annotate docs/html/sdlgetcliprect.html @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
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4 >SDL_GetClipRect</TITLE
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40 >SDL Library Documentation</TH
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72 ><A
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73 NAME="SDLGETCLIPRECT"
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74 ></A
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75 >SDL_GetClipRect</H1
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81 ><H2
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82 >Name</H2
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83 >SDL_GetClipRect&nbsp;--&nbsp;Gets the clipping rectangle for a surface.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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89 ><H2
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90 >Synopsis</H2
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >void <B
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106 CLASS="FSFUNC"
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107 >SDL_GetClipRect</B
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108 ></CODE
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109 >(SDL_Surface *surface, SDL_Rect *rect);</CODE
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110 ></P
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111 ><P
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Gets the clipping rectangle for a surface. When this surface is the
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124 destination of a blit, only the area within the clip rectangle is
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126 ><P
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127 >The rectangle pointed to by <TT
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129 ><I
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130 >rect</I
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131 ></TT
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132 > will be
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133 filled with the clipping rectangle of the surface.</P
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134 ></DIV
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140 ><H2
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141 >See Also</H2
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142 ><P
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143 ><A
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144 HREF="sdlsetcliprect.html"
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145 ><TT
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146 CLASS="FUNCTION"
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147 >SDL_SetClipRect</TT
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148 ></A
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149 >,
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150 <A
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151 HREF="sdlblitsurface.html"
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152 ><TT
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153 CLASS="FUNCTION"
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154 >SDL_BlitSurface</TT
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155 ></A
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156 >,
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157 <A
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158 HREF="sdlsurface.html"
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159 ><SPAN
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160 CLASS="STRUCTNAME"
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161 >SDL_Surface</SPAN
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162 ></A
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163 ></P
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164 ></DIV
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165 ><DIV
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166 CLASS="NAVFOOTER"
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167 ><HR
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169 WIDTH="100%"><TABLE
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171 WIDTH="100%"
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172 BORDER="0"
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173 CELLPADDING="0"
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174 CELLSPACING="0"
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175 ><TR
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176 ><TD
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177 WIDTH="33%"
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178 ALIGN="left"
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179 VALIGN="top"
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180 ><A
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181 HREF="sdlsetcliprect.html"
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182 ACCESSKEY="P"
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183 >Prev</A
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184 ></TD
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185 ><TD
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186 WIDTH="34%"
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187 ALIGN="center"
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188 VALIGN="top"
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189 ><A
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190 HREF="index.html"
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191 ACCESSKEY="H"
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192 >Home</A
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193 ></TD
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194 ><TD
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195 WIDTH="33%"
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196 ALIGN="right"
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197 VALIGN="top"
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198 ><A
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199 HREF="sdlconvertsurface.html"
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200 ACCESSKEY="N"
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201 >Next</A
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202 ></TD
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203 ></TR
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204 ><TR
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205 ><TD
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206 WIDTH="33%"
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207 ALIGN="left"
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208 VALIGN="top"
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209 >SDL_SetClipRect</TD
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210 ><TD
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211 WIDTH="34%"
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212 ALIGN="center"
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213 VALIGN="top"
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214 ><A
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215 HREF="video.html"
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216 ACCESSKEY="U"
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217 >Up</A
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218 ></TD
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219 ><TD
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220 WIDTH="33%"
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221 ALIGN="right"
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222 VALIGN="top"
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223 >SDL_ConvertSurface</TD
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224 ></TR
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225 ></TABLE
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226 ></DIV
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227 ></BODY
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228 ></HTML
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229 >