Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_BView.h @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 #ifndef _SDL_BView_h |
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24 #define _SDL_BView_h |
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25 |
0 | 26 #ifdef SAVE_RCSID |
27 static char rcsid = | |
28 "@(#) $Id$"; | |
29 #endif | |
30 | |
31 /* This is the event handling and graphics update portion of SDL_BWin */ | |
32 | |
33 extern "C" { | |
34 #include "SDL_events_c.h" | |
35 }; | |
36 | |
37 class SDL_BView : public BView | |
38 { | |
39 public: | |
40 SDL_BView(BRect frame) : | |
41 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, | |
42 (B_WILL_DRAW|B_FRAME_EVENTS)) { | |
43 image = NULL; | |
44 xoff = yoff = 0; | |
45 SetViewColor(0,0,0,0); | |
46 SetHighColor(0,0,0,0); | |
47 } | |
48 virtual ~SDL_BView() { | |
49 SetBitmap(NULL); | |
50 } | |
51 /* Set drawing offsets for fullscreen mode */ | |
52 virtual void SetXYOffset(int x, int y) { | |
53 xoff = x; | |
54 yoff = y; | |
55 } | |
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56 virtual void GetXYOffset(int &x, int &y) { |
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57 x = xoff; |
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58 y = yoff; |
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59 } |
0 | 60 /* The view changed size. If it means we're in fullscreen, we |
61 * draw a nice black box in the entire view to get black borders. | |
62 */ | |
63 virtual void FrameResized(float width, float height) { | |
64 BRect bounds; | |
65 bounds.top = bounds.left = 0; | |
66 bounds.right = width; | |
67 bounds.bottom = height; | |
68 /* Fill the entire view with black */ | |
69 FillRect(bounds, B_SOLID_HIGH); | |
70 /* And if there's an image, redraw it. */ | |
71 if( image ) { | |
72 bounds = image->Bounds(); | |
73 Draw(bounds); | |
74 } | |
75 } | |
76 | |
77 /* Drawing portion of this complete breakfast. :) */ | |
78 virtual void SetBitmap(BBitmap *bitmap) { | |
79 if ( image ) { | |
80 delete image; | |
81 } | |
82 image = bitmap; | |
83 } | |
84 virtual void Draw(BRect updateRect) { | |
85 if ( image ) { | |
86 if(xoff || yoff) { | |
87 BRect dest; | |
88 dest.top = updateRect.top + yoff; | |
89 dest.left = updateRect.left + xoff; | |
90 dest.bottom = updateRect.bottom + yoff; | |
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91 dest.right = updateRect.right + xoff; |
0 | 92 DrawBitmap(image, updateRect, dest); |
93 } else { | |
94 DrawBitmap(image, updateRect, updateRect); | |
95 } | |
96 } | |
97 } | |
98 virtual void DrawAsync(BRect updateRect) { | |
99 if(xoff || yoff) { | |
100 BRect dest; | |
101 dest.top = updateRect.top + yoff; | |
102 dest.left = updateRect.left + xoff; | |
103 dest.bottom = updateRect.bottom + yoff; | |
104 dest.right = updateRect.right + xoff;; | |
105 DrawBitmapAsync(image, updateRect, dest); | |
106 } else { | |
107 DrawBitmapAsync(image, updateRect, updateRect); | |
108 } | |
109 } | |
110 | |
111 private: | |
112 BBitmap *image; | |
113 int xoff, yoff; | |
114 }; | |
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115 |
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116 #endif /* _SDL_BView_h */ |