annotate TODO @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents b9f034536fa0
children f02e673ffc5f
rev   line source
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19418e4422cb New configure-based build system. Still work in progress, but much improved
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2 Create stubs for all the disabled subsystems
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3 Test all the platforms and drivers
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5 Wish list for the 1.3 development branch:
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7 * Use /etc/fb.modes, if available, like GGI does
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8 * Add mousewheel events (new unified event architecture?)
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9 * DirectInput joystick support needs to be implemented
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10 * Be able to enumerate and select available audio and video drivers
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11 * Fullscreen video mode support for MacOS X
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12 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
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13 * Shaped windows, windows without borders
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14 * Multiple windows, multiple display support
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15 * SDL_INIT_EVENTTHREAD on Windows and MacOS?
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16 * Add a timestamp to events
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17 * Use RDTSC for timer resolution on x86 hardware
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18 * Add audio input API
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19 * Add hardware accelerated scaled blit
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20 * Add hardware accelerated alpha blits
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21 * Redesign blitting architecture to allow blit plugins
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23 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
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24 int and evaluate all the rest of the datatypes. This is the only place
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25 we should do it though, since the 1.2 series should not break binary
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26 compatibility in this way.
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28 Requests:
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29 * PCM and CDROM volume control (deprecated, but possible)