Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.c @ 261:1c5f68da5fc2
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author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Jan 2002 20:48:51 +0000 |
parents | e8157fcb3114 |
children | f6ffac90895c |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
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Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Allow access to a raw mixing buffer */ | |
29 | |
30 #include <stdio.h> | |
31 | |
32 #include "SDL_types.h" | |
33 #include "SDL_error.h" | |
34 #include "SDL_timer.h" | |
35 #include "SDL_audio.h" | |
36 #include "SDL_audio_c.h" | |
37 #include "SDL_dx5audio.h" | |
38 | |
39 /* Define this if you want to use DirectX 6 DirectSoundNotify interface */ | |
40 //#define USE_POSITION_NOTIFY | |
41 | |
42 /* DirectX function pointers for audio */ | |
43 HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN); | |
44 | |
45 /* Audio driver functions */ | |
46 static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
47 static void DX5_ThreadInit(_THIS); | |
48 static void DX5_WaitAudio_BusyWait(_THIS); | |
49 #ifdef USE_POSITION_NOTIFY | |
50 static void DX6_WaitAudio_EventWait(_THIS); | |
51 #endif | |
52 static void DX5_PlayAudio(_THIS); | |
53 static Uint8 *DX5_GetAudioBuf(_THIS); | |
54 static void DX5_WaitDone(_THIS); | |
55 static void DX5_CloseAudio(_THIS); | |
56 | |
57 /* Audio driver bootstrap functions */ | |
58 | |
59 static int Audio_Available(void) | |
60 { | |
61 HINSTANCE DSoundDLL; | |
62 int dsound_ok; | |
63 | |
64 /* Version check DSOUND.DLL (Is DirectX okay?) */ | |
65 dsound_ok = 0; | |
66 DSoundDLL = LoadLibrary("DSOUND.DLL"); | |
67 if ( DSoundDLL != NULL ) { | |
68 /* We just use basic DirectSound, we're okay */ | |
69 /* Yay! */ | |
70 /* Unfortunately, the sound drivers on NT have | |
71 higher latencies than the audio buffers used | |
72 by many SDL applications, so there are gaps | |
73 in the audio - it sounds terrible. Punt for now. | |
74 */ | |
75 OSVERSIONINFO ver; | |
76 ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO); | |
77 GetVersionEx(&ver); | |
78 switch (ver.dwPlatformId) { | |
79 case VER_PLATFORM_WIN32_NT: | |
80 if ( ver.dwMajorVersion > 4 ) { | |
81 /* Win2K */ | |
82 dsound_ok = 1; | |
83 } else { | |
84 /* WinNT */ | |
85 dsound_ok = 0; | |
86 } | |
87 break; | |
88 default: | |
89 /* Win95 or Win98 */ | |
90 dsound_ok = 1; | |
91 break; | |
92 } | |
93 /* Now check for DirectX 5 or better - otherwise | |
94 * we will fail later in DX5_OpenAudio without a chance | |
95 * to fall back to the DIB driver. */ | |
96 if (dsound_ok) { | |
97 /* DirectSoundCaptureCreate was added in DX5 */ | |
98 if (!GetProcAddress(DSoundDLL, "DirectSoundCaptureCreate")) | |
99 dsound_ok = 0; | |
100 | |
101 } | |
102 /* Clean up.. */ | |
103 FreeLibrary(DSoundDLL); | |
104 } | |
105 return(dsound_ok); | |
106 } | |
107 | |
108 /* Functions for loading the DirectX functions dynamically */ | |
109 static HINSTANCE DSoundDLL = NULL; | |
110 | |
111 static void DX5_Unload(void) | |
112 { | |
113 if ( DSoundDLL != NULL ) { | |
114 FreeLibrary(DSoundDLL); | |
115 DSoundCreate = NULL; | |
116 DSoundDLL = NULL; | |
117 } | |
118 } | |
119 static int DX5_Load(void) | |
120 { | |
121 int status; | |
122 | |
123 DX5_Unload(); | |
124 DSoundDLL = LoadLibrary("DSOUND.DLL"); | |
125 if ( DSoundDLL != NULL ) { | |
126 DSoundCreate = (void *)GetProcAddress(DSoundDLL, | |
127 "DirectSoundCreate"); | |
128 } | |
129 if ( DSoundDLL && DSoundCreate ) { | |
130 status = 0; | |
131 } else { | |
132 DX5_Unload(); | |
133 status = -1; | |
134 } | |
135 return status; | |
136 } | |
137 | |
138 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
