Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxgl_c.h @ 1988:1ee02169bbb0
Figured out how texture stages work, thanks to this:
http://www.toymaker.info/Games/html/texture_states.html
Both color and alpha source modulation work now! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 28 Aug 2006 04:39:37 +0000 |
parents | c121d94672cb |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 /* StormMesa implementation of SDL OpenGL support */ |
0 | 25 |
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26 #include "../SDL_sysvideo.h" |
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27 |
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28 #define _THIS SDL_VideoDevice *_this |
0 | 29 |
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30 #if SDL_VIDEO_OPENGL |
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31 #include <GL/Amigamesa.h> |
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32 extern void *AmiGetGLProc(const char *proc); |
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33 #endif /* SDL_VIDEO_OPENGL */ |
0 | 34 |
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35 struct SDL_PrivateGLData |
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36 { |
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37 int gl_active; |
0 | 38 }; |
39 | |
40 /* OpenGL functions */ | |
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41 extern int CGX_GL_Init(_THIS); |
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42 extern void CGX_GL_Quit(_THIS); |
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43 extern int CGX_GL_Update(_THIS); |
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44 #if SDL_VIDEO_OPENGL |
0 | 45 extern int CGX_GL_MakeCurrent(_THIS); |
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46 extern int CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); |
0 | 47 extern void CGX_GL_SwapBuffers(_THIS); |
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48 extern void *CGX_GL_GetProcAddress(_THIS, const char *proc); |
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49 extern int CGX_GL_LoadLibrary(_THIS, const char *path); |
0 | 50 #endif |
51 | |
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52 #undef _THIS |
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53 /* vi: set ts=4 sw=4 expandtab: */ |