Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11events.c @ 3970:203695f768e0 SDL-1.2
Added support for WM_XBUTTON to the windib driver, to support more mouse
buttons.
Fixes Bugzilla #311.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 16 Jun 2007 05:10:47 +0000 |
parents | c5c3c772f5aa |
children | b966761fef6c |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
13 Lesser General Public License for more details. |
0 | 14 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
161
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1379
diff
changeset
|
22 #include "SDL_config.h" |
0 | 23 |
24 /* Handle the event stream, converting X11 events into SDL events */ | |
25 | |
26 #include <setjmp.h> | |
27 #include <X11/Xlib.h> | |
28 #include <X11/Xutil.h> | |
29 #include <X11/keysym.h> | |
30 #ifdef __SVR4 | |
31 #include <X11/Sunkeysym.h> | |
32 #endif | |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
14
diff
changeset
|
33 #include <sys/types.h> |
0 | 34 #include <sys/time.h> |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
14
diff
changeset
|
35 #include <unistd.h> |
0 | 36 |
1359
1e4ba2e063b4
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
37 #include "SDL_timer.h" |
0 | 38 #include "SDL_syswm.h" |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1359
diff
changeset
|
39 #include "../SDL_sysvideo.h" |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1359
diff
changeset
|
40 #include "../../events/SDL_sysevents.h" |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1359
diff
changeset
|
41 #include "../../events/SDL_events_c.h" |
0 | 42 #include "SDL_x11video.h" |
43 #include "SDL_x11dga_c.h" | |
44 #include "SDL_x11modes_c.h" | |
45 #include "SDL_x11image_c.h" | |
46 #include "SDL_x11gamma_c.h" | |
47 #include "SDL_x11wm_c.h" | |
48 #include "SDL_x11mouse_c.h" | |
49 #include "SDL_x11events_c.h" | |
50 | |
51 | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
52 /* Define this if you want to debug X11 events */ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
53 /*#define DEBUG_XEVENTS*/ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
54 |
0 | 55 /* The translation tables from an X11 keysym to a SDL keysym */ |
56 static SDLKey ODD_keymap[256]; | |
57 static SDLKey MISC_keymap[256]; | |
1327 | 58 SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); |
59 | |
60 | |
61 #ifdef X_HAVE_UTF8_STRING | |
62 Uint32 Utf8ToUcs4(const Uint8 *utf8) | |
63 { | |
64 Uint32 c; | |
65 int i = 1; | |
66 int noOctets = 0; | |
67 int firstOctetMask = 0; | |
68 unsigned char firstOctet = utf8[0]; | |
69 if (firstOctet < 0x80) { | |
70 /* | |
71 Characters in the range: | |
72 00000000 to 01111111 (ASCII Range) | |
73 are stored in one octet: | |
74 0xxxxxxx (The same as its ASCII representation) | |
75 The least 6 significant bits of the first octet is the most 6 significant nonzero bits | |
76 of the UCS4 representation. | |
77 */ | |
78 noOctets = 1; | |
79 firstOctetMask = 0x7F; /* 0(1111111) - The most significant bit is ignored */ | |
80 } else if ((firstOctet & 0xE0) /* get the most 3 significant bits by AND'ing with 11100000 */ | |
81 == 0xC0 ) { /* see if those 3 bits are 110. If so, the char is in this range */ | |
82 /* | |
83 Characters in the range: | |
84 00000000 10000000 to 00000111 11111111 | |
85 are stored in two octets: | |
86 110xxxxx 10xxxxxx | |
87 The least 5 significant bits of the first octet is the most 5 significant nonzero bits | |
88 of the UCS4 representation. | |
89 */ | |
90 noOctets = 2; | |
91 firstOctetMask = 0x1F; /* 000(11111) - The most 3 significant bits are ignored */ | |
92 } else if ((firstOctet & 0xF0) /* get the most 4 significant bits by AND'ing with 11110000 */ | |
93 == 0xE0) { /* see if those 4 bits are 1110. If so, the char is in this range */ | |
94 /* | |
95 Characters in the range: | |
96 00001000 00000000 to 11111111 11111111 | |
97 are stored in three octets: | |
98 1110xxxx 10xxxxxx 10xxxxxx | |
99 The least 4 significant bits of the first octet is the most 4 significant nonzero bits | |
100 of the UCS4 representation. | |
101 */ | |
102 noOctets = 3; | |
103 firstOctetMask = 0x0F; /* 0000(1111) - The most 4 significant bits are ignored */ | |
104 } else if ((firstOctet & 0xF8) /* get the most 5 significant bits by AND'ing with 11111000 */ | |
105 == 0xF0) { /* see if those 5 bits are 11110. If so, the char is in this range */ | |
106 /* | |
107 Characters in the range: | |
108 00000001 00000000 00000000 to 00011111 11111111 11111111 | |
109 are stored in four octets: | |
110 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx | |
111 The least 3 significant bits of the first octet is the most 3 significant nonzero bits | |
112 of the UCS4 representation. | |
113 */ | |
114 noOctets = 4; | |
115 firstOctetMask = 0x07; /* 11110(111) - The most 5 significant bits are ignored */ | |
116 } else if ((firstOctet & 0xFC) /* get the most 6 significant bits by AND'ing with 11111100 */ | |
117 == 0xF8) { /* see if those 6 bits are 111110. If so, the char is in this range */ | |
118 /* | |
119 Characters in the range: | |
120 00000000 00100000 00000000 00000000 to | |
121 00000011 11111111 11111111 11111111 | |
122 are stored in five octets: | |
123 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx | |
124 The least 2 significant bits of the first octet is the most 2 significant nonzero bits | |
125 of the UCS4 representation. | |
126 */ | |
127 noOctets = 5; | |
128 firstOctetMask = 0x03; /* 111110(11) - The most 6 significant bits are ignored */ | |
129 } else if ((firstOctet & 0xFE) /* get the most 7 significant bits by AND'ing with 11111110 */ | |
130 == 0xFC) { /* see if those 7 bits are 1111110. If so, the char is in this range */ | |
131 /* | |
132 Characters in the range: | |
133 00000100 00000000 00000000 00000000 to | |
134 01111111 11111111 11111111 11111111 | |
135 are stored in six octets: | |
136 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx | |
137 The least significant bit of the first octet is the most significant nonzero bit | |
138 of the UCS4 representation. | |
139 */ | |
140 noOctets = 6; | |
