Mercurial > sdl-ios-xcode
annotate src/video/fbcon/riva_mmio.h @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Aug 2004 03:45:58 +0000 |
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1 /***************************************************************************\ |
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2 |* *| |
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3 |* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| |
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4 |* *| |
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5 |* NOTICE TO USER: The source code is copyrighted under U.S. and *| |
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6 |* international laws. Users and possessors of this source code are *| |
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7 |* hereby granted a nonexclusive, royalty-free copyright license to *| |
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8 |* use this code in individual and commercial software. *| |
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9 |* *| |
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10 |* Any use of this source code must include, in the user documenta- *| |
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11 |* tion and internal comments to the code, notices to the end user *| |
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12 |* as follows: *| |
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13 |* *| |
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14 |* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| |
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15 |* *| |
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16 |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| |
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17 |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| |
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18 |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| |
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19 |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| |
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20 |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| |
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21 |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| |
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22 |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| |
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23 |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| |
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24 |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| |
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25 |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| |
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26 |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |
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27 |* *| |
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28 |* U.S. Government End Users. This source code is a "commercial *| |
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29 |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |
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30 |* consisting of "commercial computer software" and "commercial *| |
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31 |* computer software documentation," as such terms are used in *| |
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32 |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| |
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33 |* ment only as a commercial end item. Consistent with 48 C.F.R. *| |
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34 |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |
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35 |* all U.S. Government End Users acquire the source code with only *| |
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36 |* those rights set forth herein. *| |
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37 |* *| |
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38 \***************************************************************************/ |
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39 |
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40 #ifndef __RIVA_HW_H__ |
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41 #define __RIVA_HW_H__ |
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42 #define RIVA_SW_VERSION 0x00010003 |
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43 |
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44 /* |
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45 * Typedefs to force certain sized values. |
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46 */ |
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47 typedef Uint8 U008; |
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48 typedef Uint16 U016; |
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49 typedef Uint32 U032; |
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50 |
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51 /* |
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52 * HW access macros. |
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53 */ |
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54 #define NV_WR08(p,i,d) (((U008 *)(p))[i]=(d)) |
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55 #define NV_RD08(p,i) (((U008 *)(p))[i]) |
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56 #define NV_WR16(p,i,d) (((U016 *)(p))[(i)/2]=(d)) |
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57 #define NV_RD16(p,i) (((U016 *)(p))[(i)/2]) |
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58 #define NV_WR32(p,i,d) (((U032 *)(p))[(i)/4]=(d)) |
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59 #define NV_RD32(p,i) (((U032 *)(p))[(i)/4]) |
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60 #define VGA_WR08(p,i,d) NV_WR08(p,i,d) |
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61 #define VGA_RD08(p,i) NV_RD08(p,i) |
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62 |
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63 /* |
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64 * Define supported architectures. |
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65 */ |
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66 #define NV_ARCH_03 0x03 |
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67 #define NV_ARCH_04 0x04 |
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68 #define NV_ARCH_10 0x10 |
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69 /***************************************************************************\ |
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70 * * |
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71 * FIFO registers. * |
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72 * * |
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73 \***************************************************************************/ |
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74 |
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75 /* |
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76 * Raster OPeration. Windows style ROP3. |
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77 */ |
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78 typedef volatile struct |
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79 { |
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80 U032 reserved00[4]; |
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81 U016 FifoFree; |
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82 U016 Nop; |
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83 U032 reserved01[0x0BB]; |
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84 U032 Rop3; |
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85 } RivaRop; |
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86 /* |
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87 * 8X8 Monochrome pattern. |
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88 */ |
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89 typedef volatile struct |
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90 { |
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91 U032 reserved00[4]; |
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92 U016 FifoFree; |
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93 U016 Nop; |
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94 U032 reserved01[0x0BD]; |
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95 U032 Shape; |
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96 U032 reserved03[0x001]; |
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97 U032 Color0; |
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98 U032 Color1; |
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99 U032 Monochrome[2]; |
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100 } RivaPattern; |
