Mercurial > sdl-ios-xcode
annotate src/video/uikit/jumphack.c @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | f55c87ae336b |
children | e8045ba3f79f |
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1 /* |
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2 * jumphack.c |
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3 * SDLiPhoneOS |
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4 * |
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5 */ |
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6 |
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7 #include "jumphack.h" |
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8 |
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9 /* see SDL_uikitevents.m for more info */ |
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10 |
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11 /* stores the information we need to jump back */ |
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12 jmp_buf env; |
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13 |
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14 /* returns the jump environment for setting / getting purposes */ |
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15 jmp_buf * |
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16 jump_env() |
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17 { |
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18 return &env; |
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19 } |