141 firstOctetMask = 0x01; /* 1111110(1) - The most 7 significant bits are ignored */ | |
142 } else | |
143 return 0; /* The given chunk is not a valid UTF-8 encoded Unicode character */ | |
144 | |
145 /* | |
146 The least noOctets significant bits of the first octet is the most 2 significant nonzero bits | |
147 of the UCS4 representation. | |
148 The first 6 bits of the UCS4 representation is the least 8-noOctets-1 significant bits of | |
149 firstOctet if the character is not ASCII. If so, it's the least 7 significant bits of firstOctet. | |
150 This done by AND'ing firstOctet with its mask to trim the bits used for identifying the | |
151 number of continuing octets (if any) and leave only the free bits (the x's) | |
152 Sample: | |
153 1-octet: 0xxxxxxx & 01111111 = 0xxxxxxx | |
154 2-octets: 110xxxxx & 00011111 = 000xxxxx | |
155 */ | |
156 c = firstOctet & firstOctetMask; | |
157 | |
158 /* Now, start filling c.ucs4 with the bits from the continuing octets from utf8. */ | |
159 for (i = 1; i < noOctets; i++) { | |
160 /* A valid continuing octet is of the form 10xxxxxx */ | |
161 if ((utf8[i] & 0xC0) /* get the most 2 significant bits by AND'ing with 11000000 */ | |
162 != 0x80) /* see if those 2 bits are 10. If not, the is a malformed sequence. */ | |
163 /*The given chunk is a partial sequence at the end of a string that could | |
164 begin a valid character */ | |
165 return 0; | |
166 | |
167 /* Make room for the next 6-bits */ | |
168 c <<= 6; | |
169 | |
170 /* | |
171 Take only the least 6 significance bits of the current octet (utf8[i]) and fill the created room | |
172 of c.ucs4 with them. | |
173 This done by AND'ing utf8[i] with 00111111 and the OR'ing the result with c.ucs4. | |
174 */ | |
175 c |= utf8[i] & 0x3F; | |
176 } | |
177 return c; | |
178 } | |
179 #endif | |
0 | 180 |
181 /* Check to see if this is a repeated key. | |
182 (idea shamelessly lifted from GII -- thanks guys! :) | |
183 */ | |
184 static int X11_KeyRepeat(Display *display, XEvent *event) | |
185 { | |
186 XEvent peekevent; | |
187 int repeated; | |
188 | |
189 repeated = 0; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
190 if ( XPending(display) ) { |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
191 XPeekEvent(display, &peekevent); |
0 | 192 if ( (peekevent.type == KeyPress) && |
193 (peekevent.xkey.keycode == event->xkey.keycode) && | |
12
34d956b20f75
Fix key repeat detection on newer X servers
Sam Lantinga <slouken@lokigames.com>
parents:
8
diff
changeset
|
194 ((peekevent.xkey.time-event->xkey.time) < 2) ) { |
0 | 195 repeated = 1; |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
196 XNextEvent(display, &peekevent); |
0 | 197 } |
198 } | |
199 return(repeated); | |
200 } | |
201 | |
202 /* Note: The X server buffers and accumulates mouse motion events, so | |
203 the motion event generated by the warp may not appear exactly as we | |
204 expect it to. We work around this (and improve performance) by only | |
205 warping the pointer when it reaches the edge, and then wait for it. | |
206 */ | |
207 #define MOUSE_FUDGE_FACTOR 8 | |
208 | |
209 static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent) | |
210 { | |
211 int w, h, i; | |
212 int deltax, deltay; | |
213 int posted; | |
214 | |
215 w = SDL_VideoSurface->w; | |
216 h = SDL_VideoSurface->h; | |
217 deltax = xevent->xmotion.x - mouse_last.x; | |
218 deltay = xevent->xmotion.y - mouse_last.y; | |
219 #ifdef DEBUG_MOTION | |
220 printf("Warped mouse motion: %d,%d\n", deltax, deltay); | |
221 #endif | |
222 mouse_last.x = xevent->xmotion.x; | |
223 mouse_last.y = xevent->xmotion.y; | |
224 posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
225 | |
226 if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) || | |
227 (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) || | |
228 (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) || | |
229 (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) { | |
230 /* Get the events that have accumulated */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
231 while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) { |
0 | 232 deltax = xevent->xmotion.x - mouse_last.x; |
233 deltay = xevent->xmotion.y - mouse_last.y; | |
234 #ifdef DEBUG_MOTION | |
235 printf("Extra mouse motion: %d,%d\n", deltax, deltay); | |
236 #endif | |
237 mouse_last.x = xevent->xmotion.x; | |
238 mouse_last.y = xevent->xmotion.y; | |
239 posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
240 } | |
241 mouse_last.x = w/2; | |
242 mouse_last.y = h/2; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
243 XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, |
0 | 244 mouse_last.x, mouse_last.y); |
245 for ( i=0; i<10; ++i ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
246 XMaskEvent(SDL_Display, PointerMotionMask, xevent); |
0 | 247 if ( (xevent->xmotion.x > |
248 (mouse_last.x-MOUSE_FUDGE_FACTOR)) && | |
249 (xevent->xmotion.x < | |
250 (mouse_last.x+MOUSE_FUDGE_FACTOR)) && | |
251 (xevent->xmotion.y > | |
252 (mouse_last.y-MOUSE_FUDGE_FACTOR)) && | |
253 (xevent->xmotion.y < | |
254 (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) { | |
255 break; | |
256 } | |
257 #ifdef DEBUG_XEVENTS | |
258 printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y); | |
259 #endif | |
260 } | |
261 #ifdef DEBUG_XEVENTS | |
262 if ( i == 10 ) { | |
263 printf("Warning: didn't detect mouse warp motion\n"); | |
264 } | |
265 #endif | |
266 } | |
267 return(posted); | |
268 } | |
269 | |
270 static int X11_DispatchEvent(_THIS) | |
271 { | |
272 int posted; | |
273 XEvent xevent; | |
274 | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1328
diff
changeset
|
275 SDL_memset(&xevent, '\0', sizeof (XEvent)); /* valgrind fix. --ryan. */ |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
276 XNextEvent(SDL_Display, &xevent); |
0 | 277 |
278 posted = 0; | |
279 switch (xevent.type) { | |
280 | |
281 /* Gaining mouse coverage? */ | |
282 case EnterNotify: { | |
283 #ifdef DEBUG_XEVENTS | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
284 printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 285 if ( xevent.xcrossing.mode == NotifyGrab ) |
