Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.h @ 1105:1c9988e47824
Disable Centscreen screensaver
author | Patrice Mandin <patmandin@gmail.com> |
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date | Fri, 29 Jul 2005 10:59:02 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
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changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_lowaudio_h | |
29 #define _SDL_lowaudio_h | |
30 | |
31 #include "directx.h" | |
32 | |
33 #include "SDL_sysaudio.h" | |
34 | |
35 /* Hidden "this" pointer for the video functions */ | |
36 #define _THIS SDL_AudioDevice *this | |
37 | |
38 /* The DirectSound objects */ | |
39 struct SDL_PrivateAudioData { | |
40 LPDIRECTSOUND sound; | |
41 LPDIRECTSOUNDBUFFER mixbuf; | |
42 int NUM_BUFFERS; | |
43 int mixlen, silence; | |
44 DWORD playing; | |
45 Uint8 *locked_buf; | |
46 HANDLE audio_event; | |
47 }; | |
48 | |
49 /* Old variable names */ | |
50 #define sound (this->hidden->sound) | |
51 #define mixbuf (this->hidden->mixbuf) | |
52 #define NUM_BUFFERS (this->hidden->NUM_BUFFERS) | |
53 #define mixlen (this->hidden->mixlen) | |
54 #define silence (this->hidden->silence) | |
55 #define playing (this->hidden->playing) | |
56 #define locked_buf (this->hidden->locked_buf) | |
57 #define audio_event (this->hidden->audio_event) | |
58 | |
59 #endif /* _SDL_lowaudio_h */ |