Mercurial > sdl-ios-xcode
annotate test/testsprite.c @ 1667:1fddae038bc8 SDL-1.3
Implemented many compatibility functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 03:53:21 +0000 |
parents | 6e7ec5cb83c3 |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* Simple program: Move N sprites around on the screen as fast as possible */ |
2 | |
3 #include <stdio.h> | |
4 #include <stdlib.h> | |
5 #include <string.h> | |
6 #include <ctype.h> | |
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7 #include <math.h> |
0 | 8 #include <time.h> |
9 | |
10 #include "SDL.h" | |
11 | |
12 #define NUM_SPRITES 100 | |
13 #define MAX_SPEED 1 | |
14 | |
15 SDL_Surface *sprite; | |
16 int numsprites; | |
17 SDL_Rect *sprite_rects; | |
18 SDL_Rect *positions; | |
19 SDL_Rect *velocities; | |
20 int sprites_visible; | |
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21 int debug_flip; |
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22 Uint16 sprite_w, sprite_h; |
0 | 23 |
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24 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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25 static void |
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26 quit (int rc) |
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27 { |
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28 SDL_Quit (); |
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29 exit (rc); |
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30 } |
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31 |
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32 int |
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33 LoadSprite (char *file) |
0 | 34 { |
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35 SDL_Surface *temp; |
0 | 36 |
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37 /* Load the sprite image */ |
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38 sprite = SDL_LoadBMP (file); |
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39 if (sprite == NULL) { |
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40 fprintf (stderr, "Couldn't load %s: %s", file, SDL_GetError ()); |
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41 return (-1); |
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42 } |
0 | 43 |
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44 /* Set transparent pixel as the pixel at (0,0) */ |
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45 if (sprite->format->palette) { |
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46 SDL_SetColorKey (sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL), |
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47 *(Uint8 *) sprite->pixels); |
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48 } |
0 | 49 |
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50 /* Convert sprite to video format */ |
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51 temp = SDL_DisplayFormat (sprite); |
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52 SDL_FreeSurface (sprite); |
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53 if (temp == NULL) { |
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54 fprintf (stderr, "Couldn't convert background: %s\n", |
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55 SDL_GetError ()); |
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56 return (-1); |
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57 } |
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58 sprite = temp; |
0 | 59 |
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60 /* We're ready to roll. :) */ |
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61 return (0); |
0 | 62 } |
63 | |
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64 void |
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65 MoveSprites (SDL_Surface * screen, Uint32 background) |
0 | 66 { |
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67 int i, nupdates; |
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68 SDL_Rect area, *position, *velocity; |
0 | 69 |
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70 nupdates = 0; |
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71 /* Erase all the sprites if necessary */ |
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72 if (sprites_visible) { |
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73 SDL_FillRect (screen, NULL, background); |
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74 } |
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76 /* Move the sprite, bounce at the wall, and draw */ |
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77 for (i = 0; i < numsprites; ++i) { |
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78 position = &positions[i]; |
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79 velocity = &velocities[i]; |
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80 position->x += velocity->x; |
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81 if ((position->x < 0) || (position->x >= (screen->w - sprite_w))) { |
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82 velocity->x = -velocity->x; |
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83 position->x += velocity->x; |
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84 } |
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85 position->y += velocity->y; |
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86 if ((position->y < 0) || (position->y >= (screen->h - sprite_w))) { |
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87 velocity->y = -velocity->y; |
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88 position->y += velocity->y; |
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89 } |
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91 /* Blit the sprite onto the screen */ |
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92 area = *position; |
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93 SDL_BlitSurface (sprite, NULL, screen, &area); |
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94 sprite_rects[nupdates++] = area; |
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95 } |
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97 if (debug_flip) { |
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98 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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99 static int t = 0; |
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100 |
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101 Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); |
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102 SDL_Rect r; |
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103 r.x = |
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104 (sin ((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20); |
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105 r.y = 0; |
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106 r.w = 20; |
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107 r.h = screen->h; |
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108 |
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109 SDL_FillRect (screen, &r, color); |
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110 t += 2; |
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111 } |
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112 } |
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113 |
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114 /* Update the screen! */ |
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115 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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116 SDL_Flip (screen); |
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117 } else { |
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118 SDL_UpdateRects (screen, nupdates, sprite_rects); |
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119 } |
