Mercurial > sdl-ios-xcode
annotate src/video/SDL_glfuncs.h @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | 77366fae0094 |
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rev | line source |
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0 | 1 /* list of OpenGL functions sorted alphabetically |
2 If you need to use a GL function from the SDL video subsystem, | |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | |
4 */ | |
5 #define SDL_PROC_UNUSED(ret,func,params) | |
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6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) |
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7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) |
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8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, |
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9 (GLsizei, const GLuint *, GLboolean *)) |
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10 SDL_PROC_UNUSED(void, glArrayElement, (GLint)) |
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11 SDL_PROC(void, glBegin, (GLenum)) |
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12 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
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13 SDL_PROC_UNUSED(void, glBitmap, |
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14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
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15 const GLubyte *)) |
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16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) |
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17 SDL_PROC_UNUSED(void, glCallList, (GLuint)) |
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18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
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19 SDL_PROC(void, glClear, (GLbitfield)) |
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20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
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21 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
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22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) |
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23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) |
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24 SDL_PROC_UNUSED(void, glClearStencil, (GLint)) |
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25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) |
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26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
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27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) |
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28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) |
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29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) |
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30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) |
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31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) |
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32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) |
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33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) |
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34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) |
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35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) |
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36 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
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37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) |
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38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) |
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39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) |
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40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) |
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41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) |
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42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
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43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) |
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44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
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45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) |
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46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
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47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) |
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48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) |
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49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) |
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50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
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51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) |
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52 SDL_PROC_UNUSED(void, glColor4ub, |
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53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
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54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) |
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55 SDL_PROC_UNUSED(void, glColor4ui, |
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56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
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57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) |
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58 SDL_PROC_UNUSED(void, glColor4us, |
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59 (GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
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60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) |
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61 SDL_PROC_UNUSED(void, glColorMask, |
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62 (GLboolean red, GLboolean green, GLboolean blue, |
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63 GLboolean alpha)) |
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64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) |
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65 SDL_PROC_UNUSED(void, glColorPointer, |
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66 (GLint size, GLenum type, GLsizei stride, |
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67 const GLvoid * pointer)) |
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68 SDL_PROC_UNUSED(void, glCopyPixels, |
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69 (GLint x, GLint y, GLsizei width, GLsizei height, |
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70 GLenum type)) |
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71 SDL_PROC_UNUSED(void, glCopyTexImage1D, |
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72 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
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73 GLint y, GLsizei width, GLint border)) |
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74 SDL_PROC_UNUSED(void, glCopyTexImage2D, |
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75 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
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76 GLint y, GLsizei width, GLsizei height, GLint border)) |
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77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D, |
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78 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, |
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79 GLsizei width)) |
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80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, |
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81 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
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82 GLint x, GLint y, GLsizei width, GLsizei height)) |
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83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
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84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) |
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85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
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86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) |
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87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
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88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
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89 SDL_PROC(void, glDisable, (GLenum cap)) |
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90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
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91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
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92 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) |
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93 SDL_PROC_UNUSED(void, glDrawElements, |
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94 (GLenum mode, GLsizei count, GLenum type, |
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95 const GLvoid * indices)) |
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Hmm, this isn't going to work, is it?
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96 SDL_PROC(void, glDrawPixels, |
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Hmm, this isn't going to work, is it?
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97 (GLsizei width, GLsizei height, GLenum format, GLenum type, |
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98 const GLvoid * pixels)) |
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99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) |
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100 SDL_PROC_UNUSED(void, glEdgeFlagPointer, |
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101 (GLsizei stride, const GLvoid * pointer)) |
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102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) |
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103 SDL_PROC(void, glEnable, (GLenum cap)) |
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104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) |
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105 SDL_PROC(void, glEnd, (void)) |
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106 SDL_PROC_UNUSED(void, glEndList, (void)) |
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107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) |
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108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) |
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109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) |
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110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) |
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111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) |
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112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) |
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113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) |
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114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) |
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115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) |
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116 SDL_PROC_UNUSED(void, glEvalMesh2, |
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117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
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118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) |
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119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) |
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120 SDL_PROC_UNUSED(void, glFeedbackBuffer, |
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121 (GLsizei size, GLenum type, GLfloat * buffer)) |
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OpenGL renderer is feature complete!
