Mercurial > sdl-ios-xcode
annotate src/video/SDL_fillrect.c @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | 7e30c2dc7783 |
children | 0267b8b1595c |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_blit.h" |
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26 |
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27 |
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28 #ifdef __SSE__ |
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29 /* *INDENT-OFF* */ |
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30 |
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31 #ifdef _MSC_VER |
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32 #define SSE_BEGIN \ |
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33 __m128 c128; \ |
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34 c128.m128_u32[0] = color; \ |
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35 c128.m128_u32[1] = color; \ |
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36 c128.m128_u32[2] = color; \ |
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37 c128.m128_u32[3] = color; |
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38 #else |
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39 #define SSE_BEGIN \ |
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40 DECLARE_ALIGNED(Uint32, cccc[4], 16); \ |
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41 cccc[0] = color; \ |
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42 cccc[1] = color; \ |
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43 cccc[2] = color; \ |
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44 cccc[3] = color; \ |
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45 __m128 c128 = *(__m128 *)cccc; |
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46 #endif |
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47 |
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48 #define SSE_WORK \ |
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49 for (i = n / 64; i--;) { \ |
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50 _mm_stream_ps((float *)(p+0), c128); \ |
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51 _mm_stream_ps((float *)(p+16), c128); \ |
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52 _mm_stream_ps((float *)(p+32), c128); \ |
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53 _mm_stream_ps((float *)(p+48), c128); \ |
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54 p += 64; \ |
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55 } |
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56 |
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57 #define SSE_END |
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58 |
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59 #define DEFINE_SSE_FILLRECT(bpp, type) \ |
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60 static void \ |
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61 SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ |
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62 { \ |
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63 SSE_BEGIN; \ |
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64 \ |
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65 while (h--) { \ |
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66 int i, n = w * bpp; \ |
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67 Uint8 *p = pixels; \ |
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68 \ |
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69 if (n > 63) { \ |
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70 int adjust = 16 - ((uintptr_t)p & 15); \ |
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71 if (adjust < 16) { \ |
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72 n -= adjust; \ |
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73 adjust /= bpp; \ |
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74 while (adjust--) { \ |
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75 *((type *)p) = (type)color; \ |
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76 p += bpp; \ |
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77 } \ |
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78 } \ |
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79 SSE_WORK; \ |
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80 } \ |
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81 if (n & 63) { \ |
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82 int remainder = (n & 63); \ |
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83 remainder /= bpp; \ |
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84 while (remainder--) { \ |
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85 *((type *)p) = (type)color; \ |
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86 p += bpp; \ |
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87 } \ |
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88 } \ |
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89 pixels += pitch; \ |
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90 } \ |
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91 \ |
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92 SSE_END; \ |
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93 } |
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94 |
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95 static void |
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96 SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) |
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97 { |
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98 SSE_BEGIN; |
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99 |
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100 while (h--) { |
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101 int i, n = w; |
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102 Uint8 *p = pixels; |
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103 |
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104 if (n > 63) { |
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105 int adjust = 16 - ((uintptr_t)p & 15); |
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106 if (adjust) { |
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107 n -= adjust; |
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108 SDL_memset(p, color, adjust); |
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109 p += adjust; |
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110 } |
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111 SSE_WORK; |
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112 } |
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113 if (n & 63) { |
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114 int remainder = (n & 63); |
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115 SDL_memset(p, color, remainder); |
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116 p += remainder; |
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117 } |
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118 pixels += pitch; |
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119 } |
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120 |
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121 SSE_END; |
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122 } |
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123 /*DEFINE_SSE_FILLRECT(1, Uint8)*/ |
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124 DEFINE_SSE_FILLRECT(2, Uint16) |
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125 DEFINE_SSE_FILLRECT(4, Uint32) |
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126 |
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127 /* *INDENT-ON* */ |
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128 #endif /* __SSE__ */ |
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129 |
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130 #ifdef __MMX__ |
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131 /* *INDENT-OFF* */ |
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132 |
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133 #define MMX_BEGIN \ |
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134 __m64 c64 = _mm_set_pi32(color, color) |
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135 |
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136 #define MMX_WORK \ |
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137 for (i = n / 64; i--;) { \ |
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138 _mm_stream_pi((__m64 *)(p+0), c64); \ |
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139 _mm_stream_pi((__m64 *)(p+8), c64); \ |
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140 _mm_stream_pi((__m64 *)(p+16), c64); \ |
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141 _mm_stream_pi((__m64 *)(p+24), c64); \ |
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142 _mm_stream_pi((__m64 *)(p+32), c64); \ |
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143 _mm_stream_pi((__m64 *)(p+40), c64); \ |
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144 _mm_stream_pi((__m64 *)(p+48), c64); \ |
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145 _mm_stream_pi((__m64 *)(p+56), c64); \ |
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146 p += 64; \ |
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147 } |
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148 |
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149 #define MMX_END \ |
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150 _mm_empty() |
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151 |
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152 #define DEFINE_MMX_FILLRECT(bpp, type) \ |
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153 static void \ |