286 printf("Mode: NotifyGrab\n"); | |
287 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
288 printf("Mode: NotifyUngrab\n"); | |
289 #endif | |
290 if ( (xevent.xcrossing.mode != NotifyGrab) && | |
291 (xevent.xcrossing.mode != NotifyUngrab) ) { | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
292 if ( this->input_grab == SDL_GRAB_OFF ) { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
293 posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
294 } |
1789 | 295 posted = SDL_PrivateMouseMotion(0, 0, |
296 xevent.xcrossing.x, | |
297 xevent.xcrossing.y); | |
0 | 298 } |
299 } | |
300 break; | |
301 | |
302 /* Losing mouse coverage? */ | |
303 case LeaveNotify: { | |
304 #ifdef DEBUG_XEVENTS | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
305 printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 306 if ( xevent.xcrossing.mode == NotifyGrab ) |
307 printf("Mode: NotifyGrab\n"); | |
308 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
309 printf("Mode: NotifyUngrab\n"); | |
310 #endif | |
311 if ( (xevent.xcrossing.mode != NotifyGrab) && | |
496
864a66f028d8
Don't be fooled by unclutter - the mouse isn't really leaving our window
Sam Lantinga <slouken@libsdl.org>
parents:
412
diff
changeset
|
312 (xevent.xcrossing.mode != NotifyUngrab) && |
864a66f028d8
Don't be fooled by unclutter - the mouse isn't really leaving our window
Sam Lantinga <slouken@libsdl.org>
parents:
412
diff
changeset
|
313 (xevent.xcrossing.detail != NotifyInferior) ) { |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
314 if ( this->input_grab == SDL_GRAB_OFF ) { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
315 posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
316 } else { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
317 posted = SDL_PrivateMouseMotion(0, 0, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
318 xevent.xcrossing.x, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
319 xevent.xcrossing.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
320 } |
0 | 321 } |
322 } | |
323 break; | |
324 | |
325 /* Gaining input focus? */ | |
326 case FocusIn: { | |
327 #ifdef DEBUG_XEVENTS | |
328 printf("FocusIn!\n"); | |
329 #endif | |
330 posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); | |
331 | |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
332 #ifdef X_HAVE_UTF8_STRING |
1327 | 333 if ( SDL_IC != NULL ) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
334 XSetICFocus(SDL_IC); |
1327 | 335 } |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
336 #endif |
0 | 337 /* Queue entry into fullscreen mode */ |
338 switch_waiting = 0x01 | SDL_FULLSCREEN; | |
339 switch_time = SDL_GetTicks() + 1500; | |
340 } | |
341 break; | |
342 | |
343 /* Losing input focus? */ | |
344 case FocusOut: { | |
345 #ifdef DEBUG_XEVENTS | |
346 printf("FocusOut!\n"); | |
347 #endif | |
348 posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); | |
349 | |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
350 #ifdef X_HAVE_UTF8_STRING |
1327 | 351 if ( SDL_IC != NULL ) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
352 XUnsetICFocus(SDL_IC); |
1327 | 353 } |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
354 #endif |
0 | 355 /* Queue leaving fullscreen mode */ |
356 switch_waiting = 0x01; | |
357 switch_time = SDL_GetTicks() + 200; | |
358 } | |
359 break; | |
360 | |
361 /* Generated upon EnterWindow and FocusIn */ | |
362 case KeymapNotify: { | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
363 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
364 printf("KeymapNotify!\n"); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
365 #endif |
1327 | 366 X11_SetKeyboardState(SDL_Display, xevent.xkeymap.key_vector); |
0 | 367 } |
368 break; | |
369 | |
370 /* Mouse motion? */ | |
371 case MotionNotify: { | |
372 if ( SDL_VideoSurface ) { | |
373 if ( mouse_relative ) { | |
374 if ( using_dga & DGA_MOUSE ) { | |
375 #ifdef DEBUG_MOTION | |
376 printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root); | |
377 #endif | |
378 posted = SDL_PrivateMouseMotion(0, 1, | |
379 xevent.xmotion.x_root, | |
380 xevent.xmotion.y_root); | |
381 } else { | |
382 posted = X11_WarpedMotion(this,&xevent); | |
383 } | |
384 } else { | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
385 #ifdef DEBUG_MOTION |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
386 printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
387 #endif |
0 | 388 posted = SDL_PrivateMouseMotion(0, 0, |
389 xevent.xmotion.x, | |
390 xevent.xmotion.y); | |
391 } | |
392 } | |
393 } | |
394 break; | |
395 | |
396 /* Mouse button press? */ | |
397 case ButtonPress: { | |
398 posted = SDL_PrivateMouseButton(SDL_PRESSED, | |
399 xevent.xbutton.button, 0, 0); | |
400 } | |
401 break; | |
402 | |
403 /* Mouse button release? */ | |
404 case ButtonRelease: { | |
405 posted = SDL_PrivateMouseButton(SDL_RELEASED, | |
406 xevent.xbutton.button, 0, 0); | |
407 } | |
408 break; | |
409 | |
410 /* Key press? */ | |
411 case KeyPress: { | |
1327 | 412 static SDL_keysym saved_keysym; |
0 | 413 SDL_keysym keysym; |
1327 | 414 KeyCode keycode = xevent.xkey.keycode; |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
415 |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
416 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
417 printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
418 #endif |
1327 | 419 /* Get the translated SDL virtual keysym */ |
420 if ( keycode ) { | |
421 keysym.scancode = keycode; | |
422 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
423 keysym.mod = KMOD_NONE; | |
424 keysym.unicode = 0; | |
425 } else { | |
426 keysym = saved_keysym; | |
427 } | |
428 | |
429 /* If we're not doing translation, we're done! */ | |
430 if ( !SDL_TranslateUNICODE ) { | |
431 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
432 break; | |
433 } | |
434 | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
435 if ( XFilterEvent(&xevent, None) ) { |
1327 | 436 if ( xevent.xkey.keycode ) { |
437 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
438 } else { | |
