Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_riscosvideo.h @ 4591:1e998db9b597
Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Wed, 14 Jul 2010 19:17:11 +0530 |
parents | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_riscosvideo_h |
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25 #define _SDL_riscosvideo_h |
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26 |
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27 #include "SDL_mouse.h" |
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28 #include "SDL_mutex.h" |
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29 #include "../SDL_sysvideo.h" |
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30 |
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31 /* Hidden "this" pointer for the video functions */ |
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32 #define _THIS SDL_VideoDevice *this |
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33 |
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34 |
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35 /* Private display data */ |
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36 |
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37 struct SDL_PrivateVideoData |
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38 { |
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39 unsigned char *bank[2]; |
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40 int current_bank; |
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41 unsigned char *alloc_bank; |
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42 int height; |
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43 int xeig; |
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44 int yeig; |
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45 int screen_bpp; |
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46 int screen_width; |
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47 int screen_height; |
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48 char *pixtrans; |
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49 |
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50 /* Wimp variables */ |
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51 unsigned int window_handle; |
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52 char title[256]; |
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53 |
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54 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ |
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55 int SDL_nummodes[NUM_MODELISTS]; |
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56 SDL_Rect **SDL_modelist[NUM_MODELISTS]; |
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57 }; |
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58 |
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59 /* Old variable names */ |
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60 #define SDL_nummodes (this->hidden->SDL_nummodes) |
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61 #define SDL_modelist (this->hidden->SDL_modelist) |
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62 |
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63 #endif /* _SDL_risosvideo_h */ |
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64 /* vi: set ts=4 sw=4 expandtab: */ |