Mercurial > sdl-ios-xcode
annotate src/video/SDL_gamma.c @ 2896:1ef2f1e75ff7
Date: Sat, 20 Dec 2008 23:25:19 +0100
From: Couriersud
Subject: 32 & 16 bit versions of blendrect and blendline
attached are 32, 16 and 15 bit versions of the blendrect and blendline
functionality. There was an issue with the bresenham alg. in drawline
which I also fixed.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 23:19:20 +0000 |
parents | 99210400e8b9 |
children | 7e30c2dc7783 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Gamma correction support */ | |
25 | |
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26 #include "../libm/math.h" |
0 | 27 |
28 #include "SDL_sysvideo.h" | |
29 | |
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30 |
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31 static void |
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32 CalculateGammaRamp(float gamma, Uint16 * ramp) |
0 | 33 { |
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34 int i; |
0 | 35 |
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36 /* 0.0 gamma is all black */ |
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37 if (gamma <= 0.0f) { |
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38 for (i = 0; i < 256; ++i) { |
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39 ramp[i] = 0; |
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40 } |
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41 return; |
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42 } else |
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43 /* 1.0 gamma is identity */ |
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44 if (gamma == 1.0f) { |
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45 for (i = 0; i < 256; ++i) { |
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46 ramp[i] = (i << 8) | i; |
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47 } |
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48 return; |
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49 } else |
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50 /* Calculate a real gamma ramp */ |
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51 { |
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52 int value; |
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53 gamma = 1.0f / gamma; |
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54 for (i = 0; i < 256; ++i) { |
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55 value = (int) (pow((double) i / 256.0, gamma) * 65535.0 + 0.5); |
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56 if (value > 65535) { |
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57 value = 65535; |
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58 } |
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59 ramp[i] = (Uint16) value; |
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60 } |
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61 } |
0 | 62 } |
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63 |
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64 static void |
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65 CalculateGammaFromRamp(float *gamma, Uint16 * ramp) |
0 | 66 { |
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67 /* The following is adapted from a post by Garrett Bass on OpenGL |
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68 Gamedev list, March 4, 2000. |
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69 */ |
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70 float sum = 0.0f; |
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71 int i, count = 0; |
0 | 72 |
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73 *gamma = 1.0; |
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74 for (i = 1; i < 256; ++i) { |
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75 if ((ramp[i] != 0) && (ramp[i] != 65535)) { |
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76 double B = (double) i / 256.0; |
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77 double A = ramp[i] / 65535.0; |
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78 sum += (float) (log(A) / log(B)); |
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79 count++; |
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80 } |
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81 } |
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82 if (count && sum > 0.0f) { |
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83 *gamma = 1.0f / (sum / count); |
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84 } |
0 | 85 } |
86 | |
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87 int |
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88 SDL_SetGamma(float red, float green, float blue) |
0 | 89 { |
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90 Uint16 ramp[3][256]; |
0 | 91 |
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92 CalculateGammaRamp(red, ramp[0]); |
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93 CalculateGammaRamp(green, ramp[1]); |
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94 CalculateGammaRamp(blue, ramp[2]); |
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95 |
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96 return SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); |
0 | 97 } |
98 | |
99 /* Calculating the gamma by integrating the gamma ramps isn't exact, | |
100 so this function isn't officially supported. | |
101 */ | |
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102 int |
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103 SDL_GetGamma(float *red, float *green, float *blue) |
0 | 104 { |
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105 int succeeded; |
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106 Uint16 ramp[3][256]; |
0 | 107 |
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108 succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); |
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109 if (succeeded >= 0) { |
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110 CalculateGammaFromRamp(red, ramp[0]); |
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111 CalculateGammaFromRamp(green, ramp[1]); |
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112 CalculateGammaFromRamp(blue, ramp[2]); |
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113 } |
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114 return succeeded; |
0 | 115 } |
116 | |
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117 int |
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118 SDL_SetGammaRamp(const Uint16 * red, const Uint16 * green, |
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119 const Uint16 * blue) |