139 { | |
140 DX5_Unload(); | |
141 free(device->hidden); | |
142 free(device); | |
143 } | |
144 | |
145 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
146 { | |
147 SDL_AudioDevice *this; | |
148 | |
149 /* Load DirectX */ | |
150 if ( DX5_Load() < 0 ) { | |
151 return(NULL); | |
152 } | |
153 | |
154 /* Initialize all variables that we clean on shutdown */ | |
155 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
156 if ( this ) { | |
157 memset(this, 0, (sizeof *this)); | |
158 this->hidden = (struct SDL_PrivateAudioData *) | |
159 malloc((sizeof *this->hidden)); | |
160 } | |
161 if ( (this == NULL) || (this->hidden == NULL) ) { | |
162 SDL_OutOfMemory(); | |
163 if ( this ) { | |
164 free(this); | |
165 } | |
166 return(0); | |
167 } | |
168 memset(this->hidden, 0, (sizeof *this->hidden)); | |
169 | |
170 /* Set the function pointers */ | |
171 this->OpenAudio = DX5_OpenAudio; | |
172 this->ThreadInit = DX5_ThreadInit; | |
173 this->WaitAudio = DX5_WaitAudio_BusyWait; | |
174 this->PlayAudio = DX5_PlayAudio; | |
175 this->GetAudioBuf = DX5_GetAudioBuf; | |
176 this->WaitDone = DX5_WaitDone; | |
177 this->CloseAudio = DX5_CloseAudio; | |
178 | |
179 this->free = Audio_DeleteDevice; | |
180 | |
181 return this; | |
182 } | |
183 | |
184 AudioBootStrap DSOUND_bootstrap = { | |
185 "dsound", "Win95/98/2000 DirectSound", | |
186 Audio_Available, Audio_CreateDevice | |
187 }; | |
188 | |
189 static void SetDSerror(const char *function, int code) | |
190 { | |
191 static const char *error; | |
192 static char errbuf[BUFSIZ]; | |
193 | |
194 errbuf[0] = 0; | |
195 switch (code) { | |
196 case E_NOINTERFACE: | |
197 error = | |
198 "Unsupported interface\n-- Is DirectX 5.0 or later installed?"; | |
199 break; | |
200 case DSERR_ALLOCATED: | |
201 error = "Audio device in use"; | |
202 break; | |
203 case DSERR_BADFORMAT: | |
204 error = "Unsupported audio format"; | |
205 break; | |
206 case DSERR_BUFFERLOST: | |
207 error = "Mixing buffer was lost"; | |
208 break; | |
209 case DSERR_CONTROLUNAVAIL: | |
210 error = "Control requested is not available"; | |
211 break; | |
212 case DSERR_INVALIDCALL: | |
213 error = "Invalid call for the current state"; | |
214 break; | |
215 case DSERR_INVALIDPARAM: | |
216 error = "Invalid parameter"; | |
217 break; | |
218 case DSERR_NODRIVER: | |
219 error = "No audio device found"; | |
220 break; | |
221 case DSERR_OUTOFMEMORY: | |
222 error = "Out of memory"; | |
223 break; | |
224 case DSERR_PRIOLEVELNEEDED: | |
225 error = "Caller doesn't have priority"; | |
226 break; | |
227 case DSERR_UNSUPPORTED: | |
228 error = "Function not supported"; | |
229 break; | |
230 default: | |
231 sprintf(errbuf, "%s: Unknown DirectSound error: 0x%x", | |
232 function, code); | |
233 break; | |
234 } | |
235 if ( ! errbuf[0] ) { | |
236 sprintf(errbuf, "%s: %s", function, error); | |
237 } | |
238 SDL_SetError("%s", errbuf); | |
239 return; | |
240 } | |
241 | |
242 /* DirectSound needs to be associated with a window */ | |
243 static HWND mainwin = NULL; | |
244 /* */ | |
245 void DX5_SoundFocus(HWND hwnd) | |
246 { | |
247 mainwin = hwnd; | |
248 } | |
249 | |
250 static void DX5_ThreadInit(_THIS) | |
251 { | |
252 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); | |
253 } | |
254 | |
255 static void DX5_WaitAudio_BusyWait(_THIS) | |
256 { | |
257 DWORD status; | |
258 DWORD cursor, junk; | |
259 HRESULT result; | |
260 | |
261 /* Semi-busy wait, since we have no way of getting play notification | |
262 on a primary mixing buffer located in hardware (DirectX 5.0) | |
263 */ | |
264 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk); | |
265 if ( result != DS_OK ) { | |
266 if ( result == DSERR_BUFFERLOST ) { | |