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122 SDL_PROC_UNUSED(void, glFinish, (void)) |
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123 SDL_PROC_UNUSED(void, glFlush, (void)) |
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124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
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125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
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126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) |
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127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) |
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128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
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129 SDL_PROC_UNUSED(void, glFrustum, |
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130 (GLdouble left, GLdouble right, GLdouble bottom, |
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131 GLdouble top, GLdouble zNear, GLdouble zFar)) |
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132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) |
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133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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137 SDL_PROC(GLenum, glGetError, (void)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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140 SDL_PROC_UNUSED(void, glGetLightfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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141 (GLenum light, GLenum pname, GLfloat * params)) |
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142 SDL_PROC_UNUSED(void, glGetLightiv, |
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143 (GLenum light, GLenum pname, GLint * params)) |
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144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) |
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146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) |
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147 SDL_PROC_UNUSED(void, glGetMaterialfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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148 (GLenum face, GLenum pname, GLfloat * params)) |
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149 SDL_PROC_UNUSED(void, glGetMaterialiv, |
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150 (GLenum face, GLenum pname, GLint * params)) |
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151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
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152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
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153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
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Initial pixel shader support for YUV textures in the GL renderer.
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156 SDL_PROC(const GLubyte *, glGetString, (GLenum name)) |
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157 SDL_PROC_UNUSED(void, glGetTexEnvfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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158 (GLenum target, GLenum pname, GLfloat * params)) |
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159 SDL_PROC_UNUSED(void, glGetTexEnviv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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160 (GLenum target, GLenum pname, GLint * params)) |
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161 SDL_PROC_UNUSED(void, glGetTexGendv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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162 (GLenum coord, GLenum pname, GLdouble * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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163 SDL_PROC_UNUSED(void, glGetTexGenfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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164 (GLenum coord, GLenum pname, GLfloat * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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165 SDL_PROC_UNUSED(void, glGetTexGeniv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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166 (GLenum coord, GLenum pname, GLint * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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167 SDL_PROC_UNUSED(void, glGetTexImage, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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168 (GLenum target, GLint level, GLenum format, GLenum type, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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169 GLvoid * pixels)) |
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170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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171 (GLenum target, GLint level, GLenum pname, GLfloat * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, |
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173 (GLenum target, GLint level, GLenum pname, GLint * params)) |
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174 SDL_PROC_UNUSED(void, glGetTexParameterfv, |
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175 (GLenum target, GLenum pname, GLfloat * params)) |
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176 SDL_PROC_UNUSED(void, glGetTexParameteriv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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177 (GLenum target, GLenum pname, GLint * params)) |
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178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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180 SDL_PROC_UNUSED(void, glIndexPointer, |
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181 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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186 SDL_PROC_UNUSED(void, glIndexi, (GLint c)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) |
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192 SDL_PROC_UNUSED(void, glInitNames, (void)) |
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193 SDL_PROC_UNUSED(void, glInterleavedArrays, |
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194 (GLenum format, GLsizei stride, const GLvoid * pointer)) |
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195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
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196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) |
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197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
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198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
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199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
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200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) |
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201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) |
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202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
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203 SDL_PROC_UNUSED(void, glLightfv, |
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204 (GLenum light, GLenum pname, const GLfloat * params)) |
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205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) |
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206 SDL_PROC_UNUSED(void, glLightiv, |
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207 (GLenum light, GLenum pname, const GLint * params)) |
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208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) |
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209 SDL_PROC(void, glLineWidth, (GLfloat width)) |
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210 SDL_PROC_UNUSED(void, glListBase, (GLuint base)) |
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211 SDL_PROC(void, glLoadIdentity, (void)) |
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212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) |
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213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) |
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214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) |
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215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
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216 SDL_PROC_UNUSED(void, glMap1d, |
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217 (GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
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218 GLint order, const GLdouble * points)) |
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219 SDL_PROC_UNUSED(void, glMap1f, |
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220 (GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
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221 GLint order, const GLfloat * points)) |
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222 SDL_PROC_UNUSED(void, glMap2d, |
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223 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, |
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224 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, |
