annotate README @ 1282:217f5d5a49e5

Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 07:57:13 +0000
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2 Simple DirectMedia Layer
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4 (SDL)
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6 Version 1.2
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8 ---
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9 http://www.libsdl.org/
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11 This is the Simple DirectMedia Layer, a general API that provides low
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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13 and 2D framebuffer across multiple platforms.
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15 SDL is written in C, but works with C++ natively, and has bindings to
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16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
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17 Objective C, Perl, PHP, Pike, Python, and Ruby.
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19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
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20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
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21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
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22 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
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24 This library is distributed under GNU LGPL version 2, which can be
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25 found in the file "COPYING". This license allows you to use SDL
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26 freely in commercial programs as long as you link with the dynamic
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27 library.
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29 The best way to learn how to use SDL is to check out the header files in
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30 the "include" subdirectory and the programs in the "test" subdirectory.
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31 The header files and test programs are well commented and always up to date.
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32 More documentation is available in HTML format in "./docs/index.html"
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34 The test programs in the "test" subdirectory are in the public domain.
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36 Frequently asked questions are answered online:
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37 http://www.libsdl.org/faq.php
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39 If you need help with the library, or just want to discuss SDL related
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40 issues, you can join the developers mailing list:
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41 http://www.libsdl.org/mailing-list.php
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43 Enjoy!
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44 Sam Lantinga (slouken@libsdl.org)
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