Mercurial > sdl-ios-xcode
annotate TODO @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | b9f034536fa0 |
children | f02e673ffc5f |
rev | line source |
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1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
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1 |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
|
2 Create stubs for all the disabled subsystems |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
|
3 Test all the platforms and drivers |
0 | 4 |
5 Wish list for the 1.3 development branch: | |
6 | |
2
836aaee3f39e
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 * Use /etc/fb.modes, if available, like GGI does |
0 | 8 * Add mousewheel events (new unified event architecture?) |
9 * DirectInput joystick support needs to be implemented | |
10 * Be able to enumerate and select available audio and video drivers | |
11 * Fullscreen video mode support for MacOS X | |
12 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
13 * Shaped windows, windows without borders | |
14 * Multiple windows, multiple display support | |
15 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
16 * Add a timestamp to events | |
17 * Use RDTSC for timer resolution on x86 hardware | |
18 * Add audio input API | |
2
836aaee3f39e
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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19 * Add hardware accelerated scaled blit |
836aaee3f39e
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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20 * Add hardware accelerated alpha blits |
836aaee3f39e
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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21 * Redesign blitting architecture to allow blit plugins |
0 | 22 |
23 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
24 int and evaluate all the rest of the datatypes. This is the only place | |
25 we should do it though, since the 1.2 series should not break binary | |
26 compatibility in this way. | |
150 | 27 |
28 Requests: | |
29 * PCM and CDROM volume control (deprecated, but possible) |