439 /* Save event to be associated with IM text | |
440 In 1.3 we'll have a text event instead.. */ | |
441 saved_keysym = keysym; | |
442 } | |
443 break; | |
444 } | |
445 | |
446 /* Look up the translated value for the key event */ | |
447 #ifdef X_HAVE_UTF8_STRING | |
448 if ( SDL_IC != NULL ) { | |
449 static Status state; | |
450 /* A UTF-8 character can be at most 6 bytes */ | |
451 char keybuf[6]; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
452 if ( Xutf8LookupString(SDL_IC, &xevent.xkey, |
1327 | 453 keybuf, sizeof(keybuf), |
454 NULL, &state) ) { | |
455 keysym.unicode = Utf8ToUcs4((Uint8*)keybuf); | |
456 } | |
457 } | |
458 else | |
459 #endif | |
460 { | |
461 static XComposeStatus state; | |
462 char keybuf[32]; | |
463 | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
464 if ( XLookupString(&xevent.xkey, |
1327 | 465 keybuf, sizeof(keybuf), |
466 NULL, &state) ) { | |
467 /* | |
468 * FIXME: XLookupString() may yield more than one | |
469 * character, so we need a mechanism to allow for | |
470 * this (perhaps null keypress events with a | |
471 * unicode value) | |
472 */ | |
473 keysym.unicode = (Uint8)keybuf[0]; | |
474 } | |
475 } | |
476 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
0 | 477 } |
478 break; | |
479 | |
480 /* Key release? */ | |
481 case KeyRelease: { | |
482 SDL_keysym keysym; | |
1327 | 483 KeyCode keycode = xevent.xkey.keycode; |
0 | 484 |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
485 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
486 printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
487 #endif |
0 | 488 /* Check to see if this is a repeated key */ |
1327 | 489 if ( X11_KeyRepeat(SDL_Display, &xevent) ) { |
490 break; | |
0 | 491 } |
1327 | 492 |
493 /* Get the translated SDL virtual keysym */ | |
494 keysym.scancode = keycode; | |
495 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
496 keysym.mod = KMOD_NONE; | |
497 keysym.unicode = 0; | |
498 | |
499 posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym); | |
0 | 500 } |
501 break; | |
502 | |
503 /* Have we been iconified? */ | |
504 case UnmapNotify: { | |
505 #ifdef DEBUG_XEVENTS | |
506 printf("UnmapNotify!\n"); | |
507 #endif | |
508 /* If we're active, make ourselves inactive */ | |
509 if ( SDL_GetAppState() & SDL_APPACTIVE ) { | |
510 /* Swap out the gamma before we go inactive */ | |
511 X11_SwapVidModeGamma(this); | |
512 | |
513 /* Send an internal deactivate event */ | |
514 posted = SDL_PrivateAppActive(0, | |
515 SDL_APPACTIVE|SDL_APPINPUTFOCUS); | |
516 } | |
517 } | |
518 break; | |
519 | |
520 /* Have we been restored? */ | |
521 case MapNotify: { | |
522 #ifdef DEBUG_XEVENTS | |
523 printf("MapNotify!\n"); | |
524 #endif | |
525 /* If we're not active, make ourselves active */ | |
526 if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) { | |
527 /* Send an internal activate event */ | |
528 posted = SDL_PrivateAppActive(1, SDL_APPACTIVE); | |
529 | |
530 /* Now that we're active, swap the gamma back */ | |
531 X11_SwapVidModeGamma(this); | |
532 } | |
533 | |
534 if ( SDL_VideoSurface && | |
535 (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
536 X11_EnterFullScreen(this); | |
537 } else { | |
538 X11_GrabInputNoLock(this, this->input_grab); | |
539 } | |
8
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
540 X11_CheckMouseModeNoLock(this); |
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
541 |
0 | 542 if ( SDL_VideoSurface ) { |
543 X11_RefreshDisplay(this); | |
544 } | |
545 } | |
546 break; | |
547 | |
548 /* Have we been resized or moved? */ | |
549 case ConfigureNotify: { | |
550 #ifdef DEBUG_XEVENTS | |
551 printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); | |
552 #endif | |
553 if ( SDL_VideoSurface ) { | |
554 if ((xevent.xconfigure.width != SDL_VideoSurface->w) || | |
555 (xevent.xconfigure.height != SDL_VideoSurface->h)) { | |
556 /* FIXME: Find a better fix for the bug with KDE 1.2 */ | |
557 if ( ! ((xevent.xconfigure.width == 32) && | |
558 (xevent.xconfigure.height == 32)) ) { | |
559 SDL_PrivateResize(xevent.xconfigure.width, | |
560 xevent.xconfigure.height); | |
561 } | |
562 } else { | |
563 /* OpenGL windows need to know about the change */ | |
564 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
565 SDL_PrivateExpose(); | |
566 } | |
567 } | |
568 } | |
569 } | |
570 break; | |
571 | |
572 /* Have we been requested to quit (or another client message?) */ | |
573 case ClientMessage: { | |
574 if ( (xevent.xclient.format == 32) && | |
575 (xevent.xclient.data.l[0] == WM_DELETE_WINDOW) ) | |
576 { | |
577 posted = SDL_PrivateQuit(); | |
578 } else | |
579 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
580 SDL_SysWMmsg wmmsg; | |
581 | |
582 SDL_VERSION(&wmmsg.version); | |
583 wmmsg.subsystem = SDL_SYSWM_X11; | |
584 wmmsg.event.xevent = xevent; | |
585 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
586 } | |
587 } | |
588 break; | |
589 | |
590 /* Do we need to refresh ourselves? */ | |
591 case Expose: { | |
592 #ifdef DEBUG_XEVENTS | |
593 printf("Expose (count = %d)\n", xevent.xexpose.count); | |
594 #endif | |
595 if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) { | |
161
eb6b76a95f2d
An expose event is now sent when using XVideo output.
Sam Lantinga <slouken@libsdl.org>
parents:
111
diff
changeset
|
596 X11_RefreshDisplay(this); |
0 | 597 } |
598 } | |
599 break; | |
600 | |
601 default: { | |
602 #ifdef DEBUG_XEVENTS | |
603 printf("Unhandled event %d\n", xevent.type); | |
604 #endif | |
605 /* Only post the event if we're watching for it */ | |
606 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
607 SDL_SysWMmsg wmmsg; | |
608 | |
609 SDL_VERSION(&wmmsg.version); | |
610 wmmsg.subsystem = SDL_SYSWM_X11; | |
611 wmmsg.event.xevent = xevent; | |
612 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
613 } | |
614 } | |
615 break; | |
616 } | |
617 return(posted); | |
618 } | |
619 | |
620 /* Ack! XPending() actually performs a blocking read if no events available */ | |
621 int X11_Pending(Display *display) | |
622 { | |
