Mercurial > sdl-ios-xcode
annotate src/video/SDL_shape_internals.h @ 5093:2164a79b5ca9
Only include windows.h on Windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:22:00 -0800 |
parents | 14870d46ee2d |
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rev | line source |
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4814
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2010 Eli Gottlieb |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Eli Gottlieb |
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20 eligottlieb@gmail.com |
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21 */ |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_shape_internals_h |
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25 #define _SDL_shape_internals_h |
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26 |
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27 #include "SDL_rect.h" |
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28 #include "SDL_shape.h" |
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29 #include "SDL_surface.h" |
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30 |
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31 #include "begin_code.h" |
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32 /* Set up for C function definitions, even when using C++ */ |
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33 #ifdef __cplusplus |
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34 /* *INDENT-OFF* */ |
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35 extern "C" { |
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36 /* *INDENT-ON* */ |
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37 #endif |
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38 |
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39 typedef struct { |
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40 struct SDL_ShapeTree *upleft,*upright,*downleft,*downright; |
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41 } SDL_QuadTreeChildren; |
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42 |
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43 typedef union { |
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44 SDL_QuadTreeChildren children; |
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45 SDL_Rect shape; |
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46 } SDL_ShapeUnion; |
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47 |
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48 typedef enum { QuadShape,TransparentShape,OpaqueShape } SDL_ShapeKind; |
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49 |
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50 typedef struct { |
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51 SDL_ShapeKind kind; |
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52 SDL_ShapeUnion data; |
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53 } SDL_ShapeTree; |
4830
3dfe779900f5
Compiling for cocoa now works. Does it run? We'll see.
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54 |
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Compiling for cocoa now works. Does it run? We'll see.
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55 typedef void(*SDL_TraversalFunction)(SDL_ShapeTree*,void*); |
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56 |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
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57 extern void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb); |
4837
2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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58 extern SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape); |
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Compiling for cocoa now works. Does it run? We'll see.
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59 extern void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure); |
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14870d46ee2d
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
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60 extern void SDL_FreeShapeTree(SDL_ShapeTree** shape_tree); |
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61 |
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62 /* Ends C function definitions when using C++ */ |
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63 #ifdef __cplusplus |
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64 /* *INDENT-OFF* */ |
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65 } |
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66 /* *INDENT-ON* */ |
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67 #endif |
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68 #include "close_code.h" |
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69 |
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70 #endif |