Mercurial > sdl-ios-xcode
annotate TODO @ 1523:21b1fbb53f4a
(patch tweaked a bit)
Date: Tue, 14 Mar 2006 03:30:11 +0000
From: Peter Mulholland
Subject: [SDL] Windows MessageBox() strangeness fixes
Hello all,
I *think* this should fix the issues that people were seeing with
MessageBox() not working and therefore assert() on mingw/msvc. Forgive
me if i've screwed up making the diff file - I'm a total newb when it
comes to things like CVS and diff.
It modifies a few files as I saw that FlushMessageQueue() was in both
the windx5 and windib driver, so I moved this into wincommon. It was
also in the gapi driver, so I changed that too. The function is now
WIN_FlushMessageQueue() in src/video/wincommon/SDL_syswm.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 04:00:03 +0000 |
parents | b9f034536fa0 |
children | f02e673ffc5f |
rev | line source |
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1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
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1 |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
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2 Create stubs for all the disabled subsystems |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
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3 Test all the platforms and drivers |
0 | 4 |
5 Wish list for the 1.3 development branch: | |
6 | |
2
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Sam Lantinga <slouken@lokigames.com>
parents:
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7 * Use /etc/fb.modes, if available, like GGI does |
0 | 8 * Add mousewheel events (new unified event architecture?) |
9 * DirectInput joystick support needs to be implemented | |
10 * Be able to enumerate and select available audio and video drivers | |
11 * Fullscreen video mode support for MacOS X | |
12 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
13 * Shaped windows, windows without borders | |
14 * Multiple windows, multiple display support | |
15 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
16 * Add a timestamp to events | |
17 * Use RDTSC for timer resolution on x86 hardware | |
18 * Add audio input API | |
2
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Sam Lantinga <slouken@lokigames.com>
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19 * Add hardware accelerated scaled blit |
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Sam Lantinga <slouken@lokigames.com>
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20 * Add hardware accelerated alpha blits |
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Sam Lantinga <slouken@lokigames.com>
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21 * Redesign blitting architecture to allow blit plugins |
0 | 22 |
23 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
24 int and evaluate all the rest of the datatypes. This is the only place | |
25 we should do it though, since the 1.2 series should not break binary | |
26 compatibility in this way. | |
150 | 27 |
28 Requests: | |
29 * PCM and CDROM volume control (deprecated, but possible) |