623 /* Flush the display connection and look to see if events are queued */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
624 XFlush(display); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
625 if ( XEventsQueued(display, QueuedAlready) ) { |
0 | 626 return(1); |
627 } | |
628 | |
629 /* More drastic measures are required -- see if X is ready to talk */ | |
630 { | |
631 static struct timeval zero_time; /* static == 0 */ | |
632 int x11_fd; | |
633 fd_set fdset; | |
634 | |
635 x11_fd = ConnectionNumber(display); | |
636 FD_ZERO(&fdset); | |
637 FD_SET(x11_fd, &fdset); | |
638 if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
639 return(XPending(display)); |
0 | 640 } |
641 } | |
642 | |
643 /* Oh well, nothing is ready .. */ | |
644 return(0); | |
645 } | |
646 | |
647 void X11_PumpEvents(_THIS) | |
648 { | |
649 int pending; | |
650 | |
651 /* Keep processing pending events */ | |
652 pending = 0; | |
653 while ( X11_Pending(SDL_Display) ) { | |
654 X11_DispatchEvent(this); | |
655 ++pending; | |
656 } | |
657 if ( switch_waiting ) { | |
658 Uint32 now; | |
659 | |
660 now = SDL_GetTicks(); | |
661 if ( pending || !SDL_VideoSurface ) { | |
662 /* Try again later... */ | |
663 if ( switch_waiting & SDL_FULLSCREEN ) { | |
664 switch_time = now + 1500; | |
665 } else { | |
666 switch_time = now + 200; | |
667 } | |
1740 | 668 } else if ( (int)(switch_time-now) <= 0 ) { |
0 | 669 Uint32 go_fullscreen; |
670 | |
671 go_fullscreen = switch_waiting & SDL_FULLSCREEN; | |
672 switch_waiting = 0; | |
673 if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) { | |
674 if ( go_fullscreen ) { | |
675 X11_EnterFullScreen(this); | |
676 } else { | |
677 X11_LeaveFullScreen(this); | |
678 } | |
679 } | |
680 /* Handle focus in/out when grabbed */ | |
681 if ( go_fullscreen ) { | |
682 X11_GrabInputNoLock(this, this->input_grab); | |
683 } else { | |
684 X11_GrabInputNoLock(this, SDL_GRAB_OFF); | |
685 } | |
686 X11_CheckMouseModeNoLock(this); | |
687 } | |
688 } | |
689 } | |
690 | |
691 void X11_InitKeymap(void) | |
692 { | |
693 int i; | |
694 | |
695 /* Odd keys used in international keyboards */ | |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
696 for ( i=0; i<SDL_arraysize(ODD_keymap); ++i ) |
0 | 697 ODD_keymap[i] = SDLK_UNKNOWN; |
698 | |
1327 | 699 /* Some of these might be mappable to an existing SDLK_ code */ |
700 ODD_keymap[XK_dead_grave&0xFF] = SDLK_COMPOSE; | |
701 ODD_keymap[XK_dead_acute&0xFF] = SDLK_COMPOSE; | |
702 ODD_keymap[XK_dead_tilde&0xFF] = SDLK_COMPOSE; | |
703 ODD_keymap[XK_dead_macron&0xFF] = SDLK_COMPOSE; | |
704 ODD_keymap[XK_dead_breve&0xFF] = SDLK_COMPOSE; | |
705 ODD_keymap[XK_dead_abovedot&0xFF] = SDLK_COMPOSE; | |
706 ODD_keymap[XK_dead_diaeresis&0xFF] = SDLK_COMPOSE; | |
707 ODD_keymap[XK_dead_abovering&0xFF] = SDLK_COMPOSE; | |
708 ODD_keymap[XK_dead_doubleacute&0xFF] = SDLK_COMPOSE; | |
709 ODD_keymap[XK_dead_caron&0xFF] = SDLK_COMPOSE; | |
710 ODD_keymap[XK_dead_cedilla&0xFF] = SDLK_COMPOSE; | |
711 ODD_keymap[XK_dead_ogonek&0xFF] = SDLK_COMPOSE; | |
712 ODD_keymap[XK_dead_iota&0xFF] = SDLK_COMPOSE; | |
713 ODD_keymap[XK_dead_voiced_sound&0xFF] = SDLK_COMPOSE; | |
714 ODD_keymap[XK_dead_semivoiced_sound&0xFF] = SDLK_COMPOSE; | |
715 ODD_keymap[XK_dead_belowdot&0xFF] = SDLK_COMPOSE; | |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
716 #ifdef XK_dead_hook |
1327 | 717 ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE; |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
718 #endif |
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
719 #ifdef XK_dead_horn |
1327 | 720 ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE; |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
721 #endif |
1327 | 722 |
0 | 723 #ifdef XK_dead_circumflex |
724 /* These X keysyms have 0xFE as the high byte */ | |
725 ODD_keymap[XK_dead_circumflex&0xFF] = SDLK_CARET; | |
726 #endif | |
805
df1a3218b468
Date: Wed, 04 Feb 2004 13:51:56 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
727 #ifdef XK_ISO_Level3_Shift |
df1a3218b468
Date: Wed, 04 Feb 2004 13:51:56 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
728 ODD_keymap[XK_ISO_Level3_Shift&0xFF] = SDLK_MODE; /* "Alt Gr" key */ |
df1a3218b468
Date: Wed, 04 Feb 2004 13:51:56 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
729 #endif |
0 | 730 |
731 /* Map the miscellaneous keys */ | |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
732 for ( i=0; i<SDL_arraysize(MISC_keymap); ++i ) |
0 | 733 MISC_keymap[i] = SDLK_UNKNOWN; |
734 | |
735 /* These X keysyms have 0xFF as the high byte */ | |
736 MISC_keymap[XK_BackSpace&0xFF] = SDLK_BACKSPACE; | |
737 MISC_keymap[XK_Tab&0xFF] = SDLK_TAB; | |
738 MISC_keymap[XK_Clear&0xFF] = SDLK_CLEAR; | |
739 MISC_keymap[XK_Return&0xFF] = SDLK_RETURN; | |
740 MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE; | |
741 MISC_keymap[XK_Escape&0xFF] = SDLK_ESCAPE; | |
742 MISC_keymap[XK_Delete&0xFF] = SDLK_DELETE; | |
743 | |
744 MISC_keymap[XK_KP_0&0xFF] = SDLK_KP0; /* Keypad 0-9 */ | |
745 MISC_keymap[XK_KP_1&0xFF] = SDLK_KP1; | |
746 MISC_keymap[XK_KP_2&0xFF] = SDLK_KP2; | |
747 MISC_keymap[XK_KP_3&0xFF] = SDLK_KP3; | |
748 MISC_keymap[XK_KP_4&0xFF] = SDLK_KP4; | |
749 MISC_keymap[XK_KP_5&0xFF] = SDLK_KP5; | |
750 MISC_keymap[XK_KP_6&0xFF] = SDLK_KP6; | |
751 MISC_keymap[XK_KP_7&0xFF] = SDLK_KP7; | |
752 MISC_keymap[XK_KP_8&0xFF] = SDLK_KP8; | |
753 MISC_keymap[XK_KP_9&0xFF] = SDLK_KP9; | |
754 MISC_keymap[XK_KP_Insert&0xFF] = SDLK_KP0; | |
755 MISC_keymap[XK_KP_End&0xFF] = SDLK_KP1; | |
756 MISC_keymap[XK_KP_Down&0xFF] = SDLK_KP2; | |
757 MISC_keymap[XK_KP_Page_Down&0xFF] = SDLK_KP3; | |
758 MISC_keymap[XK_KP_Left&0xFF] = SDLK_KP4; | |
759 MISC_keymap[XK_KP_Begin&0xFF] = SDLK_KP5; | |
760 MISC_keymap[XK_KP_Right&0xFF] = SDLK_KP6; | |
761 MISC_keymap[XK_KP_Home&0xFF] = SDLK_KP7; | |
762 MISC_keymap[XK_KP_Up&0xFF] = SDLK_KP8; | |
763 MISC_keymap[XK_KP_Page_Up&0xFF] = SDLK_KP9; | |
764 MISC_keymap[XK_KP_Delete&0xFF] = SDLK_KP_PERIOD; | |
765 MISC_keymap[XK_KP_Decimal&0xFF] = SDLK_KP_PERIOD; | |
766 MISC_keymap[XK_KP_Divide&0xFF] = SDLK_KP_DIVIDE; | |
767 MISC_keymap[XK_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY; | |
