annotate docs/html/sdlcreateyuvoverlay.html @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
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4 >SDL_CreateYUVOverlay</TITLE
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40 >SDL Library Documentation</TH
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61 ><A
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62 HREF="sdllockyuvoverlay.html"
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64 >Next</A
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71 ><H1
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72 ><A
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73 NAME="SDLCREATEYUVOVERLAY"
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74 ></A
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75 >SDL_CreateYUVOverlay</H1
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77 CLASS="REFNAMEDIV"
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81 ><H2
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82 >Name</H2
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83 >SDL_CreateYUVOverlay&nbsp;--&nbsp;Create a YUV video overlay</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >SDL_Overlay *<B
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106 CLASS="FSFUNC"
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107 >SDL_CreateYUVOverlay</B
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108 ></CODE
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109 >(int width, int height, Uint32 format, SDL_Surface *display);</CODE
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110 ></P
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111 ><P
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117 ><A
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 ><TT
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124 CLASS="FUNCTION"
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125 >SDL_CreateYUVOverlay</TT
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126 > creates a YUV overlay of the specified <TT
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127 CLASS="PARAMETER"
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128 ><I
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129 >width</I
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130 ></TT
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131 >, <TT
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132 CLASS="PARAMETER"
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133 ><I
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134 >height</I
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135 ></TT
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136 > and <TT
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138 ><I
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139 >format</I
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140 ></TT
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141 > (see <A
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142 HREF="sdloverlay.html"
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143 ><SPAN
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144 CLASS="STRUCTNAME"
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145 >SDL_Overlay</SPAN
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146 ></A
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147 > for a list of available formats), for the provided <TT
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148 CLASS="PARAMETER"
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149 ><I
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150 >display</I
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151 ></TT
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152 >. A <A
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153 HREF="sdloverlay.html"
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154 ><SPAN
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155 CLASS="STRUCTNAME"
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156 >SDL_Overlay</SPAN
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157 ></A
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158 > structure is returned.</P
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159 ><P
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160 >The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.</P
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161 ></DIV
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162 ><DIV
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163 CLASS="REFSECT1"
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164 ><A
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165 NAME="AEN2831"
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166 ></A
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167 ><H2
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168 >See Also</H2
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169 ><P
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170 ><A
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171 HREF="sdloverlay.html"
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172 ><SPAN
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173 CLASS="STRUCTNAME"
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174 >SDL_Overlay</SPAN
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175 ></A
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176 >,
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177 <A
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178 HREF="sdldisplayyuvoverlay.html"
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179 ><TT
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180 CLASS="FUNCTION"
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181 >SDL_DisplayYUVOverlay</TT
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182 ></A
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183 >,
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184 <A
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185 HREF="sdlfreeyuvoverlay.html"
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186 ><TT
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187 CLASS="FUNCTION"
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188 >SDL_FreeYUVOverlay</TT
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189 ></A
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190 ></P
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191 ></DIV
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192 ><DIV
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193 CLASS="NAVFOOTER"
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194 ><HR
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195 ALIGN="LEFT"
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196 WIDTH="100%"><TABLE
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197 SUMMARY="Footer navigation table"
0
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198 WIDTH="100%"
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199 BORDER="0"
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200 CELLPADDING="0"
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201 CELLSPACING="0"
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202 ><TR
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203 ><TD
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204 WIDTH="33%"
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205 ALIGN="left"
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206 VALIGN="top"
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207 ><A
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208 HREF="sdlglswapbuffers.html"
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209 ACCESSKEY="P"
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210 >Prev</A
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211 ></TD
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212 ><TD
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213 WIDTH="34%"
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214 ALIGN="center"
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215 VALIGN="top"
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216 ><A
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217 HREF="index.html"
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218 ACCESSKEY="H"
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219 >Home</A
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220 ></TD
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221 ><TD
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222 WIDTH="33%"
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223 ALIGN="right"
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224 VALIGN="top"
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225 ><A
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226 HREF="sdllockyuvoverlay.html"
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227 ACCESSKEY="N"
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228 >Next</A
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229 ></TD
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230 ></TR
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231 ><TR
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232 ><TD
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233 WIDTH="33%"
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234 ALIGN="left"
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235 VALIGN="top"
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236 >SDL_GL_SwapBuffers</TD
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237 ><TD
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238 WIDTH="34%"
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239 ALIGN="center"
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240 VALIGN="top"
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241 ><A
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242 HREF="video.html"
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243 ACCESSKEY="U"
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244 >Up</A
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245 ></TD
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246 ><TD
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247 WIDTH="33%"
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248 ALIGN="right"
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249 VALIGN="top"
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250 >SDL_LockYUVOverlay</TD
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251 ></TR
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252 ></TABLE
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253 ></DIV
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254 ></BODY
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255 ></HTML
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256 >