267 IDirectSoundBuffer_Restore(mixbuf); | |
268 } | |
269 #ifdef DEBUG_SOUND | |
270 SetDSerror("DirectSound GetCurrentPosition", result); | |
271 #endif | |
272 return; | |
273 } | |
274 cursor /= mixlen; | |
275 | |
276 while ( cursor == playing ) { | |
277 /* FIXME: find out how much time is left and sleep that long */ | |
278 SDL_Delay(10); | |
279 | |
280 /* Try to restore a lost sound buffer */ | |
281 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
282 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
283 IDirectSoundBuffer_Restore(mixbuf); | |
284 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
285 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
286 break; | |
287 } | |
288 } | |
289 if ( ! (status&DSBSTATUS_PLAYING) ) { | |
290 result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); | |
291 if ( result == DS_OK ) { | |
292 continue; | |
293 } | |
294 #ifdef DEBUG_SOUND | |
295 SetDSerror("DirectSound Play", result); | |
296 #endif | |
297 return; | |
298 } | |
299 | |
300 /* Find out where we are playing */ | |
301 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, | |
302 &cursor, &junk); | |
303 if ( result != DS_OK ) { | |
304 SetDSerror("DirectSound GetCurrentPosition", result); | |
305 return; | |
306 } | |
307 cursor /= mixlen; | |
308 } | |
309 } | |
310 | |
311 #ifdef USE_POSITION_NOTIFY | |
312 static void DX6_WaitAudio_EventWait(_THIS) | |
313 { | |
314 DWORD status; | |
315 HRESULT result; | |
316 | |
317 /* Try to restore a lost sound buffer */ | |
318 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
319 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
320 IDirectSoundBuffer_Restore(mixbuf); | |
321 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
322 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
323 return; | |
324 } | |
325 } | |
326 if ( ! (status&DSBSTATUS_PLAYING) ) { | |
327 result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); | |
328 if ( result != DS_OK ) { | |
329 #ifdef DEBUG_SOUND | |
330 SetDSerror("DirectSound Play", result); | |
331 #endif | |
332 return; | |
333 } | |
334 } | |
335 WaitForSingleObject(audio_event, INFINITE); | |
336 } | |
337 #endif /* USE_POSITION_NOTIFY */ | |
338 | |
339 static void DX5_PlayAudio(_THIS) | |
340 { | |
341 /* Unlock the buffer, allowing it to play */ | |
342 if ( locked_buf ) { | |
343 IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0); | |
344 } | |
345 | |
346 } | |
347 | |
348 static Uint8 *DX5_GetAudioBuf(_THIS) | |
349 { | |
350 DWORD cursor, junk; | |
351 HRESULT result; | |
352 DWORD rawlen; | |
353 | |
354 /* Figure out which blocks to fill next */ | |
355 locked_buf = NULL; | |
356 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk); | |
357 if ( result == DSERR_BUFFERLOST ) { | |
358 IDirectSoundBuffer_Restore(mixbuf); | |
359 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, | |
360 &cursor, &junk); | |
361 } | |
362 if ( result != DS_OK ) { | |
363 SetDSerror("DirectSound GetCurrentPosition", result); | |
364 return(NULL); | |
365 } | |
366 cursor /= mixlen; | |
367 playing = cursor; | |
368 cursor = (cursor+1)%NUM_BUFFERS; | |
369 cursor *= mixlen; | |
370 | |
371 /* Lock the audio buffer */ | |
372 result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, | |
373 (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); | |
374 if ( result == DSERR_BUFFERLOST ) { | |
375 IDirectSoundBuffer_Restore(mixbuf); | |
376 result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, | |
377 (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); | |
378 } | |
379 if ( result != DS_OK ) { | |
380 SetDSerror("DirectSound Lock", result); | |
381 return(NULL); | |
382 } | |
383 return(locked_buf); | |