768 MISC_keymap[XK_KP_Subtract&0xFF] = SDLK_KP_MINUS; | |
769 MISC_keymap[XK_KP_Add&0xFF] = SDLK_KP_PLUS; | |
770 MISC_keymap[XK_KP_Enter&0xFF] = SDLK_KP_ENTER; | |
771 MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS; | |
772 | |
773 MISC_keymap[XK_Up&0xFF] = SDLK_UP; | |
774 MISC_keymap[XK_Down&0xFF] = SDLK_DOWN; | |
775 MISC_keymap[XK_Right&0xFF] = SDLK_RIGHT; | |
776 MISC_keymap[XK_Left&0xFF] = SDLK_LEFT; | |
777 MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT; | |
778 MISC_keymap[XK_Home&0xFF] = SDLK_HOME; | |
779 MISC_keymap[XK_End&0xFF] = SDLK_END; | |
780 MISC_keymap[XK_Page_Up&0xFF] = SDLK_PAGEUP; | |
781 MISC_keymap[XK_Page_Down&0xFF] = SDLK_PAGEDOWN; | |
782 | |
783 MISC_keymap[XK_F1&0xFF] = SDLK_F1; | |
784 MISC_keymap[XK_F2&0xFF] = SDLK_F2; | |
785 MISC_keymap[XK_F3&0xFF] = SDLK_F3; | |
786 MISC_keymap[XK_F4&0xFF] = SDLK_F4; | |
787 MISC_keymap[XK_F5&0xFF] = SDLK_F5; | |
788 MISC_keymap[XK_F6&0xFF] = SDLK_F6; | |
789 MISC_keymap[XK_F7&0xFF] = SDLK_F7; | |
790 MISC_keymap[XK_F8&0xFF] = SDLK_F8; | |
791 MISC_keymap[XK_F9&0xFF] = SDLK_F9; | |
792 MISC_keymap[XK_F10&0xFF] = SDLK_F10; | |
793 MISC_keymap[XK_F11&0xFF] = SDLK_F11; | |
794 MISC_keymap[XK_F12&0xFF] = SDLK_F12; | |
795 MISC_keymap[XK_F13&0xFF] = SDLK_F13; | |
796 MISC_keymap[XK_F14&0xFF] = SDLK_F14; | |
797 MISC_keymap[XK_F15&0xFF] = SDLK_F15; | |
798 | |
799 MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK; | |
800 MISC_keymap[XK_Caps_Lock&0xFF] = SDLK_CAPSLOCK; | |
801 MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK; | |
802 MISC_keymap[XK_Shift_R&0xFF] = SDLK_RSHIFT; | |
803 MISC_keymap[XK_Shift_L&0xFF] = SDLK_LSHIFT; | |
804 MISC_keymap[XK_Control_R&0xFF] = SDLK_RCTRL; | |
805 MISC_keymap[XK_Control_L&0xFF] = SDLK_LCTRL; | |
806 MISC_keymap[XK_Alt_R&0xFF] = SDLK_RALT; | |
807 MISC_keymap[XK_Alt_L&0xFF] = SDLK_LALT; | |
808 MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA; | |
809 MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA; | |
810 MISC_keymap[XK_Super_L&0xFF] = SDLK_LSUPER; /* Left "Windows" */ | |
811 MISC_keymap[XK_Super_R&0xFF] = SDLK_RSUPER; /* Right "Windows */ | |
812 MISC_keymap[XK_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */ | |
813 MISC_keymap[XK_Multi_key&0xFF] = SDLK_COMPOSE; /* Multi-key compose */ | |
814 | |
815 MISC_keymap[XK_Help&0xFF] = SDLK_HELP; | |
816 MISC_keymap[XK_Print&0xFF] = SDLK_PRINT; | |
817 MISC_keymap[XK_Sys_Req&0xFF] = SDLK_SYSREQ; | |
818 MISC_keymap[XK_Break&0xFF] = SDLK_BREAK; | |
819 MISC_keymap[XK_Menu&0xFF] = SDLK_MENU; | |
820 MISC_keymap[XK_Hyper_R&0xFF] = SDLK_MENU; /* Windows "Menu" key */ | |
821 } | |
822 | |
1327 | 823 /* Get the translated SDL virtual keysym */ |
824 SDLKey X11_TranslateKeycode(Display *display, KeyCode kc) | |
0 | 825 { |
826 KeySym xsym; | |
1327 | 827 SDLKey key; |
0 | 828 |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
829 xsym = XKeycodeToKeysym(display, kc, 0); |
0 | 830 #ifdef DEBUG_KEYS |
1327 | 831 fprintf(stderr, "Translating key code %d -> 0x%.4x\n", kc, xsym); |
0 | 832 #endif |
1327 | 833 key = SDLK_UNKNOWN; |
0 | 834 if ( xsym ) { |
835 switch (xsym>>8) { | |
1327 | 836 case 0x1005FF: |
0 | 837 #ifdef SunXK_F36 |
1327 | 838 if ( xsym == SunXK_F36 ) |
839 key = SDLK_F11; | |
0 | 840 #endif |
841 #ifdef SunXK_F37 | |
1327 | 842 if ( xsym == SunXK_F37 ) |
843 key = SDLK_F12; | |
0 | 844 #endif |
1327 | 845 break; |
846 case 0x00: /* Latin 1 */ | |
847 key = (SDLKey)(xsym & 0xFF); | |
848 break; | |
849 case 0x01: /* Latin 2 */ | |
850 case 0x02: /* Latin 3 */ | |
851 case 0x03: /* Latin 4 */ | |
852 case 0x04: /* Katakana */ | |
853 case 0x05: /* Arabic */ | |
854 case 0x06: /* Cyrillic */ | |
855 case 0x07: /* Greek */ | |
856 case 0x08: /* Technical */ | |
857 case 0x0A: /* Publishing */ | |
858 case 0x0C: /* Hebrew */ | |
859 case 0x0D: /* Thai */ | |
860 /* These are wrong, but it's better than nothing */ | |
861 key = (SDLKey)(xsym & 0xFF); | |
862 break; | |
863 case 0xFE: | |
864 key = ODD_keymap[xsym&0xFF]; | |
865 break; | |
866 case 0xFF: | |
867 key = MISC_keymap[xsym&0xFF]; | |
868 break; | |
869 default: | |
870 /* | |
871 fprintf(stderr, "X11: Unhandled xsym, sym = 0x%04x\n", | |
0 | 872 (unsigned int)xsym); |
1327 | 873 */ |
874 break; | |
0 | 875 } |
876 } else { | |
877 /* X11 doesn't know how to translate the key! */ | |
878 switch (kc) { | |
1327 | 879 /* Caution: |
880 These keycodes are from the Microsoft Keyboard | |
881 */ | |
882 case 115: | |
883 key = SDLK_LSUPER; | |
884 break; | |
885 case 116: | |
886 key = SDLK_RSUPER; | |
887 break; | |
888 case 117: | |
889 key = SDLK_MENU; | |
890 break; | |
891 default: | |
892 /* | |
893 * no point in an error message; happens for | |
894 * several keys when we get a keymap notify | |
0 | 895 */ |
1327 | 896 break; |
0 | 897 } |
898 } | |
1327 | 899 return key; |
0 | 900 } |
901 | |
902 /* X11 modifier masks for various keys */ | |
903 static unsigned meta_l_mask, meta_r_mask, alt_l_mask, alt_r_mask; | |
904 static unsigned num_mask, mode_switch_mask; | |
905 | |
906 static void get_modifier_masks(Display *display) | |
907 { | |
908 static unsigned got_masks; | |
909 int i, j; | |
910 XModifierKeymap *xmods; | |
911 unsigned n; | |
912 | |
913 if(got_masks) | |
914 return; | |
915 | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
916 xmods = XGetModifierMapping(display); |
0 | 917 n = xmods->max_keypermod; |
918 for(i = 3; i < 8; i++) { | |
919 for(j = 0; j < n; j++) { | |
920 KeyCode kc = xmods->modifiermap[i * n + j]; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
921 KeySym ks = XKeycodeToKeysym(display, kc, 0); |
0 | 922 unsigned mask = 1 << i; |
923 switch(ks) { | |
924 case XK_Num_Lock: | |
925 num_mask = mask; break; | |
926 case XK_Alt_L: | |
927 alt_l_mask = mask; break; | |
928 case XK_Alt_R: | |
929 alt_r_mask = mask; break; | |
930 case XK_Meta_L: | |
931 meta_l_mask = mask; break; | |
932 case XK_Meta_R: | |
933 meta_r_mask = mask; break; | |
934 case XK_Mode_switch: | |
935 mode_switch_mask = mask; break; | |
936 } | |
937 } | |
938 } | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
939 XFreeModifiermap(xmods); |
