annotate docs/man3/SDL_Init.3 @ 1282:217f5d5a49e5

Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 07:57:13 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Init\- Initializes SDL
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&.
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12 .TP 20
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13 \fBSDL_INIT_TIMER\fP
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14 Initializes the \fItimer\fR subsystem\&.
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15 .TP 20
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16 \fBSDL_INIT_AUDIO\fP
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17 Initializes the \fIaudio\fR subsystem\&.
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18 .TP 20
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19 \fBSDL_INIT_VIDEO\fP
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20 Initializes the \fIvideo\fR subsystem\&.
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21 .TP 20
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22 \fBSDL_INIT_CDROM\fP
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23 Initializes the \fIcdrom\fR subsystem\&.
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24 .TP 20
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25 \fBSDL_INIT_JOYSTICK\fP
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26 Initializes the \fIjoystick\fR subsystem\&.
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27 .TP 20
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28 \fBSDL_INIT_EVERYTHING\fP
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29 Initialize all of the above\&.
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30 .TP 20
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31 \fBSDL_INIT_NOPARACHUTE\fP
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32 Prevents SDL from catching fatal signals\&.
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33 .TP 20
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34 \fBSDL_INIT_EVENTTHREAD\fP
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35 .SH "RETURN VALUE"
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36 .PP
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37 Returns \fB-1\fR on an error or \fB0\fR on success\&.
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38 .SH "SEE ALSO"
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39 .PP
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40 \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR
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41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00