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225 GLint vorder, const GLdouble * points)) |
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226 SDL_PROC_UNUSED(void, glMap2f, |
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227 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, |
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228 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, |
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229 GLint vorder, const GLfloat * points)) |
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230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) |
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231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) |
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232 SDL_PROC_UNUSED(void, glMapGrid2d, |
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233 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, |
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234 GLdouble v2)) |
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235 SDL_PROC_UNUSED(void, glMapGrid2f, |
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236 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, |
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237 GLfloat v2)) |
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238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
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239 SDL_PROC_UNUSED(void, glMaterialfv, |
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240 (GLenum face, GLenum pname, const GLfloat * params)) |
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241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) |
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242 SDL_PROC_UNUSED(void, glMaterialiv, |
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243 (GLenum face, GLenum pname, const GLint * params)) |
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244 SDL_PROC(void, glMatrixMode, (GLenum mode)) |
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245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) |
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246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) |
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247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) |
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248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) |
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249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) |
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250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) |
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251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) |
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252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
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253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) |
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254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) |
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255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) |
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256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) |
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257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) |
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258 SDL_PROC_UNUSED(void, glNormalPointer, |
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259 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
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260 SDL_PROC(void, glOrtho, |
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261 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
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262 GLdouble zNear, GLdouble zFar)) |
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263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) |
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264 SDL_PROC_UNUSED(void, glPixelMapfv, |
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265 (GLenum map, GLsizei mapsize, const GLfloat * values)) |
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266 SDL_PROC_UNUSED(void, glPixelMapuiv, |
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267 (GLenum map, GLsizei mapsize, const GLuint * values)) |
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268 SDL_PROC_UNUSED(void, glPixelMapusv, |
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269 (GLenum map, GLsizei mapsize, const GLushort * values)) |
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270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) |
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271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
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272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) |
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273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) |
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274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
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275 SDL_PROC(void, glPointSize, (GLfloat size)) |
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276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) |
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277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
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278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) |
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279 SDL_PROC_UNUSED(void, glPopAttrib, (void)) |
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280 SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) |
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281 SDL_PROC_UNUSED(void, glPopMatrix, (void)) |
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282 SDL_PROC_UNUSED(void, glPopName, (void)) |
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283 SDL_PROC_UNUSED(void, glPrioritizeTextures, |
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284 (GLsizei n, const GLuint * textures, |
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285 const GLclampf * priorities)) |
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286 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) |
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OpenGL renderer is feature complete!
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287 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) |
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OpenGL renderer is feature complete!
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288 SDL_PROC_UNUSED(void, glPushMatrix, (void)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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289 SDL_PROC_UNUSED(void, glPushName, (GLuint name)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) |
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291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) |
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292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) |
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293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) |
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0f969d273f65
First pass (untested) at RenderWritePixels()
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294 SDL_PROC(void, glRasterPos2i, (GLint x, GLint y)) |
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295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) |
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296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) |
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297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) |
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300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) |
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301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) |
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303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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306 SDL_PROC_UNUSED(void, glRasterPos4d, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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307 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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309 SDL_PROC_UNUSED(void, glRasterPos4f, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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310 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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314 SDL_PROC_UNUSED(void, glRasterPos4s, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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315 (GLshort x, GLshort y, GLshort z, GLshort w)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) |
3443
7f477a22dff5
Trying to figure out why the OpenGL tests are failing...
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317 SDL_PROC(void, glReadBuffer, (GLenum mode)) |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
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318 SDL_PROC(void, glReadPixels, |
ad845d9835aa
Hmm, this isn't going to work, is it?
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319 (GLint x, GLint y, GLsizei width, GLsizei height, |
ad845d9835aa
Hmm, this isn't going to work, is it?
