Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_opengl.c @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | d72a0dd80e8b |
children | f7b03b6838cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with _this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_DirectFB_video.h" |
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25 |
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26 #if SDL_DIRECTFB_OPENGL |
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27 |
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28 struct SDL_GLDriverData |
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29 { |
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30 int gl_active; /* to stop switching drivers while we have a valid context */ |
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31 int initialized; |
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32 DirectFB_GLContext *firstgl; /* linked list */ |
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33 }; |
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34 |
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35 #define OPENGL_REQUIRS_DLOPEN |
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36 #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) |
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37 #include <dlfcn.h> |
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38 #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) |
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39 #define GL_LoadFunction dlsym |
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40 #define GL_UnloadObject dlclose |
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41 #else |
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42 #define GL_LoadObject SDL_LoadObject |
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43 #define GL_LoadFunction SDL_LoadFunction |
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44 #define GL_UnloadObject SDL_UnloadObject |
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45 #endif |
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46 |
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47 static void DirectFB_GL_UnloadLibrary(_THIS); |
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48 |
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49 int |
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50 DirectFB_GL_Initialize(_THIS) |
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51 { |
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52 if (_this->gl_data) { |
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53 return 0; |
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54 } |
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55 |
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56 _this->gl_data = |
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57 (struct SDL_GLDriverData *) SDL_calloc(1, |
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58 sizeof(struct |
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59 SDL_GLDriverData)); |
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60 if (!_this->gl_data) { |
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61 SDL_OutOfMemory(); |
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62 return -1; |
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63 } |
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64 _this->gl_data->initialized = 0; |
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65 |
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66 ++_this->gl_data->initialized; |
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67 _this->gl_data->firstgl = NULL; |
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68 |
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69 if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) { |
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70 return -1; |
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71 } |
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72 |
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73 /* Initialize extensions */ |
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74 /* FIXME needed? |
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75 * X11_GL_InitExtensions(_this); |
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76 */ |
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77 |
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78 return 0; |
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79 } |
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80 |
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81 void |
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82 DirectFB_GL_Shutdown(_THIS) |
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83 { |
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84 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { |
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85 return; |
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86 } |
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87 |
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88 DirectFB_GL_UnloadLibrary(_this); |
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89 |
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90 SDL_free(_this->gl_data); |
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91 _this->gl_data = NULL; |
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92 } |
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93 |
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94 int |
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95 DirectFB_GL_LoadLibrary(_THIS, const char *path) |
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96 { |
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97 SDL_DFB_DEVICEDATA(_this); |
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98 |
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99 void *handle = NULL; |
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100 |
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101 SDL_DFB_DEBUG("Loadlibrary : %s\n", path); |
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102 |
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103 if (_this->gl_data->gl_active) { |
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104 SDL_SetError("OpenGL context already created"); |
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105 return -1; |
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106 } |
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107 |
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108 |
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109 if (path == NULL) { |
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110 path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); |
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111 if (path == NULL) { |
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112 path = "libGL.so"; |
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113 } |
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114 } |
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115 |
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116 handle = GL_LoadObject(path); |
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117 if (handle == NULL) { |
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118 SDL_DFB_ERR("Library not found: %s\n", path); |
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119 /* SDL_LoadObject() will call SDL_SetError() for us. */ |
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120 return -1; |
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121 } |
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122 |
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123 SDL_DFB_DEBUG("Loaded library: %s\n", path); |
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124 |
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125 /* Unload the old driver and reset the pointers */ |
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126 DirectFB_GL_UnloadLibrary(_this); |
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127 |
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128 _this->gl_config.dll_handle = handle; |
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129 _this->gl_config.driver_loaded = 1; |
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130 if (path) { |
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131 SDL_strlcpy(_this->gl_config.driver_path, path, |
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132 SDL_arraysize(_this->gl_config.driver_path)); |
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133 } else { |
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134 *_this->gl_config.driver_path = '\0'; |
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135 } |
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136 |
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137 devdata->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish"); |
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138 devdata->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush"); |
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139 |
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140 return 0; |
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141 } |
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142 |
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143 static void |
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144 DirectFB_GL_UnloadLibrary(_THIS) |
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145 { |
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146 int ret; |
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147 |
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148 if (_this->gl_config.driver_loaded) { |
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149 |
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150 ret = GL_UnloadObject(_this->gl_config.dll_handle); |
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151 if (ret) |
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152 SDL_DFB_ERR("Error #%d trying to unload library.\n", ret); |
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153 _this->gl_config.dll_handle = NULL; |
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154 _this->gl_config.driver_loaded = 0; |
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155 } |
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156 } |
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157 |
