Mercurial > sdl-ios-xcode
annotate .cvsignore @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | 93c48ff6d41f |
children | b70cce8d7f62 |
rev | line source |
---|---|
0 | 1 aclocal.m4 |
1015
9454950842ae
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1001
diff
changeset
|
2 autom4te* |
0 | 3 config.cache |
1015
9454950842ae
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1001
diff
changeset
|
4 config.log |
9454950842ae
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1001
diff
changeset
|
5 config.status |
9454950842ae
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1001
diff
changeset
|
6 configure |
0 | 7 libtool |
8 Makefile | |
9 sdl-config | |
10 SDL.spec | |
703
ca809c1b41ca
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
596
diff
changeset
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11 SDL.qpg |
1404
6f6c8ac0db15
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1380
diff
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12 build |
1410
93c48ff6d41f
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1404
diff
changeset
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13 build-deps |
596
475f969e8c01
CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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14 .DS_Store |