Mercurial > sdl-ios-xcode
annotate src/video/uikit/SDL_uikitevents.m @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | 4e4d814884aa |
children | dc0dfdd58f27 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "../../events/SDL_sysevents.h" |
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25 #include "../../events/SDL_events_c.h" |
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26 |
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27 #include "SDL_uikitvideo.h" |
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28 #include "SDL_uikitevents.h" |
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29 |
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30 #import <Foundation/Foundation.h> |
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31 #include "jumphack.h" |
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32 |
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33 void |
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34 UIKit_PumpEvents(_THIS) |
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35 { |
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36 /* |
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37 When the user presses the 'home' button on the iPod |
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38 the application exits -- immediatly. |
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39 |
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40 Unlike in Mac OS X, it appears there is no way to cancel the termination. |
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41 |
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42 This doesn't give the SDL user's application time to respond to an SDL_Quit event. |
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43 So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate), |
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44 when the delegate receives the ApplicationWillTerminate message, we execute |
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45 a longjmp statement to get back here, preventing an immediate exit. |
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46 */ |
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47 if (setjmp(*jump_env()) == 0) { |
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48 /* if we're setting the jump, rather than jumping back */ |
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49 SInt32 result; |
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50 do { |
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51 result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE); |
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52 } while(result == kCFRunLoopRunHandledSource); |
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53 } |
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54 |
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55 } |
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56 |
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57 /* vi: set ts=4 sw=4 expandtab: */ |