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158 void * |
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159 DirectFB_GL_GetProcAddress(_THIS, const char *proc) |
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160 { |
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161 void *handle; |
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162 |
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163 handle = _this->gl_config.dll_handle; |
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164 return GL_LoadFunction(handle, proc); |
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165 } |
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166 |
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167 SDL_GLContext |
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168 DirectFB_GL_CreateContext(_THIS, SDL_Window * window) |
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169 { |
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170 SDL_DFB_WINDOWDATA(window); |
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171 DirectFB_GLContext *context; |
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172 int ret; |
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173 |
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174 SDL_DFB_CALLOC(context, 1, sizeof(*context)); |
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175 |
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176 SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, |
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177 &context->context)); |
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178 |
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179 if (!context->context) |
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180 return NULL; |
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181 |
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182 SDL_DFB_CHECKERR(context->context->Unlock(context->context)); |
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183 |
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184 context->next = _this->gl_data->firstgl; |
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185 _this->gl_data->firstgl = context; |
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186 |
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187 if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { |
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188 DirectFB_GL_DeleteContext(_this, context); |
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189 return NULL; |
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190 } |
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191 |
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192 return context; |
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193 |
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194 error: |
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195 return NULL; |
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196 } |
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197 |
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198 int |
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199 DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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200 { |
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201 SDL_DFB_WINDOWDATA(window); |
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202 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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203 DirectFB_GLContext *p; |
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204 |
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205 int ret; |
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206 |
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207 for (p = _this->gl_data->firstgl; p; p = p->next) |
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208 p->context->Unlock(p->context); |
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209 |
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210 if (windata) { |
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211 windata->gl_context = NULL; |
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212 /* Everything is unlocked, check for a resize */ |
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213 DirectFB_AdjustWindowSurface(window); |
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214 } |
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215 |
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216 if (ctx != NULL) { |
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217 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); |
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218 } |
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219 |
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220 if (windata) |
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221 windata->gl_context = ctx; |
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222 |
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223 return 0; |
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224 error: |
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225 return -1; |
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226 } |
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227 |
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228 int |
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229 DirectFB_GL_SetSwapInterval(_THIS, int interval) |
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230 { |
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231 SDL_Unsupported(); |
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232 return -1; |
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233 } |
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234 |
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235 int |
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236 DirectFB_GL_GetSwapInterval(_THIS) |
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237 { |
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238 SDL_Unsupported(); |
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239 return -1; |
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240 } |
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241 |
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242 void |
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243 DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) |
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244 { |
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245 SDL_DFB_DEVICEDATA(_this); |
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246 SDL_DFB_WINDOWDATA(window); |
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247 int ret; |
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248 DFBRegion region; |
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249 |
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250 region.x1 = 0; |
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251 region.y1 = 0; |
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252 region.x2 = window->w; |
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253 region.y2 = window->h; |
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254 |
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255 if (devdata->glFinish) |
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256 devdata->glFinish(); |
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257 else if (devdata->glFlush) |
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258 devdata->glFlush(); |
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259 |
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260 if (1 || windata->gl_context) { |
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261 /* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */ |
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262 SDL_DFB_CHECKERR(windata->surface->Flip(windata->surface, ®ion, |
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263 DSFLIP_ONSYNC)); |
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264 /* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */ |
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265 |
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266 } |
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267 |
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268 return; |
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269 error: |
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270 return; |
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271 } |
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272 |
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273 void |
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274 DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context) |
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275 { |
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276 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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277 DirectFB_GLContext *p; |
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278 |
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279 ctx->context->Unlock(ctx->context); |
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280 ctx->context->Release(ctx->context); |
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281 |
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282 p = _this->gl_data->firstgl; |
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283 while (p && p->next != ctx) |
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284 p = p->next; |
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285 if (p) |
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286 p->next = ctx->next; |
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287 else |
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288 _this->gl_data->firstgl = ctx->next; |
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289 |
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290 SDL_DFB_FREE(ctx); |
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291 |
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292 } |
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293 |
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294 #endif |
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295 |
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296 /* vi: set ts=4 sw=4 expandtab: */ |