annotate test/testshape.c @ 4838:1f9915666afd

Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 09 Aug 2010 15:37:20 -0400
parents c68e7490e4cf
children 2e446923c9fb
rev   line source
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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parents:
diff changeset
1 #include <stdlib.h>
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2 #include <math.h>
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3 #include <stdio.h>
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4 #include "SDL.h"
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5 #include "SDL_shape.h"
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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6
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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7 #define SHAPED_WINDOW_X 150
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8 #define SHAPED_WINDOW_Y 150
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9 #define SHAPED_WINDOW_DIMENSION 640
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10
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11 #define TICK_INTERVAL 1000/60
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12
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13 typedef struct LoadedPicture {
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14 SDL_Surface *surface;
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15 SDL_Texture *texture;
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16 SDL_WindowShapeMode mode;
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17 } LoadedPicture;
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18
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19 void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions) {
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20 SDL_SelectRenderer(window);
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21
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22 //Clear render-target to blue.
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23 SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff);
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24 SDL_RenderClear();
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25
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26 //Render the texture.
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27 SDL_RenderCopy(texture,&texture_dimensions,&texture_dimensions);
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28
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29 SDL_RenderPresent();
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30 }
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31
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32 static Uint32 next_time;
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33
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34 Uint32 time_left() {
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35 Uint32 now = SDL_GetTicks();
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36 if(next_time <= now)
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37 return 0;
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38 else
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39 return next_time - now;
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parents: 4804
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40 }
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41
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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42 int main(int argc,char** argv) {
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43 Uint8 num_pictures;
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44 LoadedPicture* pictures;
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45 int i, j;
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46 SDL_PixelFormat* format = NULL;
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47 Uint32 format_enum;
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48 SDL_Window *window;
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49 SDL_Color black = {0,0,0,0xff};
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50 SDL_Event event;
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51 int event_pending = 0;
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52 int should_exit = 0;
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53 unsigned int current_picture;
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54 int button_down;
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55 Uint32 pixelFormat = 0;
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56 int access = 0;
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57 SDL_Rect texture_dimensions;;
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58
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59 if(argc < 2) {
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60 printf("SDL_Shape requires at least one bitmap file as argument.\n");
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61 exit(-1);
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62 }
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63
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64 if(SDL_VideoInit(NULL,0) == -1) {
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65 printf("Could not initialize SDL video.\n");
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66 exit(-2);
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67 }
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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68
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69 num_pictures = argc - 1;
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70 pictures = (LoadedPicture *)malloc(sizeof(LoadedPicture)*num_pictures);
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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71 for(i=0;i<num_pictures;i++)
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72 pictures[i].surface = NULL;
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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73 for(i=0;i<num_pictures;i++) {
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74 pictures[i].surface = SDL_LoadBMP(argv[i+1]);
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75 if(pictures[i].surface == NULL) {
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76 j = 0;
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77 for(j=0;j<num_pictures;j++)
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78 if(pictures[j].surface != NULL)
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79 SDL_FreeSurface(pictures[j].surface);
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80 free(pictures);
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81 SDL_VideoQuit();
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82 printf("Could not load surface from named bitmap file.\n");
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83 exit(-3);
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84 }
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85
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86 format = pictures[i].surface->format;
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87 if(format->Amask != 0) {
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88 pictures[i].mode.mode = ShapeModeBinarizeAlpha;
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89 pictures[i].mode.parameters.binarizationCutoff = 1;
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90 }
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91 else {
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92 pictures[i].mode.mode = ShapeModeColorKey;
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93 pictures[i].mode.parameters.colorKey = black;
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94 }
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95 }
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96
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97 window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
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98 if(window == NULL) {
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99 for(i=0;i<num_pictures;i++)
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100 SDL_FreeSurface(pictures[i].surface);
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101 free(pictures);
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102 SDL_VideoQuit();
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103 printf("Could not create shaped window for SDL_Shape.\n");
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104 exit(-4);
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105 }
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106 if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
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107 SDL_DestroyWindow(window);
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108 for(i=0;i<num_pictures;i++)
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109 SDL_FreeSurface(pictures[i].surface);
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110 free(pictures);
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111 SDL_VideoQuit();
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112 printf("Could not create rendering context for SDL_Shape window.\n");
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113 exit(-5);
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114 }
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115
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116 for(i=0;i<num_pictures;i++)
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117 pictures[i].texture = NULL;
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118 for(i=0;i<num_pictures;i++) {
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119 pictures[i].texture = SDL_CreateTextureFromSurface(0,pictures[i].surface);
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120 if(pictures[i].texture == NULL) {
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121 j = 0;
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122 for(j=0;j<num_pictures;i++)
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123 if(pictures[i].texture != NULL)
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124 SDL_DestroyTexture(pictures[i].texture);
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125 for(i=0;i<num_pictures;i++)
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126 SDL_FreeSurface(pictures[i].surface);
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127 free(pictures);
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128 SDL_DestroyRenderer(window);
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129 SDL_DestroyWindow(window);
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130 SDL_VideoQuit();
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131 printf("Could not create texture for SDL_shape.\n");
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132 exit(-6);
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133 }
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134 }
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135
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136 event_pending = 0;
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137 should_exit = 0;
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138 event_pending = SDL_PollEvent(&event);
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139 current_picture = 0;
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140 button_down = 0;
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141 texture_dimensions.h = 0;
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142 texture_dimensions.w = 0;
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143 texture_dimensions.x = 0;
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144 texture_dimensions.y = 0;
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145 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
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146 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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147 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
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148 next_time = SDL_GetTicks() + TICK_INTERVAL;
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149 while(should_exit == 0) {
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150 event_pending = SDL_PollEvent(&event);
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151 if(event_pending == 1) {
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152 if(event.type == SDL_KEYDOWN) {
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153 button_down = 1;
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154 if(event.key.keysym.sym == SDLK_ESCAPE)
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155 should_exit = 1;
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156 }
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157 if(button_down && event.type == SDL_KEYUP) {
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158 button_down = 0;
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159 current_picture += 1;
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160 if(current_picture >= num_pictures)
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161 current_picture = 0;
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162 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
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163 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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164 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
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165 }
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166 if(event.type == SDL_QUIT)
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167 should_exit = 1;
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168 event_pending = 0;
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169 }
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170 render(window,pictures[current_picture].texture,texture_dimensions);
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171 SDL_Delay(time_left());
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172 next_time += TICK_INTERVAL;
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173 }
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174
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175 //Free the textures.
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176 for(i=0;i<num_pictures;i++)
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177 SDL_DestroyTexture(pictures[i].texture);
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178 //Destroy the window.
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179 SDL_DestroyWindow(window);
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180 //Free the original surfaces backing the textures.
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181 for(i=0;i<num_pictures;i++)
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182 SDL_FreeSurface(pictures[i].surface);
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183 free(pictures);
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184 //Call SDL_VideoQuit() before quitting.
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185 SDL_VideoQuit();
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186
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187 return 0;
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188 }