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120 sprites_visible = 1; |
0 | 121 } |
122 | |
123 /* This is a way of telling whether or not to use hardware surfaces */ | |
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124 Uint32 |
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125 FastestFlags (Uint32 flags, int width, int height, int bpp) |
0 | 126 { |
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127 const SDL_VideoInfo *info; |
0 | 128 |
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129 /* Hardware acceleration is only used in fullscreen mode */ |
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130 flags |= SDL_FULLSCREEN; |
0 | 131 |
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132 /* Check for various video capabilities */ |
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133 info = SDL_GetVideoInfo (); |
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134 if (info->blit_hw_CC && info->blit_fill) { |
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135 /* We use accelerated colorkeying and color filling */ |
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136 flags |= SDL_HWSURFACE; |
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137 } |
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138 /* If we have enough video memory, and will use accelerated |
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139 blits directly to it, then use page flipping. |
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140 */ |
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141 if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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142 /* Direct hardware blitting without double-buffering |
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143 causes really bad flickering. |
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144 */ |
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145 if (info->video_mem * 1024 > (height * width * bpp / 8)) { |
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146 flags |= SDL_DOUBLEBUF; |
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147 } else { |
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148 flags &= ~SDL_HWSURFACE; |
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149 } |
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150 } |
0 | 151 |
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152 /* Return the flags */ |
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153 return (flags); |
0 | 154 } |
155 | |
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156 int |
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157 main (int argc, char *argv[]) |
0 | 158 { |
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159 SDL_Surface *screen; |
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160 Uint8 *mem; |
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161 int width, height; |
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162 Uint8 video_bpp; |
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163 Uint32 videoflags; |
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164 Uint32 background; |
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165 int i, done; |
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166 SDL_Event event; |
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167 Uint32 then, now, frames; |
0 | 168 |
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169 /* Initialize SDL */ |
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170 if (SDL_Init (SDL_INIT_VIDEO) < 0) { |
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171 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
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172 return (1); |
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173 } |
0 | 174 |
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175 numsprites = NUM_SPRITES; |
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176 videoflags = SDL_SWSURFACE | SDL_ANYFORMAT; |
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177 width = 640; |
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178 height = 480; |
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179 video_bpp = 8; |
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180 debug_flip = 0; |
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181 while (argc > 1) { |
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182 --argc; |
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183 if (strcmp (argv[argc - 1], "-width") == 0) { |
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184 width = atoi (argv[argc]); |
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185 --argc; |
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186 } else if (strcmp (argv[argc - 1], "-height") == 0) { |
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187 height = atoi (argv[argc]); |
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188 --argc; |
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189 } else if (strcmp (argv[argc - 1], "-bpp") == 0) { |
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190 video_bpp = atoi (argv[argc]); |
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191 videoflags &= ~SDL_ANYFORMAT; |
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192 --argc; |
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193 } else if (strcmp (argv[argc], "-fast") == 0) { |
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194 videoflags = FastestFlags (videoflags, width, height, video_bpp); |
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195 } else if (strcmp (argv[argc], "-hw") == 0) { |
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196 videoflags ^= SDL_HWSURFACE; |
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197 } else if (strcmp (argv[argc], "-flip") == 0) { |
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198 videoflags ^= SDL_DOUBLEBUF; |
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199 } else if (strcmp (argv[argc], "-debugflip") == 0) { |
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200 debug_flip ^= 1; |
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201 } else if (strcmp (argv[argc], "-fullscreen") == 0) { |
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202 videoflags ^= SDL_FULLSCREEN; |
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203 } else if (isdigit (argv[argc][0])) { |
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204 numsprites = atoi (argv[argc]); |
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205 } else { |
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206 fprintf (stderr, |
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207 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", |
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208 argv[0]); |
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209 quit (1); |
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210 } |
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211 } |
0 | 212 |
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213 /* Set video mode */ |
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214 screen = SDL_SetVideoMode (width, height, video_bpp, videoflags); |
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215 if (!screen) { |
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216 fprintf (stderr, "Couldn't set %dx%d video mode: %s\n", |
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217 width, height, SDL_GetError ()); |
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218 quit (2); |
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219 } |
0 | 220 |
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221 /* Load the sprite */ |
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222 if (LoadSprite ("icon.bmp") < 0) { |
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223 quit (1); |
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224 } |
0 | 225 |
