annotate include/SDL.h @ 1282:217f5d5a49e5

Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 07:57:13 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Main include header for the SDL library */
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29
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30 #ifndef _SDL_H
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31 #define _SDL_H
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32
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33 #include "SDL_main.h"
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34 #include "SDL_types.h"
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35 #include "SDL_getenv.h"
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36 #include "SDL_error.h"
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37 #include "SDL_rwops.h"
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38 #include "SDL_timer.h"
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39 #include "SDL_audio.h"
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40 #include "SDL_cdrom.h"
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41 #include "SDL_joystick.h"
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42 #include "SDL_events.h"
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43 #include "SDL_video.h"
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44 #include "SDL_byteorder.h"
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45 #include "SDL_version.h"
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46 #include "SDL_loadso.h"
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47
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48 #include "begin_code.h"
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49 /* Set up for C function definitions, even when using C++ */
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50 #ifdef __cplusplus
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51 extern "C" {
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52 #endif
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53
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54 /* As of version 0.5, SDL is loaded dynamically into the application */
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55
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56 /* These are the flags which may be passed to SDL_Init() -- you should
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57 specify the subsystems which you will be using in your application.
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58 */
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59 #define SDL_INIT_TIMER 0x00000001
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60 #define SDL_INIT_AUDIO 0x00000010
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61 #define SDL_INIT_VIDEO 0x00000020
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62 #define SDL_INIT_CDROM 0x00000100
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63 #define SDL_INIT_JOYSTICK 0x00000200
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64 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
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65 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
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66 #define SDL_INIT_EVERYTHING 0x0000FFFF
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67
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68 /* This function loads the SDL dynamically linked library and initializes
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69 * the subsystems specified by 'flags' (and those satisfying dependencies)
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70 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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71 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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72 */
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73 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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75 /* This function initializes specific SDL subsystems */
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76 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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77
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78 /* This function cleans up specific SDL subsystems */
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79 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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81 /* This function returns mask of the specified subsystems which have
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82 been initialized.
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83 If 'flags' is 0, it returns a mask of all initialized subsystems.
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84 */
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85 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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87 /* This function cleans up all initialized subsystems and unloads the
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88 * dynamically linked library. You should call it upon all exit conditions.
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89 */
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90 extern DECLSPEC void SDLCALL SDL_Quit(void);
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91
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92 /* Ends C function definitions when using C++ */
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93 #ifdef __cplusplus
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94 }
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95 #endif
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96 #include "close_code.h"
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97
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98 #endif /* _SDL_H */