384 } | |
385 | |
386 static void DX5_WaitDone(_THIS) | |
387 { | |
388 Uint8 *stream; | |
389 | |
390 /* Wait for the playing chunk to finish */ | |
391 stream = this->GetAudioBuf(this); | |
392 if ( stream != NULL ) { | |
393 memset(stream, silence, mixlen); | |
394 this->PlayAudio(this); | |
395 } | |
396 this->WaitAudio(this); | |
397 | |
398 /* Stop the looping sound buffer */ | |
399 IDirectSoundBuffer_Stop(mixbuf); | |
400 } | |
401 | |
402 static void DX5_CloseAudio(_THIS) | |
403 { | |
404 if ( sound != NULL ) { | |
405 if ( mixbuf != NULL ) { | |
406 /* Clean up the audio buffer */ | |
407 IDirectSoundBuffer_Release(mixbuf); | |
408 mixbuf = NULL; | |
409 } | |
410 if ( audio_event != NULL ) { | |
411 CloseHandle(audio_event); | |
412 audio_event = NULL; | |
413 } | |
414 IDirectSound_Release(sound); | |
415 sound = NULL; | |
416 } | |
417 } | |
418 | |
419 /* This function tries to create a primary audio buffer, and returns the | |
420 number of audio chunks available in the created buffer. | |
421 */ | |
422 static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus, | |
423 LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) | |
424 { | |
425 HRESULT result; | |
426 DSBUFFERDESC format; | |
427 DSBCAPS caps; | |
428 int numchunks; | |
429 | |
430 /* Try to set primary mixing privileges */ | |
431 result = IDirectSound_SetCooperativeLevel(sndObj, focus, | |
432 DSSCL_WRITEPRIMARY); | |
433 if ( result != DS_OK ) { | |
434 #ifdef DEBUG_SOUND | |
435 SetDSerror("DirectSound SetCooperativeLevel", result); | |
436 #endif | |
437 return(-1); | |
438 } | |
439 | |
440 /* Try to create the primary buffer */ | |
441 memset(&format, 0, sizeof(format)); | |
442 format.dwSize = sizeof(format); | |
443 format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2); | |
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444 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
0 | 445 #ifdef USE_POSITION_NOTIFY |
446 format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; | |
447 #endif | |
448 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); | |
449 if ( result != DS_OK ) { | |
450 #ifdef DEBUG_SOUND | |
451 SetDSerror("DirectSound CreateSoundBuffer", result); | |
452 #endif | |
453 return(-1); | |
454 } | |
455 | |
456 /* Check the size of the fragment buffer */ | |
457 memset(&caps, 0, sizeof(caps)); | |
458 caps.dwSize = sizeof(caps); | |
459 result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps); | |
460 if ( result != DS_OK ) { | |
461 #ifdef DEBUG_SOUND | |
462 SetDSerror("DirectSound GetCaps", result); | |
463 #endif | |
464 IDirectSoundBuffer_Release(*sndbuf); | |
465 return(-1); | |
466 } | |
467 if ( (chunksize > caps.dwBufferBytes) || | |
468 ((caps.dwBufferBytes%chunksize) != 0) ) { | |
469 /* The primary buffer size is not a multiple of 'chunksize' | |
470 -- this hopefully doesn't happen when 'chunksize' is a | |
471 power of 2. | |
472 */ | |
473 IDirectSoundBuffer_Release(*sndbuf); | |
474 SDL_SetError( | |
475 "Primary buffer size is: %d, cannot break it into chunks of %d bytes\n", | |
476 caps.dwBufferBytes, chunksize); | |
477 return(-1); | |
478 } | |
479 numchunks = (caps.dwBufferBytes/chunksize); | |
480 | |
481 /* Set the primary audio format */ | |
482 result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); | |
483 if ( result != DS_OK ) { | |
484 #ifdef DEBUG_SOUND | |
485 SetDSerror("DirectSound SetFormat", result); | |
486 #endif | |
487 IDirectSoundBuffer_Release(*sndbuf); | |
488 return(-1); | |
489 } | |
490 return(numchunks); | |
491 } | |
492 | |
493 /* This function tries to create a secondary audio buffer, and returns the | |
494 number of audio chunks available in the created buffer. | |