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320 GLenum format, GLenum type, GLvoid * pixels)) |
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321 SDL_PROC_UNUSED(void, glRectd, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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324 SDL_PROC_UNUSED(void, glRectf, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
2884
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
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327 SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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329 SDL_PROC_UNUSED(void, glRects, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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330 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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333 SDL_PROC_UNUSED(void, glRotated, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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334 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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335 SDL_PROC_UNUSED(void, glRotatef, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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336 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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339 SDL_PROC_UNUSED(void, glScissor, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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340 (GLint x, GLint y, GLsizei width, GLsizei height)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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370 SDL_PROC_UNUSED(void, glTexCoord4d, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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371 (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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373 SDL_PROC_UNUSED(void, glTexCoord4f, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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374 (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) |
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378 SDL_PROC_UNUSED(void, glTexCoord4s, |
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379 (GLshort s, GLshort t, GLshort r, GLshort q)) |
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380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) |
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381 SDL_PROC_UNUSED(void, glTexCoordPointer, |
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382 (GLint size, GLenum type, GLsizei stride, |
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383 const GLvoid * pointer)) |
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384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
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385 SDL_PROC_UNUSED(void, glTexEnvfv, |
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386 (GLenum target, GLenum pname, const GLfloat * params)) |
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387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
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388 SDL_PROC_UNUSED(void, glTexEnviv, |
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389 (GLenum target, GLenum pname, const GLint * params)) |
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390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) |
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391 SDL_PROC_UNUSED(void, glTexGendv, |
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392 (GLenum coord, GLenum pname, const GLdouble * params)) |
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393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) |
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394 SDL_PROC_UNUSED(void, glTexGenfv, |
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395 (GLenum coord, GLenum pname, const GLfloat * params)) |
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396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) |
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397 SDL_PROC_UNUSED(void, glTexGeniv, |
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398 (GLenum coord, GLenum pname, const GLint * params)) |
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399 SDL_PROC_UNUSED(void, glTexImage1D, |
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400 (GLenum target, GLint level, GLint internalformat, |
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401 GLsizei width, GLint border, GLenum format, GLenum type, |
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402 const GLvoid * pixels)) |
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403 SDL_PROC(void, glTexImage2D, |
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404 (GLenum target, GLint level, GLint internalformat, GLsizei width, |
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405 GLsizei height, GLint border, GLenum format, GLenum type, |
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406 const GLvoid * pixels)) |
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407 SDL_PROC_UNUSED(void, glTexParameterf, |
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408 (GLenum target, GLenum pname, GLfloat param)) |
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409 SDL_PROC_UNUSED(void, glTexParameterfv, |
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410 (GLenum target, GLenum pname, const GLfloat * params)) |
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411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
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412 SDL_PROC_UNUSED(void, glTexParameteriv, |
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413 (GLenum target, GLenum pname, const GLint * params)) |
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414 SDL_PROC_UNUSED(void, glTexSubImage1D, |
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415 (GLenum target, GLint level, GLint xoffset, GLsizei width, |
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416 GLenum format, GLenum type, const GLvoid * pixels)) |
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417 SDL_PROC(void, glTexSubImage2D, |
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418 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
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419 GLsizei width, GLsizei height, GLenum format, GLenum type, |
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420 const GLvoid * pixels)) |
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421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
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422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
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423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
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424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) |
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425 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) |
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426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) |
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427 SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y)) |
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428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) |
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429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) |
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430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) |
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431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) |
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432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) |
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433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) |
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434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v)) |
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435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) |
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436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) |
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437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) |
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438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) |
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439 SDL_PROC_UNUSED(void, glVertex4d, |
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440 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) |
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442 SDL_PROC_UNUSED(void, glVertex4f, |
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443 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) |
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445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) |
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446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) |
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447 SDL_PROC_UNUSED(void, glVertex4s, |
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448 (GLshort x, GLshort y, GLshort z, GLshort w)) |
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449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) |
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450 SDL_PROC_UNUSED(void, glVertexPointer, |
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451 (GLint size, GLenum type, GLsizei stride, |
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452 const GLvoid * pointer)) |
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453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
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454 |
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455 /* vi: set ts=4 sw=4 expandtab: */ |