Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzGL.m @ 1667:1fddae038bc8 SDL-1.3
Implemented many compatibility functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 03:53:21 +0000 |
parents | 782fd950bd46 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 |
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26 /* |
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27 * GL_ARB_Multisample is supposed to be available in 10.1, according to Apple: |
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28 * |
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29 * http://developer.apple.com/opengl/extensions.html#GL_ARB_multisample |
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30 * |
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31 * ...but it isn't in the system headers, according to Sam: |
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32 * |
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33 * http://www.libsdl.org/pipermail/sdl/2003-December/058335.html |
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34 * |
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35 * These are normally enums and not #defines in the system headers. |
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36 * |
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37 * --ryan. |
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38 */ |
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39 #if (MAC_OS_X_VERSION_MAX_ALLOWED < 1020) |
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40 #define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55) |
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41 #define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56) |
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42 #endif |
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43 |
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44 |
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45 @ implementation NSOpenGLContext (CGLContextAccess) |
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46 - (CGLContextObj) cglContext; |
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47 { |
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48 return _contextAuxiliary; |
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49 } |
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50 |
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51 @end |
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52 /* OpenGL helper functions (used internally) */ |
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53 int |
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54 QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) |
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55 { |
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56 |
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57 NSOpenGLPixelFormatAttribute attr[32]; |
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58 NSOpenGLPixelFormat *fmt; |
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59 int i = 0; |
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60 int colorBits = bpp; |
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61 |
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62 /* if a GL library hasn't been loaded at this point, load the default. */ |
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63 if (!this->gl_config.driver_loaded) { |
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64 if (QZ_GL_LoadLibrary (this, NULL) == -1) |
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65 return 0; |
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66 } |
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67 |
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68 if (flags & SDL_FULLSCREEN) { |
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69 |
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70 attr[i++] = NSOpenGLPFAFullScreen; |
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71 } |
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72 /* In windowed mode, the OpenGL pixel depth must match device pixel depth */ |
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73 else if (colorBits != device_bpp) { |
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74 |
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75 colorBits = device_bpp; |
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76 } |
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77 |
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78 attr[i++] = NSOpenGLPFAColorSize; |
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79 attr[i++] = colorBits; |
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80 |
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81 attr[i++] = NSOpenGLPFADepthSize; |
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82 attr[i++] = this->gl_config.depth_size; |
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83 |
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84 if (this->gl_config.double_buffer) { |
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85 attr[i++] = NSOpenGLPFADoubleBuffer; |
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86 } |
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87 |
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88 if (this->gl_config.stereo) { |
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89 attr[i++] = NSOpenGLPFAStereo; |
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90 } |
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91 |
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92 if (this->gl_config.stencil_size != 0) { |
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93 attr[i++] = NSOpenGLPFAStencilSize; |
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94 attr[i++] = this->gl_config.stencil_size; |
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95 } |
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96 |
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97 if ((this->gl_config.accum_red_size + |
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98 this->gl_config.accum_green_size + |
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99 this->gl_config.accum_blue_size + |
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100 this->gl_config.accum_alpha_size) > 0) { |
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101 attr[i++] = NSOpenGLPFAAccumSize; |
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102 attr[i++] = |
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103 this->gl_config.accum_red_size + |
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104 this->gl_config.accum_green_size + |
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105 this->gl_config.accum_blue_size + |
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106 this->gl_config.accum_alpha_size; |
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107 } |
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108 |
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109 if (this->gl_config.multisamplebuffers != 0) { |
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110 attr[i++] = NSOpenGLPFASampleBuffers; |
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111 attr[i++] = this->gl_config.multisamplebuffers; |
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112 } |
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113 |
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114 if (this->gl_config.multisamplesamples != 0) { |
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115 attr[i++] = NSOpenGLPFASamples; |
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116 attr[i++] = this->gl_config.multisamplesamples; |
