Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.h @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | 83420da906a5 |
children | 514f7c1651fc |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32video_h |
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25 #define _SDL_win32video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #define WIN32_LEAN_AND_MEAN |
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30 #define UNICODE |
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31 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
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32 #include <windows.h> |
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33 |
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34 #if SDL_VIDEO_RENDER_D3D |
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35 //#include <d3d9.h> |
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36 #define D3D_DEBUG_INFO |
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37 #include "d3d9.h" |
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38 #endif |
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39 |
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40 #include "SDL_win32events.h" |
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41 #include "SDL_win32gamma.h" |
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42 #include "SDL_win32keyboard.h" |
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43 #include "SDL_win32modes.h" |
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44 #include "SDL_win32mouse.h" |
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45 #include "SDL_win32opengl.h" |
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46 #include "SDL_win32window.h" |
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47 |
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48 #ifdef UNICODE |
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49 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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50 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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51 #else |
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52 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) |
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53 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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54 #endif |
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55 |
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56 /* Private display data */ |
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57 |
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58 typedef struct SDL_VideoData |
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59 { |
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60 #if SDL_VIDEO_RENDER_D3D |
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61 HANDLE d3dDLL; |
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62 IDirect3D9 *d3d; |
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63 #endif |
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64 int mouse; |
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65 int keyboard; |
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66 } SDL_VideoData; |
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67 |
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68 #endif /* _SDL_win32video_h */ |
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69 |
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70 /* vi: set ts=4 sw=4 expandtab: */ |