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154 SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ |
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155 { \ |
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156 MMX_BEGIN; \ |
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157 \ |
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158 while (h--) { \ |
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159 int i, n = w * bpp; \ |
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160 Uint8 *p = pixels; \ |
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161 \ |
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162 if (n > 63) { \ |
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163 int adjust = 8 - ((uintptr_t)p & 7); \ |
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164 if (adjust < 8) { \ |
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165 n -= adjust; \ |
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166 adjust /= bpp; \ |
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167 while (adjust--) { \ |
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168 *((type *)p) = (type)color; \ |
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169 p += bpp; \ |
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170 } \ |
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171 } \ |
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172 MMX_WORK; \ |
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173 } \ |
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174 if (n & 63) { \ |
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175 int remainder = (n & 63); \ |
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176 remainder /= bpp; \ |
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177 while (remainder--) { \ |
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178 *((type *)p) = (type)color; \ |
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179 p += bpp; \ |
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180 } \ |
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181 } \ |
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182 pixels += pitch; \ |
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183 } \ |
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184 \ |
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185 MMX_END; \ |
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186 } |
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187 |
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188 static void |
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189 SDL_FillRect1MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) |
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190 { |
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191 MMX_BEGIN; |
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192 |
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193 while (h--) { |
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194 int i, n = w; |
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195 Uint8 *p = pixels; |
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196 |
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197 if (n > 63) { |
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198 int adjust = 8 - ((uintptr_t)p & 7); |
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199 if (adjust) { |
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200 n -= adjust; |
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201 SDL_memset(p, color, adjust); |
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202 p += adjust; |
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203 } |
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204 MMX_WORK; |
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205 } |
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206 if (n & 63) { |
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207 int remainder = (n & 63); |
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208 SDL_memset(p, color, remainder); |
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209 p += remainder; |
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210 } |
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211 pixels += pitch; |
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212 } |
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213 |
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214 MMX_END; |
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215 } |
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216 /*DEFINE_MMX_FILLRECT(1, Uint8)*/ |
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217 DEFINE_MMX_FILLRECT(2, Uint16) |
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218 DEFINE_MMX_FILLRECT(4, Uint32) |
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219 |
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220 /* *INDENT-ON* */ |
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221 #endif /* __MMX__ */ |
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222 |
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223 static void |
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224 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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225 { |
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226 while (h--) { |
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227 int n = w; |
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228 Uint8 *p = pixels; |
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229 |
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230 if (n > 3) { |
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231 switch ((uintptr_t) p & 3) { |
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232 case 1: |
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233 *p++ = (Uint8) color; |
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234 --n; |
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235 case 2: |
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236 *p++ = (Uint8) color; |
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237 --n; |
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238 case 3: |
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239 *p++ = (Uint8) color; |
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240 --n; |
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241 } |
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242 SDL_memset4(p, color, (n >> 2)); |
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243 } |
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244 if (n & 3) { |
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245 p += (n & ~3); |
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246 switch (n & 3) { |
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247 case 3: |
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248 *p++ = (Uint8) color; |
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249 case 2: |
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250 *p++ = (Uint8) color; |
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251 case 1: |
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252 *p++ = (Uint8) color; |
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253 } |
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254 } |
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255 pixels += pitch; |
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256 } |
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257 } |
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258 |
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259 static void |
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260 SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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261 { |
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262 while (h--) { |
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263 int n = w; |
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264 Uint16 *p = (Uint16 *) pixels; |
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265 |
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266 if (n > 1) { |
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267 if ((uintptr_t) p & 2) { |
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268 *p++ = (Uint16) color; |
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269 --n; |
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270 } |
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271 SDL_memset4(p, color, (n >> 1)); |
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272 } |
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273 if (n & 1) { |
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274 p[n - 1] = (Uint16) color; |
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275 } |
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276 pixels += pitch; |
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277 } |
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278 } |
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279 |
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280 static void |
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281 SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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282 { |
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283 Uint8 r = (Uint8) ((color >> 16) & 0xFF); |
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284 Uint8 g = (Uint8) ((color >> 8) & 0xFF); |
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285 Uint8 b = (Uint8) (color & 0xFF); |
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286 |
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287 while (h--) { |
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288 int n = w; |