0 | 940 got_masks = 1; |
941 } | |
942 | |
943 | |
944 /* | |
945 * This function is semi-official; it is not officially exported and should | |
946 * not be considered part of the SDL API, but may be used by client code | |
947 * that *really* needs it (including legacy code). | |
948 * It is slow, though, and should be avoided if possible. | |
949 * | |
950 * Note that it isn't completely accurate either; in particular, multi-key | |
951 * sequences (dead accents, compose key sequences) will not work since the | |
952 * state has been irrevocably lost. | |
953 */ | |
954 Uint16 X11_KeyToUnicode(SDLKey keysym, SDLMod modifiers) | |
955 { | |
956 struct SDL_VideoDevice *this = current_video; | |
957 char keybuf[32]; | |
958 int i; | |
959 KeySym xsym = 0; | |
960 XKeyEvent xkey; | |
961 Uint16 unicode; | |
962 | |
963 if ( !this || !SDL_Display ) { | |
964 return 0; | |
965 } | |
966 | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1328
diff
changeset
|
967 SDL_memset(&xkey, 0, sizeof(xkey)); |
0 | 968 xkey.display = SDL_Display; |
969 | |
970 xsym = keysym; /* last resort if not found */ | |
971 for (i = 0; i < 256; ++i) { | |
972 if ( MISC_keymap[i] == keysym ) { | |
973 xsym = 0xFF00 | i; | |
974 break; | |
975 } else if ( ODD_keymap[i] == keysym ) { | |
976 xsym = 0xFE00 | i; | |
977 break; | |
978 } | |
979 } | |
980 | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
981 xkey.keycode = XKeysymToKeycode(xkey.display, xsym); |
0 | 982 |
983 get_modifier_masks(SDL_Display); | |
984 if(modifiers & KMOD_SHIFT) | |
985 xkey.state |= ShiftMask; | |
986 if(modifiers & KMOD_CAPS) | |
987 xkey.state |= LockMask; | |
988 if(modifiers & KMOD_CTRL) | |
989 xkey.state |= ControlMask; | |
990 if(modifiers & KMOD_MODE) | |
991 xkey.state |= mode_switch_mask; | |
992 if(modifiers & KMOD_LALT) | |
993 xkey.state |= alt_l_mask; | |
994 if(modifiers & KMOD_RALT) | |
995 xkey.state |= alt_r_mask; | |
996 if(modifiers & KMOD_LMETA) | |
997 xkey.state |= meta_l_mask; | |
998 if(modifiers & KMOD_RMETA) | |
999 xkey.state |= meta_r_mask; | |
1000 if(modifiers & KMOD_NUM) | |
1001 xkey.state |= num_mask; | |
1002 | |
1003 unicode = 0; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1004 if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, NULL) ) |
0 | 1005 unicode = (unsigned char)keybuf[0]; |
1006 return(unicode); | |
1007 } | |
1008 | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1009 |
0 | 1010 /* |
1011 * Called when focus is regained, to read the keyboard state and generate | |
1012 * synthetic keypress/release events. | |
1013 * key_vec is a bit vector of keycodes (256 bits) | |
1014 */ | |
1327 | 1015 void X11_SetKeyboardState(Display *display, const char *key_vec) |
0 | 1016 { |
1017 char keys_return[32]; | |
412
ac59b067815b
Fix uninitialized variable warning
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
1018 int i; |
0 | 1019 Uint8 *kstate = SDL_GetKeyState(NULL); |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1020 SDLMod modstate; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1021 Window junk_window; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1022 int x, y; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1023 unsigned int mask; |
0 | 1024 |
1025 /* The first time the window is mapped, we initialize key state */ | |
1026 if ( ! key_vec ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1027 XQueryKeymap(display, keys_return); |
0 | 1028 key_vec = keys_return; |
1029 } | |
1030 | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1031 /* Get the keyboard modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1032 modstate = 0; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1033 get_modifier_masks(display); |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1034 if ( XQueryPointer(display, DefaultRootWindow(display), |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1035 &junk_window, &junk_window, &x, &y, &x, &y, &mask) ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1036 if ( mask & LockMask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1037 modstate |= KMOD_CAPS; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1038 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1039 if ( mask & mode_switch_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1040 modstate |= KMOD_MODE; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1041 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1042 if ( mask & num_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1043 modstate |= KMOD_NUM; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1044 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1045 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1046 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1047 /* Zero the new keyboard state and generate it */ |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1328
diff
changeset
|
1048 SDL_memset(kstate, 0, SDLK_LAST); |
0 | 1049 /* |
1050 * An obvious optimisation is to check entire longwords at a time in | |
1051 * both loops, but we can't be sure the arrays are aligned so it's not | |
1052 * worth the extra complexity | |
1053 */ | |
1327 | 1054 for ( i = 0; i < 32; i++ ) { |
0 | 1055 int j; |
1327 | 1056 if ( !key_vec[i] ) |
0 | 1057 continue; |
1327 | 1058 for ( j = 0; j < 8; j++ ) { |
1059 if ( key_vec[i] & (1 << j) ) { | |
1060 SDLKey key; | |
1061 KeyCode kc = (i << 3 | j); | |
1062 key = X11_TranslateKeycode(display, kc); | |
1063 if ( key == SDLK_UNKNOWN ) { | |
1064 continue; | |
1065 } | |
1066 kstate[key] = SDL_PRESSED; | |
1067 switch (key) { | |
1068 case SDLK_LSHIFT: | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1069 modstate |= KMOD_LSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1070 break; |
1327 | 1071 case SDLK_RSHIFT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1072 modstate |= KMOD_RSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1073 break; |
1327 | 1074 case SDLK_LCTRL: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1075 modstate |= KMOD_LCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1076 break; |