0 | 120 { |
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121 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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122 int succeeded; |
0 | 123 |
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124 /* Lazily allocate the gamma tables */ |
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125 if (!SDL_CurrentDisplay.gamma) { |
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126 SDL_GetGammaRamp(NULL, NULL, NULL); |
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127 } |
0 | 128 |
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129 /* Fill the gamma table with the new values */ |
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130 if (red) { |
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131 SDL_memcpy(&SDL_CurrentDisplay.gamma[0 * 256], red, |
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132 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
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133 } |
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134 if (green) { |
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135 SDL_memcpy(&SDL_CurrentDisplay.gamma[1 * 256], green, |
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136 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
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137 } |
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138 if (blue) { |
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139 SDL_memcpy(&SDL_CurrentDisplay.gamma[2 * 256], blue, |
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140 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
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141 } |
0 | 142 |
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143 /* Try to set the gamma ramp in the driver */ |
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144 succeeded = -1; |
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145 if (_this && _this->SetDisplayGammaRamp) { |
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146 if (SDL_GetFocusWindow()) { |
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147 succeeded = |
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148 _this->SetDisplayGammaRamp(_this, SDL_CurrentDisplay.gamma); |
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149 } else { |
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150 succeeded = 0; |
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151 } |
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152 } else { |
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153 SDL_SetError("Gamma ramp manipulation not supported"); |
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154 } |
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155 return succeeded; |
0 | 156 } |
157 | |
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158 int |
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159 SDL_GetGammaRamp(Uint16 * red, Uint16 * green, Uint16 * blue) |
0 | 160 { |
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161 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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162 |
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163 /* Lazily allocate the gamma table */ |
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164 if (!SDL_CurrentDisplay.gamma) { |
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165 size_t rampsize = (3 * 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
0 | 166 |
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167 SDL_CurrentDisplay.gamma = SDL_malloc(rampsize * 2); |
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168 if (!SDL_CurrentDisplay.gamma) { |
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169 SDL_OutOfMemory(); |
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170 return -1; |
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171 } |
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172 if (_this && _this->GetDisplayGammaRamp) { |
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173 /* Get the real hardware gamma */ |
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174 _this->GetDisplayGammaRamp(_this, SDL_CurrentDisplay.gamma); |
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175 } else { |
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176 /* Assume an identity gamma */ |
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177 int i; |
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178 for (i = 0; i < 256; ++i) { |
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179 SDL_CurrentDisplay.gamma[0 * 256 + i] = (i << 8) | i; |
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180 SDL_CurrentDisplay.gamma[1 * 256 + i] = (i << 8) | i; |
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181 SDL_CurrentDisplay.gamma[2 * 256 + i] = (i << 8) | i; |
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182 } |
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183 } |
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184 SDL_CurrentDisplay.saved_gamma = SDL_CurrentDisplay.gamma + (3 * 256); |
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185 SDL_memcpy(SDL_CurrentDisplay.saved_gamma, SDL_CurrentDisplay.gamma, |
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186 rampsize); |
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187 } |
0 | 188 |
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189 /* Just copy from our internal table */ |
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190 if (red) { |
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191 SDL_memcpy(red, &SDL_CurrentDisplay.gamma[0 * 256], |
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192 256 * sizeof(*red)); |
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193 } |
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194 if (green) { |
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195 SDL_memcpy(green, &SDL_CurrentDisplay.gamma[1 * 256], |
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196 256 * sizeof(*green)); |
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197 } |
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198 if (blue) { |
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199 SDL_memcpy(blue, &SDL_CurrentDisplay.gamma[2 * 256], |
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200 256 * sizeof(*blue)); |
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201 } |
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202 return 0; |
0 | 203 } |
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204 |
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205 /* vi: set ts=4 sw=4 expandtab: */ |