900
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117 attr[i++] = NSOpenGLPFANoRecovery; |
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118 } |
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119 |
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120 if (this->gl_config.accelerated > 0) { |
1656 | 121 attr[i++] = NSOpenGLPFAAccelerated; |
122 } | |
123 | |
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124 attr[i++] = NSOpenGLPFAScreenMask; |
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125 attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); |
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126 attr[i] = 0; |
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127 |
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128 fmt =[[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; |
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129 if (fmt == nil) { |
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130 SDL_SetError ("Failed creating OpenGL pixel format"); |
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131 return 0; |
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132 } |
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133 |
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134 gl_context =[[NSOpenGLContext alloc] initWithFormat: fmt shareContext:nil]; |
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135 |
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136 [fmt release]; |
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137 |
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138 if (gl_context == nil) { |
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139 SDL_SetError ("Failed creating OpenGL context"); |
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140 return 0; |
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141 } |
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142 |
1656 | 143 /* Synchronize QZ_GL_SwapBuffers() to vertical retrace. |
144 * (Apple's documentation is not completely clear about what this setting | |
145 * exactly does, IMHO - for a detailed explanation see | |
146 * http://lists.apple.com/archives/mac-opengl/2006/Jan/msg00080.html ) | |
147 */ | |
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148 if (this->gl_config.swap_control >= 0) { |
1656 | 149 long value; |
150 value = this->gl_config.swap_control; | |
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151 [gl_context setValues: &value forParameter:NSOpenGLCPSwapInterval]; |
1656 | 152 } |
153 | |
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154 /* |
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155 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
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156 * "You are blowing a couple of the internal OpenGL function caches. This |
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157 * appears to be happening in the VAO case. You can tell OpenGL to up |
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158 * the cache size by issuing the following calls right after you create |
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159 * the OpenGL context. The default cache size is 16." --ryan. |
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160 */ |
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161 |
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162 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
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163 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
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164 #endif |
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165 |
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166 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
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167 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
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168 #endif |
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169 |
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170 { |
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171 long cache_max = 64; |
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172 CGLContextObj ctx =[gl_context cglContext]; |
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173 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
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174 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
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175 } |
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176 |
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177 /* End Wisdom from Apple Engineer section. --ryan. */ |
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178 |
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179 return 1; |
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180 } |
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181 |
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182 void |
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183 QZ_TearDownOpenGL (_THIS) |
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184 { |
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185 |
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186 [NSOpenGLContext clearCurrentContext]; |
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187 [gl_context clearDrawable]; |
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188 [gl_context release]; |
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189 } |
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190 |
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191 |
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192 /* SDL OpenGL functions */ |
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Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface.
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193 static const char *DEFAULT_OPENGL_LIB_NAME = |
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Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface.
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194 "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; |
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195 |
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196 int |
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197 QZ_GL_LoadLibrary (_THIS, const char *location) |
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198 { |
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199 if (gl_context != NULL) { |
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200 SDL_SetError ("OpenGL context already created"); |
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201 return -1; |
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202 } |
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203 |
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204 if (opengl_library != NULL) |
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205 SDL_UnloadObject (opengl_library); |
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206 |
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207 if (location == NULL) |
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Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface.
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208 location = DEFAULT_OPENGL_LIB_NAME; |
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209 |
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210 opengl_library = SDL_LoadObject (location); |
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Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface.