495 */ | |
496 static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus, | |
497 LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) | |
498 { | |
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499 const int numchunks = 2; |
0 | 500 HRESULT result; |
501 DSBUFFERDESC format; | |
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502 LPVOID pvAudioPtr1, pvAudioPtr2; |
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503 DWORD dwAudioBytes1, dwAudioBytes2; |
0 | 504 |
505 /* Try to set primary mixing privileges */ | |
506 if ( focus ) { | |
507 result = IDirectSound_SetCooperativeLevel(sndObj, | |
508 focus, DSSCL_PRIORITY); | |
509 } else { | |
510 result = IDirectSound_SetCooperativeLevel(sndObj, | |
511 GetDesktopWindow(), DSSCL_NORMAL); | |
512 } | |
513 if ( result != DS_OK ) { | |
514 #ifdef DEBUG_SOUND | |
515 SetDSerror("DirectSound SetCooperativeLevel", result); | |
516 #endif | |
517 return(-1); | |
518 } | |
519 | |
520 /* Try to create the secondary buffer */ | |
521 memset(&format, 0, sizeof(format)); | |
522 format.dwSize = sizeof(format); | |
523 format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; | |
524 #ifdef USE_POSITION_NOTIFY | |
525 format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; | |
526 #endif | |
527 if ( ! focus ) { | |
528 format.dwFlags |= DSBCAPS_GLOBALFOCUS; | |
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529 } else { |
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530 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
0 | 531 } |
532 format.dwBufferBytes = numchunks*chunksize; | |
533 if ( (format.dwBufferBytes < DSBSIZE_MIN) || | |
534 (format.dwBufferBytes > DSBSIZE_MAX) ) { | |
535 SDL_SetError("Sound buffer size must be between %d and %d", | |
536 DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks); | |
537 return(-1); | |
538 } | |
539 format.dwReserved = 0; | |
540 format.lpwfxFormat = wavefmt; | |
541 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); | |
542 if ( result != DS_OK ) { | |
543 SetDSerror("DirectSound CreateSoundBuffer", result); | |
544 return(-1); | |
545 } | |
546 IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); | |
547 | |
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548 /* Silence the initial audio buffer */ |
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549 result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, |
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550 (LPVOID *)&pvAudioPtr1, &dwAudioBytes1, |
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551 (LPVOID *)&pvAudioPtr2, &dwAudioBytes2, |
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552 DSBLOCK_ENTIREBUFFER); |
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553 if ( result == DS_OK ) { |
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554 if ( wavefmt->wBitsPerSample == 8 ) { |
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555 memset(pvAudioPtr1, 0x80, dwAudioBytes1); |
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556 } else { |
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557 memset(pvAudioPtr1, 0x00, dwAudioBytes1); |
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558 } |
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559 IDirectSoundBuffer_Unlock(*sndbuf, |
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560 (LPVOID)pvAudioPtr1, dwAudioBytes1, |
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561 (LPVOID)pvAudioPtr2, dwAudioBytes2); |
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Fix noise when starting audio under DX5 (thanks Jesse!)
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
562 } |
7c47e511459d
Fix noise when starting audio under DX5 (thanks Jesse!)