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101 /* |
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102 * Scissor clip rectangle. |
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103 */ |
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104 typedef volatile struct |
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105 { |
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106 U032 reserved00[4]; |
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107 U016 FifoFree; |
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108 U016 Nop; |
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109 U032 reserved01[0x0BB]; |
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110 U032 TopLeft; |
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111 U032 WidthHeight; |
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112 } RivaClip; |
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113 /* |
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114 * 2D filled rectangle. |
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115 */ |
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116 typedef volatile struct |
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117 { |
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118 U032 reserved00[4]; |
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119 U016 FifoFree; |
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120 U016 Nop[1]; |
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121 U032 reserved01[0x0BC]; |
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122 U032 Color; |
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123 U032 reserved03[0x03E]; |
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124 U032 TopLeft; |
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125 U032 WidthHeight; |
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126 } RivaRectangle; |
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127 /* |
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128 * 2D screen-screen BLT. |
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129 */ |
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130 typedef volatile struct |
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131 { |
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132 U032 reserved00[4]; |
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133 U016 FifoFree; |
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134 U016 Nop; |
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135 U032 reserved01[0x0BB]; |
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136 U032 TopLeftSrc; |
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137 U032 TopLeftDst; |
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138 U032 WidthHeight; |
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139 } RivaScreenBlt; |
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140 /* |
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141 * 2D pixel BLT. |
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142 */ |
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143 typedef volatile struct |
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144 { |
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145 U032 reserved00[4]; |
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146 U016 FifoFree; |
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147 U016 Nop[1]; |
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148 U032 reserved01[0x0BC]; |
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149 U032 TopLeft; |
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150 U032 WidthHeight; |
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151 U032 WidthHeightIn; |
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152 U032 reserved02[0x03C]; |
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153 U032 Pixels; |
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154 } RivaPixmap; |
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155 /* |
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156 * Filled rectangle combined with monochrome expand. Useful for glyphs. |
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157 */ |
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158 typedef volatile struct |
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159 { |
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160 U032 reserved00[4]; |
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161 U016 FifoFree; |
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162 U016 Nop; |
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163 U032 reserved01[0x0BB]; |
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164 U032 reserved03[(0x040)-1]; |
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165 U032 Color1A; |
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166 struct |
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167 { |
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168 U032 TopLeft; |
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169 U032 WidthHeight; |
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170 } UnclippedRectangle[64]; |
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171 U032 reserved04[(0x080)-3]; |
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172 struct |
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173 { |
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174 U032 TopLeft; |
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175 U032 BottomRight; |
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176 } ClipB; |
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177 U032 Color1B; |
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178 struct |
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179 { |
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180 U032 TopLeft; |
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181 U032 BottomRight; |
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182 } ClippedRectangle[64]; |
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183 U032 reserved05[(0x080)-5]; |
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184 struct |
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185 { |
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186 U032 TopLeft; |
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187 U032 BottomRight; |
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188 } ClipC; |
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189 U032 Color1C; |
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190 U032 WidthHeightC; |
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191 U032 PointC; |
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192 U032 MonochromeData1C; |
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193 U032 reserved06[(0x080)+121]; |
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194 struct |
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195 { |
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196 U032 TopLeft; |
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197 U032 BottomRight; |
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198 } ClipD; |
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199 U032 Color1D; |
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200 U032 WidthHeightInD; |
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201 U032 WidthHeightOutD; |
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202 U032 PointD; |
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203 U032 MonochromeData1D; |
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204 U032 reserved07[(0x080)+120]; |
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205 struct |
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206 { |
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207 U032 TopLeft; |
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208 U032 BottomRight; |
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209 } ClipE; |
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210 U032 Color0E; |
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211 U032 Color1E; |
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212 U032 WidthHeightInE; |
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213 U032 WidthHeightOutE; |
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214 U032 PointE; |
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215 U032 MonochromeData01E; |
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216 } RivaBitmap; |
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217 /* |
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218 * 3D textured, Z buffered triangle. |
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219 */ |
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220 typedef volatile struct |
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221 { |
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222 U032 reserved00[4]; |
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223 U016 FifoFree; |
