Mercurial > sdl-ios-xcode
annotate VisualC/tests/testsprite2/testsprite2.dsp @ 2896:1ef2f1e75ff7
Date: Sat, 20 Dec 2008 23:25:19 +0100
From: Couriersud
Subject: 32 & 16 bit versions of blendrect and blendline
attached are 32, 16 and 15 bit versions of the blendrect and blendline
functionality. There was an issue with the bresenham alg. in drawline
which I also fixed.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 23:19:20 +0000 |
parents | 53689036f265 |
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1 # Microsoft Developer Studio Project File - Name="testsprite2" - Package Owner=<4> |
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2 # Microsoft Developer Studio Generated Build File, Format Version 5.00 |
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3 # ** DO NOT EDIT ** |
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4 |
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5 # TARGTYPE "Win32 (x86) Application" 0x0101 |
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6 |
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7 CFG=testsprite2 - Win32 Debug |
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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9 !MESSAGE use the Export Makefile command and run |
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10 !MESSAGE |
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11 !MESSAGE NMAKE /f "testsprite2.mak". |
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12 !MESSAGE |
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13 !MESSAGE You can specify a configuration when running NMAKE |
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14 !MESSAGE by defining the macro CFG on the command line. For example: |
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15 !MESSAGE |
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16 !MESSAGE NMAKE /f "testsprite2.mak" CFG="testsprite2 - Win32 Debug" |
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17 !MESSAGE |
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18 !MESSAGE Possible choices for configuration are: |
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19 !MESSAGE |
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20 !MESSAGE "testsprite2 - Win32 Release" (based on "Win32 (x86) Application") |
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21 !MESSAGE "testsprite2 - Win32 Debug" (based on "Win32 (x86) Application") |
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22 !MESSAGE |
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23 |
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24 # Begin Project |
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25 # PROP Scc_ProjName "" |
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26 # PROP Scc_LocalPath "" |
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27 CPP=cl.exe |
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28 MTL=midl.exe |
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29 RSC=rc.exe |
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30 |
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31 !IF "$(CFG)" == "testsprite2 - Win32 Release" |
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32 |
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33 # PROP BASE Use_MFC 0 |
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34 # PROP BASE Use_Debug_Libraries 0 |
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35 # PROP BASE Output_Dir "Release" |
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36 # PROP BASE Intermediate_Dir "Release" |
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37 # PROP BASE Target_Dir "" |
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38 # PROP Use_MFC 0 |
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39 # PROP Use_Debug_Libraries 0 |
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40 # PROP Output_Dir "Release" |
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41 # PROP Intermediate_Dir "Release" |
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42 # PROP Ignore_Export_Lib 0 |
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43 # PROP Target_Dir "" |
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44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
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45 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
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46 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 |
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47 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 |
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48 # ADD BASE RSC /l 0x409 /d "NDEBUG" |
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49 # ADD RSC /l 0x409 /d "NDEBUG" |
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50 BSC32=bscmake.exe |
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51 # ADD BASE BSC32 /nologo |
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52 # ADD BSC32 /nologo |
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53 LINK32=link.exe |
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54 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 |
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55 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 |
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56 |
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57 !ELSEIF "$(CFG)" == "testsprite2 - Win32 Debug" |
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58 |
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59 # PROP BASE Use_MFC 0 |
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60 # PROP BASE Use_Debug_Libraries 1 |
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61 # PROP BASE Output_Dir "Debug" |
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62 # PROP BASE Intermediate_Dir "Debug" |
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63 # PROP BASE Target_Dir "" |
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64 # PROP Use_MFC 0 |
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65 # PROP Use_Debug_Libraries 1 |
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66 # PROP Output_Dir "Debug" |
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67 # PROP Intermediate_Dir "Debug" |
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68 # PROP Ignore_Export_Lib 0 |
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69 # PROP Target_Dir "" |
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70 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
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71 # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
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72 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 |
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73 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 |
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74 # ADD BASE RSC /l 0x409 /d "_DEBUG" |
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75 # ADD RSC /l 0x409 /d "_DEBUG" |
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76 BSC32=bscmake.exe |
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77 # ADD BASE BSC32 /nologo |
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78 # ADD BSC32 /nologo |
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79 LINK32=link.exe |
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80 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept |
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81 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept |
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82 |
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83 !ENDIF |
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84 |
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85 # Begin Target |
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86 |
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87 # Name "testsprite2 - Win32 Release" |
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88 # Name "testsprite2 - Win32 Debug" |
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89 # Begin Source File |
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90 |
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91 SOURCE=..\..\..\test\common.c |
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92 # End Source File |
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93 # Begin Source File |
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94 |
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95 SOURCE=..\..\Sdl\Debug\SDL.lib |
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96 # End Source File |
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97 # Begin Source File |
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98 |
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99 SOURCE=..\..\SDLmain\Debug\SDLmain.lib |
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100 # End Source File |
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101 # Begin Source File |
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102 |
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103 SOURCE=..\..\..\test\testsprite2.c |
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104 # End Source File |
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105 # End Target |
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106 # End Project |