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211 if (opengl_library != NULL) { |
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212 this->gl_config.driver_loaded = 1; |
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213 return 0; |
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214 } |
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215 |
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216 this->gl_config.driver_loaded = 0; |
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217 return -1; |
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218 } |
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219 |
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220 void * |
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221 QZ_GL_GetProcAddress (_THIS, const char *proc) |
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222 { |
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223 return SDL_LoadFunction (opengl_library, proc); |
761
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224 } |
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225 |
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226 int |
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227 QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int *value) |
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228 { |
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229 |
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230 GLenum attr = 0; |
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231 |
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232 QZ_GL_MakeCurrent (this); |
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233 |
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234 switch (attrib) { |
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235 case SDL_GL_RED_SIZE: |
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236 attr = GL_RED_BITS; |
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237 break; |
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238 case SDL_GL_BLUE_SIZE: |
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239 attr = GL_BLUE_BITS; |
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240 break; |
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241 case SDL_GL_GREEN_SIZE: |
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242 attr = GL_GREEN_BITS; |
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243 break; |
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244 case SDL_GL_ALPHA_SIZE: |
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245 attr = GL_ALPHA_BITS; |
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246 break; |
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247 case SDL_GL_DOUBLEBUFFER: |
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248 attr = GL_DOUBLEBUFFER; |
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249 break; |
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250 case SDL_GL_DEPTH_SIZE: |
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251 attr = GL_DEPTH_BITS; |
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252 break; |
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253 case SDL_GL_STENCIL_SIZE: |
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254 attr = GL_STENCIL_BITS; |
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255 break; |
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256 case SDL_GL_ACCUM_RED_SIZE: |
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257 attr = GL_ACCUM_RED_BITS; |
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258 break; |
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259 case SDL_GL_ACCUM_GREEN_SIZE: |
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260 attr = GL_ACCUM_GREEN_BITS; |
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261 break; |
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262 case SDL_GL_ACCUM_BLUE_SIZE: |
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263 attr = GL_ACCUM_BLUE_BITS; |
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264 break; |
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265 case SDL_GL_ACCUM_ALPHA_SIZE: |
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266 attr = GL_ACCUM_ALPHA_BITS; |
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267 break; |
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268 case SDL_GL_STEREO: |
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269 attr = GL_STEREO; |
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270 break; |
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271 case SDL_GL_MULTISAMPLEBUFFERS: |
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272 attr = GL_SAMPLE_BUFFERS_ARB; |
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273 break; |
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274 case SDL_GL_MULTISAMPLESAMPLES: |
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275 attr = GL_SAMPLES_ARB; |
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276 break; |
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277 case SDL_GL_BUFFER_SIZE: |
761
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278 { |
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279 GLint bits = 0; |
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280 GLint component; |
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281 |
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282 /* there doesn't seem to be a single flag in OpenGL for this! */ |
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283 glGetIntegerv (GL_RED_BITS, &component); |
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284 bits += component; |
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285 glGetIntegerv (GL_GREEN_BITS, &component); |
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286 bits += component; |
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287 glGetIntegerv (GL_BLUE_BITS, &component); |
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288 bits += component; |
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289 glGetIntegerv (GL_ALPHA_BITS, &component); |
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290 bits += component; |
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291 |
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292 *value = bits; |
1656 | 293 return 0; |
761
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294 } |
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295 case SDL_GL_ACCELERATED_VISUAL: |
1656 | 296 { |
297 long val; | |
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298 /* FIXME: How do we get this information here? |
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299 [fmt getValues: &val forAttribute: NSOpenGLPFAAccelerated attr forVirtualScreen: 0]; |
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300 */ |
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301 val = (this->gl_config.accelerated != 0);; |
1656 | 302 *value = val; |
303 return 0; | |
304 } | |
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305 case SDL_GL_SWAP_CONTROL: |
1656 | 306 { |
307 long val; | |
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308 [gl_context getValues: &val forParameter:NSOpenGLCPSwapInterval]; |
1656 | 309 *value = val; |
310 return 0; | |
311 } | |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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312 } |
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313 |
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314 glGetIntegerv (attr, (GLint *) value); |
761
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315 return 0; |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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316 } |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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317 |
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318 int |
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319 QZ_GL_MakeCurrent (_THIS) |
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320 { |
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321 [gl_context makeCurrentContext]; |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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322 return 0; |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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323 } |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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324 |
1662
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325 void |
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326 QZ_GL_SwapBuffers (_THIS) |
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327 { |
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328 [gl_context flushBuffer]; |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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329 } |