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224 U016 Nop; |
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225 U032 reserved01[0x0BC]; |
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226 U032 TextureOffset; |
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227 U032 TextureFormat; |
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228 U032 TextureFilter; |
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229 U032 FogColor; |
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230 /* This is a problem on LynxOS */ |
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231 #ifdef Control |
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232 #undef Control |
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233 #endif |
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234 U032 Control; |
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235 U032 AlphaTest; |
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236 U032 reserved02[0x339]; |
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237 U032 FogAndIndex; |
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238 U032 Color; |
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239 float ScreenX; |
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240 float ScreenY; |
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241 float ScreenZ; |
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242 float EyeM; |
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243 float TextureS; |
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244 float TextureT; |
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245 } RivaTexturedTriangle03; |
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246 typedef volatile struct |
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247 { |
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248 U032 reserved00[4]; |
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249 U016 FifoFree; |
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250 U016 Nop; |
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251 U032 reserved01[0x0BB]; |
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252 U032 ColorKey; |
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253 U032 TextureOffset; |
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254 U032 TextureFormat; |
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255 U032 TextureFilter; |
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256 U032 Blend; |
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257 /* This is a problem on LynxOS */ |
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258 #ifdef Control |
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259 #undef Control |
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260 #endif |
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261 U032 Control; |
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262 U032 FogColor; |
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263 U032 reserved02[0x39]; |
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264 struct |
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265 { |
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266 float ScreenX; |
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267 float ScreenY; |
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268 float ScreenZ; |
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269 float EyeM; |
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270 U032 Color; |
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271 U032 Specular; |
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272 float TextureS; |
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273 float TextureT; |
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274 } Vertex[16]; |
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275 U032 DrawTriangle3D; |
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276 } RivaTexturedTriangle05; |
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277 /* |
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278 * 2D line. |
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279 */ |
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280 typedef volatile struct |
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281 { |
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282 U032 reserved00[4]; |
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283 U016 FifoFree; |
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284 U016 Nop[1]; |
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285 U032 reserved01[0x0BC]; |
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286 U032 Color; /* source color 0304-0307*/ |
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287 U032 Reserved02[0x03e]; |
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288 struct { /* start aliased methods in array 0400- */ |
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289 U032 point0; /* y_x S16_S16 in pixels 0- 3*/ |
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290 U032 point1; /* y_x S16_S16 in pixels 4- 7*/ |
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291 } Lin[16]; /* end of aliased methods in array -047f*/ |
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292 struct { /* start aliased methods in array 0480- */ |
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293 U032 point0X; /* in pixels, 0 at left 0- 3*/ |
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294 U032 point0Y; /* in pixels, 0 at top 4- 7*/ |
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295 U032 point1X; /* in pixels, 0 at left 8- b*/ |
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296 U032 point1Y; /* in pixels, 0 at top c- f*/ |
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297 } Lin32[8]; /* end of aliased methods in array -04ff*/ |
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298 U032 PolyLin[32]; /* y_x S16_S16 in pixels 0500-057f*/ |
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299 struct { /* start aliased methods in array 0580- */ |
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300 U032 x; /* in pixels, 0 at left 0- 3*/ |
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301 U032 y; /* in pixels, 0 at top 4- 7*/ |
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302 } PolyLin32[16]; /* end of aliased methods in array -05ff*/ |
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303 struct { /* start aliased methods in array 0600- */ |
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304 U032 color; /* source color 0- 3*/ |
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305 U032 point; /* y_x S16_S16 in pixels 4- 7*/ |
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306 } ColorPolyLin[16]; /* end of aliased methods in array -067f*/ |
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307 } RivaLine; |
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308 /* |
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309 * 2D/3D surfaces |
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310 */ |
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311 typedef volatile struct |
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312 { |
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313 U032 reserved00[4]; |
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314 U016 FifoFree; |
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315 U016 Nop; |
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316 U032 reserved01[0x0BE]; |
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317 U032 Offset; |
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318 } RivaSurface; |
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319 typedef volatile struct |
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320 { |
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321 U032 reserved00[4]; |
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322 U016 FifoFree; |
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323 U016 Nop; |
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324 U032 reserved01[0x0BD]; |
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325 U032 Pitch; |
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326 U032 RenderBufferOffset; |
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327 U032 ZBufferOffset; |
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328 } RivaSurface3D; |
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329 |
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330 /***************************************************************************\ |
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331 * * |
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332 * Virtualized RIVA H/W interface. * |
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333 * * |
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334 \***************************************************************************/ |
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335 |