1327 | 1077 case SDLK_RCTRL: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1078 modstate |= KMOD_RCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1079 break; |
1327 | 1080 case SDLK_LALT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1081 modstate |= KMOD_LALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1082 break; |
1327 | 1083 case SDLK_RALT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1084 modstate |= KMOD_RALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1085 break; |
1327 | 1086 case SDLK_LMETA: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1087 modstate |= KMOD_LMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1088 break; |
1327 | 1089 case SDLK_RMETA: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1090 modstate |= KMOD_RMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1091 break; |
1327 | 1092 default: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1093 break; |
1327 | 1094 } |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1095 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1096 } |
0 | 1097 } |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1098 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1099 /* Hack - set toggle key state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1100 if ( modstate & KMOD_CAPS ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1101 kstate[SDLK_CAPSLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1102 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1103 kstate[SDLK_CAPSLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1104 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1105 if ( modstate & KMOD_NUM ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1106 kstate[SDLK_NUMLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1107 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1108 kstate[SDLK_NUMLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1109 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1110 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1111 /* Set the final modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1112 SDL_SetModState(modstate); |
0 | 1113 } |
1114 | |
1115 void X11_InitOSKeymap(_THIS) | |
1116 { | |
1117 X11_InitKeymap(); | |
1118 } | |
1119 | |
1784
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1120 void X11_SaveScreenSaver(Display *display, int *saved_timeout, BOOL *dpms) |
1783 | 1121 { |
1122 int timeout, interval, prefer_blank, allow_exp; | |
1784
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1123 XGetScreenSaver(display, &timeout, &interval, &prefer_blank, &allow_exp); |
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1124 *saved_timeout = timeout; |
1783 | 1125 |
1126 #if SDL_VIDEO_DRIVER_X11_DPMS | |
1127 if ( SDL_X11_HAVE_DPMS ) { | |
1128 int dummy; | |
1784
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1129 if ( DPMSQueryExtension(display, &dummy, &dummy) ) { |
1783 | 1130 CARD16 state; |
1784
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1131 DPMSInfo(display, &state, dpms); |
1783 | 1132 } |
1133 } | |
1792
409974dedf2e
More compile fixes for systems without the DPMS extension
Sam Lantinga <slouken@libsdl.org>
parents:
1789
diff
changeset
|
1134 #else |
409974dedf2e
More compile fixes for systems without the DPMS extension
Sam Lantinga <slouken@libsdl.org>
parents:
1789
diff
changeset
|
1135 *dpms = 0; |
1783 | 1136 #endif /* SDL_VIDEO_DRIVER_X11_DPMS */ |
1137 } | |
1138 | |
3936
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1139 void X11_DisableScreenSaver(_THIS, Display *display) |
1783 | 1140 { |
1141 int timeout, interval, prefer_blank, allow_exp; | |
3936
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1142 |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1143 if (this->hidden->allow_screensaver) { |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1144 return; |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1145 } |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1146 |
1784
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1147 XGetScreenSaver(display, &timeout, &interval, &prefer_blank, &allow_exp); |
1783 | 1148 timeout = 0; |
1784
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1149 XSetScreenSaver(display, timeout, interval, prefer_blank, allow_exp); |
1783 | 1150 |
1151 #if SDL_VIDEO_DRIVER_X11_DPMS | |
1152 if ( SDL_X11_HAVE_DPMS ) { | |
1153 int dummy; | |
1784
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1154 if ( DPMSQueryExtension(display, &dummy, &dummy) ) { |
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1155 DPMSDisable(display); |
1783 | 1156 } |
1157 } | |
1158 #endif /* SDL_VIDEO_DRIVER_X11_DPMS */ | |
1159 } | |
1160 | |
3936
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1161 void X11_RestoreScreenSaver(_THIS, Display *display, int saved_timeout, BOOL dpms) |
1783 | 1162 { |
1163 int timeout, interval, prefer_blank, allow_exp; | |
3936
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1164 |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1165 if (this->hidden->allow_screensaver) { |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1166 return; |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1167 } |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
1792
diff
changeset
|
1168 |
1784
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1169 XGetScreenSaver(display, &timeout, &interval, &prefer_blank, &allow_exp); |
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1170 timeout = saved_timeout; |
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1171 XSetScreenSaver(display, timeout, interval, prefer_blank, allow_exp); |
1783 | 1172 |
1173 #if SDL_VIDEO_DRIVER_X11_DPMS | |
1174 if ( SDL_X11_HAVE_DPMS ) { | |
1175 int dummy; | |
1784
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1176 if ( DPMSQueryExtension(display, &dummy, &dummy) ) { |
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1177 if ( dpms ) { |
45669d4efd02
Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents:
1783
diff
changeset
|
1178 DPMSEnable(display); |
1783 | 1179 } |
1180 } | |
1181 } | |
1182 #endif /* SDL_VIDEO_DRIVER_X11_DPMS */ | |
1183 } |