annotate build-scripts/updaterev.sh @ 3474:1edb86163d62

Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later. If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:22:59 +0000
parents b64c1d23039b
children 5e7e1f1a4056
rev   line source
2982
b64c1d23039b Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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1 #!/bin/sh
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2 #
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3 # Generate a header file with the current source revision
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4
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5 cd `dirname $0`
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6 srcdir=..
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7 header=$srcdir/include/SDL_revision.h
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8
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9 rev=`sh showrev.sh`
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10 if [ "$rev" != "" ]; then
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11 echo "#define SDL_REVISION $rev" >$header.new
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12 if diff $header $header.new >/dev/null 2>&1; then
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13 rm $header.new
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14 else
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15 mv $header.new $header
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16 fi
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17 fi