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336 struct _riva_hw_inst; |
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337 struct _riva_hw_state; |
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338 /* |
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339 * Virtialized chip interface. Makes RIVA 128 and TNT look alike. |
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340 */ |
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341 typedef struct _riva_hw_inst |
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342 { |
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343 /* |
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344 * Chip specific settings. |
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345 */ |
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346 U032 Architecture; |
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347 U032 Version; |
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348 U032 CrystalFreqKHz; |
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349 U032 RamAmountKBytes; |
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350 U032 MaxVClockFreqKHz; |
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351 U032 RamBandwidthKBytesPerSec; |
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352 U032 EnableIRQ; |
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353 U032 IO; |
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354 U032 VBlankBit; |
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355 U032 FifoFreeCount; |
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356 U032 FifoEmptyCount; |
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357 /* |
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358 * Non-FIFO registers. |
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359 */ |
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360 volatile U032 *PCRTC; |
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361 volatile U032 *PRAMDAC; |
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362 volatile U032 *PFB; |
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363 volatile U032 *PFIFO; |
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364 volatile U032 *PGRAPH; |
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365 volatile U032 *PEXTDEV; |
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366 volatile U032 *PTIMER; |
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367 volatile U032 *PMC; |
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368 volatile U032 *PRAMIN; |
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369 volatile U032 *FIFO; |
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370 volatile U032 *CURSOR; |
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371 volatile U032 *CURSORPOS; |
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372 volatile U032 *VBLANKENABLE; |
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373 volatile U032 *VBLANK; |
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374 volatile U008 *PCIO; |
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375 volatile U008 *PVIO; |
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376 volatile U008 *PDIO; |
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377 /* |
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378 * Common chip functions. |
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379 */ |
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380 int (*Busy)(struct _riva_hw_inst *); |
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381 void (*CalcStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *,int,int,int,int,int,int,int,int,int,int,int,int,int); |
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382 void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *); |
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383 void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *); |
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384 void (*SetStartAddress)(struct _riva_hw_inst *,U032); |
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385 void (*SetSurfaces2D)(struct _riva_hw_inst *,U032,U032); |
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386 void (*SetSurfaces3D)(struct _riva_hw_inst *,U032,U032); |
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387 int (*ShowHideCursor)(struct _riva_hw_inst *,int); |
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388 void (*LockUnlock)(struct _riva_hw_inst *, int); |
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389 /* |
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390 * Current extended mode settings. |
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391 */ |
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392 struct _riva_hw_state *CurrentState; |
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393 /* |
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394 * FIFO registers. |
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395 */ |
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396 RivaRop *Rop; |
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397 RivaPattern *Patt; |
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398 RivaClip *Clip; |
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399 RivaPixmap *Pixmap; |
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400 RivaScreenBlt *Blt; |
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401 RivaBitmap *Bitmap; |
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402 RivaLine *Line; |
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403 RivaTexturedTriangle03 *Tri03; |
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404 RivaTexturedTriangle05 *Tri05; |
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405 } RIVA_HW_INST; |
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406 /* |
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407 * Extended mode state information. |
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408 */ |
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409 typedef struct _riva_hw_state |
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410 { |
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411 U032 bpp; |
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412 U032 width; |
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413 U032 height; |
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414 U032 repaint0; |
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415 U032 repaint1; |
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416 U032 screen; |
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417 U032 pixel; |
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418 U032 horiz; |
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419 U032 arbitration0; |
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420 U032 arbitration1; |
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421 U032 vpll; |
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422 U032 pllsel; |
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423 U032 general; |
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424 U032 config; |
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425 U032 cursor0; |
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426 U032 cursor1; |
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427 U032 cursor2; |
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428 U032 offset0; |
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429 U032 offset1; |
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430 U032 offset2; |
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431 U032 offset3; |
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432 U032 pitch0; |
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433 U032 pitch1; |
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434 U032 pitch2; |
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435 U032 pitch3; |
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436 } RIVA_HW_STATE; |
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437 |
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438 /* |
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439 * FIFO Free Count. Should attempt to yield processor if RIVA is busy. |
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440 */ |
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441 |
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442 #define RIVA_FIFO_FREE(hwptr,cnt) \ |
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443 { \ |
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444 while (FifoFreeCount < (cnt)) \ |
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445 FifoFreeCount = hwptr->FifoFree >> 2; \ |
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446 FifoFreeCount -= (cnt); \ |
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447 } |
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448 #endif /* __RIVA_HW_H__ */ |
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449 |