annotate docs/man3/SDL_keysym.3 @ 4243:22aec2e85b86 SDL-1.2

Fixed bug #797 Ryan C. Gordon 2009-09-19 08:25:21 PDT This line in SDL_iconv_string (src/stdlib/SDL_iconv.c) ... if (!fromcode || !*fromcode) { tocode = "UTF-8"; } Is probably supposed to assign to "fromcode" and not "tocode".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 26 Sep 2009 10:37:28 +0000
parents 4e3b250c950e
children 1238da4a7112
rev   line source
181
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
1 .TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 .SH "NAME"
4107
4e3b250c950e Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents: 181
diff changeset
3 SDL_keysym \- Keysym structure
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4 .SH "STRUCTURE DEFINITION"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 .nf
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 \f(CWtypedef struct{
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 Uint8 scancode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 SDLKey sym;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 SDLMod mod;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11 Uint16 unicode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 } SDL_keysym;\fR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 .fi
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 .SH "STRUCTURE DATA"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
16 .TP 20
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
17 \fBscancode\fR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18 Hardware specific scancode
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 .TP 20
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
20 \fBsym\fR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21 SDL virtual keysym
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
22 .TP 20
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23 \fBmod\fR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
24 Current key modifiers
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
25 .TP 20
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
26 \fBunicode\fR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
27 Translated character
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
28 .SH "DESCRIPTION"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
29 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
30 The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
31 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
32 The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
33 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
34 .nf
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
35 \f(CW\&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
36 \&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
37 while(SDL_PollEvent(&event)){
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
38 switch(event\&.type){
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
39 case SDL_KEYDOWN:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
40 if(event\&.key\&.keysym\&.sym==SDLK_LEFT)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
41 move_left();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
42 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
43 \&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
44 \&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
45 \&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
46 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
47 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
48 \&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
49 \&.\fR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
50 .fi
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
51 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
52 \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
53 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
54 .nf
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
55 \f(CWchar ch;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
56 if ( (keysym\&.unicode & 0xFF80) == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
57 ch = keysym\&.unicode & 0x7F;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
58 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
59 else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
60 printf("An International Character\&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
61 ");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
62 }\fR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
63 .fi
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
64 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
65 UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
66 .SH "SEE ALSO"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
67 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
68 \fI\fBSDLKey\fR\fR
181
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
69 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00