() in your main thread to allow
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 the OS to schedule your event thread, or it may starve, leading
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 to slow event delivery and/or dropped events.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 Currently MacOS and Win32 do not support this flag, while BeOS
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 and Linux do support it. I recommend that your application only
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 use this flag if absolutely necessary.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 The SDL thread function passed to SDL_CreateThread() now returns a
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 status. This status can be retrieved by passing a non-NULL pointer
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 as the 'status' argument to SDL_WaitThread().
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 The volume parameter to SDL_MixAudio() has been increased in range
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 from (0-8) to (0-128)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 SDL now has a data source abstraction which can encompass a file,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 an area of memory, or any custom object you can envision. It uses
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 these abstractions, SDL_RWops, in the endian read/write functions,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 and the built-in WAV and BMP file loaders. This means you can load
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 WAV chunks from memory mapped files, compressed archives, network
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 pipes, or anything else that has a data read abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 There are three built-in data source abstractions:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 along with a generic data source allocation function:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 SDL_AllocRW()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 These data sources can be used like stdio file pointers with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 following convenience functions:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 These functions are defined in the new header file "SDL_rwops.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 The endian swapping functions have been turned into macros for speed
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 the endianness of the host system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 The endian read/write functions now take an SDL_RWops pointer
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 instead of a stdio FILE pointer, to support the new data source
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 The SDL_*LoadWAV() functions have been replaced with a single
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 free it as the second parameter. SDL_LoadWAV() is a macro for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 with a single function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 are macros for backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 Note that these functions use SDL_RWseek() extensively, and should
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 not be used on pipes or other non-seekable data sources.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 0.9.10:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 extended to support multiple types of display drivers, as well as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 safe access to the X11 display when THREADED_EVENTS is enabled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 The new structures are documented in the SDL_syswm.h header file.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 should now work properly, as well as the "Windows" keys on US
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 keyboards.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 instead of trying to open each block device on the system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 The CD must be listed in /etc/fstab as using the iso9660 filesystem.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 On Linux, if you define THREADED_EVENTS at compile time, a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 thread will be spawned to gather X events asynchronously from the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 graphics updates. This hasn't been extensively tested, but it does
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 provide a means of handling keyboard and mouse input in a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 thread from the graphics thread. (This is now enabled by default.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 A special access function SDL_PeepEvents() allows you to manipulate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 the event queue in a thread-safe manner, including peeking at events,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 removing events of a specified type, and adding new events of arbitrary
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 type to the queue (use the new 'user' member of the SDL_Event type).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 If you use SDL_PeepEvents() to gather events, then the main graphics
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 thread needs to call SDL_PumpEvents() periodically to drive the event
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 loop and generate input events. This is not necessary if SDL has been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 compiled with THREADED_EVENTS defined, but doesn't hurt.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 A new function SDL_ThreadID() returns the identifier associated with
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 the current thread.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 0.9.9:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 The AUDIO_STEREO format flag has been replaced with a new 'channels'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 member of the SDL_AudioSpec structure. The channels are 1 for mono
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 audio, and 2 for stereo audio. In the future more channels may be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 supported for 3D surround sound.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 The SDL_MixAudio() function now takes an additional volume parameter,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 which should be set to SDL_MIX_MAXVOLUME for compatibility with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 original function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 The CD-ROM functions which take a 'cdrom' parameter can now be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 passed NULL, and will act on the last successfully opened CD-ROM.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 0.9.8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 0.9.7:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 0.9.6:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 Added a fast rectangle fill function: SDL_FillRect()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 Addition of a useful function for getting info on the video hardware:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 const SDL_VideoInfo *SDL_GetVideoInfo(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 This function replaces SDL_GetDisplayFormat().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 Initial support for double-buffering:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 Update the screen with a new function: SDL_Flip()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 SDL_AllocSurface() takes two new flags:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 and if the hardware supports hardware acceleration of colorkey blits
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 between two surfaces in video memory, to place the surface in video
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 memory if possible, otherwise it will be placed in system memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 SDL_SRCALPHA means that the surface will be used for alpha blits and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 if the hardware supports hardware acceleration of alpha blits between
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635 two surfaces in video memory, to place the surface in video memory
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 if possible, otherwise it will be placed in system memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 SDL_HWSURFACE now means that the surface will be created with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638 same format as the display surface, since having surfaces in video
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 memory is only useful for fast blitting to the screen, and you can't
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 blit surfaces with different surface formats in video memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 0.9.5:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 that the icon consists of the entire image.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 SDL_LowerBlit() is back -- but don't use it on the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 It is exactly the same as SDL_MiddleBlit(), but doesn't check for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648 thread safety.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649
74212992fb08 Initial revision
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650 Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
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Sam Lantinga <slouken@lokigames.com>
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651 a FILE pointer instead of a file name.
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652
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653 Added CD-ROM audio control API:
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654 SDL_CDNumDrives()
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655 SDL_CDName()
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656 SDL_CDOpen()
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657 SDL_CDStatus()
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658 SDL_CDPlayTracks()
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659 SDL_CDPlay()
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660 SDL_CDPause()
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661 SDL_CDResume()
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662 SDL_CDStop()
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Sam Lantinga <slouken@lokigames.com>
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663 SDL_CDEject()
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Sam Lantinga <slouken@lokigames.com>
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664 SDL_CDClose()
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665
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666 0.9.4:
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667 No changes, bugfixes only.
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Sam Lantinga <slouken@lokigames.com>
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668
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669 0.9.3:
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670 Mouse motion event now includes relative motion information:
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671 Sint16 event->motion.xrel, Sint16 event->motion.yrel
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672
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673 X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
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Sam Lantinga <slouken@lokigames.com>
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674 (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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675
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676 0.9.2:
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677 No changes, bugfixes only.
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Sam Lantinga <slouken@lokigames.com>
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678
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679 0.9.1:
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680 Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
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Sam Lantinga <slouken@lokigames.com>
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681 automatically mapped on blit.
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682
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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683 0.8.0:
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684 SDL stable release