Mercurial > sdl-ios-xcode
annotate include/SDL_stdlib.h @ 1331:1cbaeee565b1
A few fixes to get this building on Linux again
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:46:14 +0000 |
parents | 450721ad5436 |
children | 3692456e7b0f |
rev | line source |
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450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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1 /* |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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2 SDL - Simple DirectMedia Layer |
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It's now possible to build SDL without any C runtime at all on Windows,
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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It's now possible to build SDL without any C runtime at all on Windows,
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19 Sam Lantinga |
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It's now possible to build SDL without any C runtime at all on Windows,
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20 slouken@libsdl.org |
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21 */ |
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22 |
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It's now possible to build SDL without any C runtime at all on Windows,
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23 #ifndef _SDL_stdlib_h |
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24 #define _SDL_stdlib_h |
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25 |
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26 #include "SDL_config.h" |
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27 |
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28 /* AIX requires this to be the first thing in the file. */ |
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29 #ifndef __GNUC__ |
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30 # if HAVE_ALLOCA_H |
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31 # include <alloca.h> |
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32 # else |
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33 # ifdef _AIX |
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34 #pragma alloca |
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35 # else |
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36 # ifndef alloca /* predefined by HP cc +Olibcalls */ |
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37 char *alloca (); |
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38 # endif |
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39 # endif |
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It's now possible to build SDL without any C runtime at all on Windows,
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40 # endif |
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It's now possible to build SDL without any C runtime at all on Windows,
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41 #endif |
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It's now possible to build SDL without any C runtime at all on Windows,
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42 |
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43 #ifdef HAVE_STDLIB_H |
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44 #include <stdlib.h> |
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45 #endif |
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It's now possible to build SDL without any C runtime at all on Windows,
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46 |
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47 #ifdef HAVE_MALLOC_H |
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48 #include <malloc.h> |
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49 #endif |
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50 |
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51 #include "SDL_types.h" |
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52 #include "SDL_stdarg.h" |
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53 #include "SDL_getenv.h" |
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54 |
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55 |
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56 #include "begin_code.h" |
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57 /* Set up for C function definitions, even when using C++ */ |
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58 #ifdef __cplusplus |
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59 extern "C" { |
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60 #endif |
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61 |
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62 #ifdef HAVE_MALLOC |
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63 #define SDL_malloc malloc |
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64 #else |
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65 #define malloc SDL_malloc |
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66 extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); |
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67 #endif |
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68 |
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69 #ifdef HAVE_REALLOC |
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70 #define SDL_realloc realloc |
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71 #else |
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72 #define realloc SDL_realloc |
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73 extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); |
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74 #endif |
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75 |
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76 #ifdef HAVE_FREE |
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77 #define SDL_free free |
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78 #else |
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79 #define free SDL_free |
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80 extern DECLSPEC void SDLCALL SDL_free(void *mem); |
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81 #endif |
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82 |
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83 #ifdef HAVE_ALLOCA |
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84 #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*count) |
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85 #define SDL_stack_free(data) |
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86 #else |
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87 #define SDL_stack_alloc(type, count) SDL_malloc(sizeof(type)*count) |
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88 #define SDL_stack_free(data) SDL_free(data) |
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89 #endif |
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90 |
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91 #ifdef HAVE_QSORT |
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92 #define SDL_qsort qsort |
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93 #else |
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94 #define qsort SDL_qsort |
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95 extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, |
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96 int (*compare)(const void *, const void *)); |
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97 #endif |
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98 |
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99 /* Ends C function definitions when using C++ */ |
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100 #ifdef __cplusplus |
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101 } |
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102 #endif |
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103 #include "close_code.h" |
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104 |
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105 #endif /* _SDL_stdlib_h */ |