annotate test/COPYING @ 3474:1edb86163d62

Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later. If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:22:59 +0000
parents e8157fcb3114
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74212992fb08 Initial revision
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2 The test programs in this directory tree are for demonstrating and
74212992fb08 Initial revision
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3 testing the functionality of the SDL library, and are placed in the
74212992fb08 Initial revision
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4 public domain.
74212992fb08 Initial revision
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5
74212992fb08 Initial revision
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6 October 28, 1997
74212992fb08 Initial revision
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7 --
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e8157fcb3114 Updated the source with the correct e-mail address
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8 Sam Lantinga (slouken@libsdl.org)