Mercurial > sdl-ios-xcode
annotate README @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | 1ed5d432e468 |
children | 797b37c0c046 |
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2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
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15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, |
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16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. |
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17 The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS, |
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18 but these are not officially supported. |
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20 SDL is written in C, but works with C++ natively, and has bindings to |
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21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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23 Pike, Pliant, Python, Ruby, and Smalltalk. |
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25 This library is distributed under GNU LGPL version 2, which can be | |
26 found in the file "COPYING". This license allows you to use SDL | |
27 freely in commercial programs as long as you link with the dynamic | |
28 library. | |
29 | |
30 The best way to learn how to use SDL is to check out the header files in | |
31 the "include" subdirectory and the programs in the "test" subdirectory. | |
32 The header files and test programs are well commented and always up to date. | |
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33 More documentation is available in HTML format in "docs/index.html", and |
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34 a documentation wiki is available online at: |
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35 http://www.libsdl.org/cgi/docwiki.cgi |
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37 The test programs in the "test" subdirectory are in the public domain. | |
38 | |
39 Frequently asked questions are answered online: | |
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40 http://www.libsdl.org/faq.php |
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42 If you need help with the library, or just want to discuss SDL related | |
43 issues, you can join the developers mailing list: | |
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44 http://www.libsdl.org/mailing-list.php |
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46 Enjoy! | |
47 Sam Lantinga (slouken@libsdl.org) | |
48 |