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226 /* Allocate memory for the sprite info */ |
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227 mem = (Uint8 *) malloc (4 * sizeof (SDL_Rect) * numsprites); |
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228 if (mem == NULL) { |
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229 SDL_FreeSurface (sprite); |
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230 fprintf (stderr, "Out of memory!\n"); |
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231 quit (2); |
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232 } |
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233 sprite_rects = (SDL_Rect *) mem; |
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234 positions = sprite_rects; |
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235 sprite_rects += numsprites; |
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236 velocities = sprite_rects; |
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237 sprite_rects += numsprites; |
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238 sprite_w = sprite->w; |
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239 sprite_h = sprite->h; |
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240 srand (time (NULL)); |
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241 for (i = 0; i < numsprites; ++i) { |
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242 positions[i].x = rand () % (screen->w - sprite_w); |
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243 positions[i].y = rand () % (screen->h - sprite_h); |
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244 positions[i].w = sprite->w; |
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245 positions[i].h = sprite->h; |
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246 velocities[i].x = 0; |
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247 velocities[i].y = 0; |
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248 while (!velocities[i].x && !velocities[i].y) { |
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249 velocities[i].x = (rand () % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
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250 velocities[i].y = (rand () % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
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251 } |
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252 } |
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253 background = SDL_MapRGB (screen->format, 0x00, 0x00, 0x00); |
0 | 254 |
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255 /* Print out information about our surfaces */ |
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256 printf ("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); |
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257 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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258 printf ("Screen is in video memory\n"); |
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259 } else { |
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260 printf ("Screen is in system memory\n"); |
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261 } |
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262 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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263 printf ("Screen has double-buffering enabled\n"); |
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264 } |
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265 if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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266 printf ("Sprite is in video memory\n"); |
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267 } else { |
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268 printf ("Sprite is in system memory\n"); |
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269 } |
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270 /* Run a sample blit to trigger blit acceleration */ |
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271 { |
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272 SDL_Rect dst; |
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273 dst.x = 0; |
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274 dst.y = 0; |
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275 dst.w = sprite->w; |
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276 dst.h = sprite->h; |
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277 SDL_BlitSurface (sprite, NULL, screen, &dst); |
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278 SDL_FillRect (screen, &dst, background); |
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279 } |
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280 if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) { |
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281 printf ("Sprite blit uses hardware acceleration\n"); |
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282 } |
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283 if ((sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { |
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284 printf ("Sprite blit uses RLE acceleration\n"); |
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285 } |
0 | 286 |
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287 /* Loop, blitting sprites and waiting for a keystroke */ |
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288 frames = 0; |
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289 then = SDL_GetTicks (); |
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290 done = 0; |
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291 sprites_visible = 0; |
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292 while (!done) { |
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293 /* Check for events */ |
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294 ++frames; |
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295 while (SDL_PollEvent (&event)) { |
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296 switch (event.type) { |
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297 case SDL_MOUSEBUTTONDOWN: |
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298 SDL_WarpMouse (screen->w / 2, screen->h / 2); |
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299 break; |
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300 case SDL_KEYDOWN: |
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301 /* Any keypress quits the app... */ |
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302 case SDL_QUIT: |
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303 done = 1; |
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304 break; |
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305 default: |
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306 break; |
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307 } |
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308 } |
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309 MoveSprites (screen, background); |
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310 } |
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311 SDL_FreeSurface (sprite); |
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312 free (mem); |
0 | 313 |
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314 /* Print out some timing information */ |
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315 now = SDL_GetTicks (); |
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316 if (now > then) { |
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317 printf ("%2.2f frames per second\n", |
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318 ((double) frames * 1000) / (now - then)); |
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319 } |
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320 SDL_Quit (); |
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321 return (0); |
0 | 322 } |