annotate docs/man3/SDL_GLattr.3 @ 2079:1ed2155b7ee4

From: Torsten Giebl Subject: ALLOCA Patch for SDL-1.2 Newsgroups: gmane.comp.lib.sdl Date: 2006-10-24 00:31:16 GMT Hello ! As alloca.h is not available on CYGWIN and MinGW32 it should not be checked there or it should be checked with -mno-cygwin using. I am a total configure.in newbie, but i found the way that things are handled in configure.in pretty bad for the case CYGWIN with MinGW Mode or not. Maybe this is not possible but i would like to have a way to detect at the start for example CYGWIN and then add. ask if configure was called with --enable-cygwin for example. --enable-cygwin should be optional and disabled by default as we want to have MinGW Mode by default. Only if the user wants it he should be able to use it. Then the whole configure.in would get add. questions okay the system is CYGWIN with or without MinGW Mode. The alloca.h thing for example is only available under CYGWIN ( without MinGW Mode ). CU
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 01 Dec 2006 20:25:03 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GLattr\- SDL GL Attributes
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4 .SH "ATTRIBUTES"
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5 .TP 20
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6 \fBSDL_GL_RED_SIZE\fP
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7 Size of the framebuffer red component, in bits
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8 .TP 20
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9 \fBSDL_GL_GREEN_SIZE\fP
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10 Size of the framebuffer green component, in bits
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11 .TP 20
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12 \fBSDL_GL_BLUE_SIZE\fP
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13 Size of the framebuffer blue component, in bits
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14 .TP 20
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15 \fBSDL_GL_ALPHA_SIZE\fP
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16 Size of the framebuffer alpha component, in bits
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17 .TP 20
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18 \fBSDL_GL_DOUBLEBUFFER\fP
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19 0 or 1, enable or disable double buffering
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20 .TP 20
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21 \fBSDL_GL_BUFFER_SIZE\fP
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22 Size of the framebuffer, in bits
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23 .TP 20
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24 \fBSDL_GL_DEPTH_SIZE\fP
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25 Size of the depth buffer, in bits
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26 .TP 20
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27 \fBSDL_GL_STENCIL_SIZE\fP
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28 Size of the stencil buffer, in bits
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29 .TP 20
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30 \fBSDL_GL_ACCUM_RED_SIZE\fP
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31 Size of the accumulation buffer red component, in bits
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32 .TP 20
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33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP
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34 Size of the accumulation buffer green component, in bits
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35 .TP 20
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36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP
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37 Size of the accumulation buffer blue component, in bits
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38 .TP 20
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39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP
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40 Size of the accumulation buffer alpha component, in bits
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41 .SH "DESCRIPTION"
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42 .PP
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43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
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44 .SH "SEE ALSO"
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45 .PP
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46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
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47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01