Mercurial > sdl-ios-xcode
annotate Xcode/SDL/pkg-support/devel-resources/ReadMe.txt @ 3414:1e45c3012a4f
Adam Strzelecki to SDL
I think something is wrong (look at the fix patch below):
(1) NSRect rect shouldn't be initialized with contentRectForFrameRect: at the top of the function, contentRectForFrameRect is called in non-fullscreen case anyway (1st @@)
(2) I think you've left two lines that should be removed completely (2nd @@)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Oct 2009 04:08:32 +0000 |
parents | d63e9f5944ae |
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2207
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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1 The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. |
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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2 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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3 The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ |
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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4 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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5 This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html |