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289 Uint8 *p = pixels; |
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290 |
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291 while (n--) { |
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292 *p++ = r; |
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293 *p++ = g; |
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294 *p++ = b; |
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295 } |
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296 pixels += pitch; |
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297 } |
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298 } |
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299 |
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300 static void |
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301 SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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302 { |
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303 while (h--) { |
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304 SDL_memset4(pixels, color, w); |
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305 pixels += pitch; |
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306 } |
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307 } |
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308 |
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309 /* |
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310 * This function performs a fast fill of the given rectangle with 'color' |
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311 */ |
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312 int |
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313 SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color) |
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314 { |
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315 Uint8 *pixels; |
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316 |
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317 /* This function doesn't work on surfaces < 8 bpp */ |
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318 if (dst->format->BitsPerPixel < 8) { |
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319 SDL_SetError("SDL_FillRect(): Unsupported surface format"); |
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320 return (-1); |
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321 } |
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322 |
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323 /* If 'dstrect' == NULL, then fill the whole surface */ |
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324 if (dstrect) { |
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325 /* Perform clipping */ |
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326 if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) { |
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327 return (0); |
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328 } |
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329 } else { |
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330 dstrect = &dst->clip_rect; |
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331 } |
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332 |
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333 /* Perform software fill */ |
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334 if (!dst->pixels) { |
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335 SDL_SetError("SDL_FillRect(): You must lock the surface"); |
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336 return (-1); |
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337 } |
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338 |
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339 pixels = |
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340 (Uint8 *) dst->pixels + dstrect->y * dst->pitch + |
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341 dstrect->x * dst->format->BytesPerPixel; |
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342 |
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343 switch (dst->format->BytesPerPixel) { |
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344 case 1: |
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345 { |
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346 color |= (color << 8); |
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347 color |= (color << 16); |
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348 #ifdef __SSE__ |
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349 if (SDL_HasSSE()) { |
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350 SDL_FillRect1SSE(pixels, dst->pitch, color, dstrect->w, |
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351 dstrect->h); |
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352 break; |
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353 } |
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354 #endif |
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355 #ifdef __MMX__ |
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356 if (SDL_HasMMX()) { |
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357 SDL_FillRect1MMX(pixels, dst->pitch, color, dstrect->w, |
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358 dstrect->h); |
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359 break; |
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360 } |
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361 #endif |
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362 SDL_FillRect1(pixels, dst->pitch, color, dstrect->w, dstrect->h); |
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363 break; |
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364 } |
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365 |
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366 case 2: |
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367 { |
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368 color |= (color << 16); |
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369 #ifdef __SSE__ |
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370 if (SDL_HasSSE()) { |
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371 SDL_FillRect2SSE(pixels, dst->pitch, color, dstrect->w, |
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372 dstrect->h); |
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373 break; |
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374 } |
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375 #endif |
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376 #ifdef __MMX__ |
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377 if (SDL_HasMMX()) { |
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378 SDL_FillRect2MMX(pixels, dst->pitch, color, dstrect->w, |
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379 dstrect->h); |
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380 break; |
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381 } |
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382 #endif |
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383 SDL_FillRect2(pixels, dst->pitch, color, dstrect->w, dstrect->h); |
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384 break; |
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385 } |
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386 |
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387 case 3: |
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388 /* 24-bit RGB is a slow path, at least for now. */ |
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389 { |
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390 SDL_FillRect3(pixels, dst->pitch, color, dstrect->w, dstrect->h); |
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391 break; |
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392 } |
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393 |
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394 case 4: |
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395 { |
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396 #ifdef __SSE__ |
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397 if (SDL_HasSSE()) { |
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398 SDL_FillRect4SSE(pixels, dst->pitch, color, dstrect->w, |
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399 dstrect->h); |
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400 break; |
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401 } |
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402 #endif |
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403 #ifdef __MMX__ |
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404 if (SDL_HasMMX()) { |
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405 SDL_FillRect4MMX(pixels, dst->pitch, color, dstrect->w, |
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406 dstrect->h); |
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407 break; |
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408 } |
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409 #endif |
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410 SDL_FillRect4(pixels, dst->pitch, color, dstrect->w, dstrect->h); |
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411 break; |
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412 } |
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413 } |
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414 |
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415 /* We're done! */ |
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416 return (0); |
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417 } |
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418 |
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419 /* vi: set ts=4 sw=4 expandtab: */ |