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
563 |
0 | 564 /* We're ready to go */ |
565 return(numchunks); | |
566 } | |
567 | |
568 /* This function tries to set position notify events on the mixing buffer */ | |
569 #ifdef USE_POSITION_NOTIFY | |
570 static int CreateAudioEvent(_THIS) | |
571 { | |
572 LPDIRECTSOUNDNOTIFY notify; | |
573 DSBPOSITIONNOTIFY *notify_positions; | |
574 int i, retval; | |
575 HRESULT result; | |
576 | |
577 /* Default to fail on exit */ | |
578 retval = -1; | |
579 notify = NULL; | |
580 | |
581 /* Query for the interface */ | |
582 result = IDirectSoundBuffer_QueryInterface(mixbuf, | |
583 &IID_IDirectSoundNotify, (void *)¬ify); | |
584 if ( result != DS_OK ) { | |
585 goto done; | |
586 } | |
587 | |
588 /* Allocate the notify structures */ | |
589 notify_positions = (DSBPOSITIONNOTIFY *)malloc(NUM_BUFFERS* | |
590 sizeof(*notify_positions)); | |
591 if ( notify_positions == NULL ) { | |
592 goto done; | |
593 } | |
594 | |
595 /* Create the notify event */ | |
596 audio_event = CreateEvent(NULL, FALSE, FALSE, NULL); | |
597 if ( audio_event == NULL ) { | |
598 goto done; | |
599 } | |
600 | |
601 /* Set up the notify structures */ | |
602 for ( i=0; i<NUM_BUFFERS; ++i ) { | |
603 notify_positions[i].dwOffset = i*mixlen; | |
604 notify_positions[i].hEventNotify = audio_event; | |
605 } | |
606 result = IDirectSoundNotify_SetNotificationPositions(notify, | |
607 NUM_BUFFERS, notify_positions); | |
608 if ( result == DS_OK ) { | |
609 retval = 0; | |
610 } | |
611 done: | |
612 if ( notify != NULL ) { | |
613 IDirectSoundNotify_Release(notify); | |
614 } | |
615 return(retval); | |
616 } | |
617 #endif /* USE_POSITION_NOTIFY */ | |
618 | |
619 static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
620 { | |
621 HRESULT result; | |
622 WAVEFORMATEX waveformat; | |
623 | |
624 /* Set basic WAVE format parameters */ | |
625 memset(&waveformat, 0, sizeof(waveformat)); | |
626 waveformat.wFormatTag = WAVE_FORMAT_PCM; | |
627 | |
628 /* Determine the audio parameters from the AudioSpec */ | |
629 switch ( spec->format & 0xFF ) { | |
630 case 8: | |
631 /* Unsigned 8 bit audio data */ | |
632 spec->format = AUDIO_U8; | |
633 silence = 0x80; | |
634 waveformat.wBitsPerSample = 8; | |
635 break; | |
636 case 16: | |
637 /* Signed 16 bit audio data */ | |
638 spec->format = AUDIO_S16; | |
639 silence = 0x00; | |
640 waveformat.wBitsPerSample = 16; | |
641 break; | |
642 default: | |
643 SDL_SetError("Unsupported audio format"); | |
644 return(-1); | |
645 } | |
646 waveformat.nChannels = spec->channels; | |
647 waveformat.nSamplesPerSec = spec->freq; | |
648 waveformat.nBlockAlign = | |
649 waveformat.nChannels * (waveformat.wBitsPerSample/8); | |
650 waveformat.nAvgBytesPerSec = | |
651 waveformat.nSamplesPerSec * waveformat.nBlockAlign; | |
652 | |
653 /* Update the fragment size as size in bytes */ | |
654 SDL_CalculateAudioSpec(spec); | |
655 | |
656 /* Open the audio device */ | |
657 result = DSoundCreate(NULL, &sound, NULL); | |
658 if ( result != DS_OK ) { | |
659 SetDSerror("DirectSoundCreate", result); | |
660 return(-1); | |
661 } | |
662 | |
663 /* Create the audio buffer to which we write */ | |
664 NUM_BUFFERS = -1; | |
665 if ( mainwin ) { | |
666 NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf, | |
667 &waveformat, spec->size); | |
668 } | |
669 if ( NUM_BUFFERS < 0 ) { | |
670 NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf, | |
671 &waveformat, spec->size); | |
672 if ( NUM_BUFFERS < 0 ) { | |
673 return(-1); | |
674 } | |
675 #ifdef DEBUG_SOUND | |
676 fprintf(stderr, "Using secondary audio buffer\n"); | |
677 #endif | |
678 } | |
679 #ifdef DEBUG_SOUND | |
680 else | |
681 fprintf(stderr, "Using primary audio buffer\n"); | |
682 #endif | |
683 | |
684 /* The buffer will auto-start playing in DX5_WaitAudio() */ | |
685 playing = 0; | |
686 mixlen = spec->size; | |
687 | |
688 #ifdef USE_POSITION_NOTIFY | |
689 /* See if we can use DirectX 6 event notification */ | |
690 if ( CreateAudioEvent(this) == 0 ) { | |
691 this->WaitAudio = DX6_WaitAudio_EventWait; | |
692 } else { | |
693 this->WaitAudio = DX5_WaitAudio_BusyWait; | |
694 } | |
695 #endif | |
696 return(0); | |
697 } | |
698 |