Mercurial > sdl-ios-xcode
annotate test/threadwin.c @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | 40888832d785 |
children | faa9fc8e7f67 |
rev | line source |
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0 | 1 |
2 /* Test out the multi-threaded event handling functions */ | |
3 | |
4 #include <stdlib.h> | |
5 #include <stdio.h> | |
6 #include <string.h> | |
7 | |
8 #include "SDL.h" | |
9 #include "SDL_thread.h" | |
10 | |
11 /* Are we done yet? */ | |
12 static int done = 0; | |
13 | |
14 /* Is the cursor visible? */ | |
15 static int visible = 1; | |
16 | |
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17 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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18 static void |
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19 quit(int rc) |
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20 { |
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21 SDL_Quit(); |
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22 exit(rc); |
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23 } |
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24 |
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25 SDL_Surface * |
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26 LoadIconSurface(char *file, Uint8 ** maskp) |
0 | 27 { |
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28 SDL_Surface *icon; |
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29 Uint8 *pixels; |
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30 Uint8 *mask; |
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31 int mlen, i; |
0 | 32 |
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33 *maskp = NULL; |
0 | 34 |
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35 /* Load the icon surface */ |
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36 icon = SDL_LoadBMP(file); |
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37 if (icon == NULL) { |
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38 fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); |
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39 return (NULL); |
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40 } |
0 | 41 |
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42 /* Check width and height */ |
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43 if ((icon->w % 8) != 0) { |
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44 fprintf(stderr, "Icon width must be a multiple of 8!\n"); |
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45 SDL_FreeSurface(icon); |
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46 return (NULL); |
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47 } |
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48 if (icon->format->palette == NULL) { |
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49 fprintf(stderr, "Icon must have a palette!\n"); |
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50 SDL_FreeSurface(icon); |
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51 return (NULL); |
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52 } |
0 | 53 |
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54 /* Set the colorkey */ |
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55 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels)); |
0 | 56 |
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57 /* Create the mask */ |
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58 pixels = (Uint8 *) icon->pixels; |
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59 printf("Transparent pixel: (%d,%d,%d)\n", |
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60 icon->format->palette->colors[*pixels].r, |
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61 icon->format->palette->colors[*pixels].g, |
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62 icon->format->palette->colors[*pixels].b); |
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63 mlen = icon->w * icon->h; |
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64 mask = (Uint8 *) malloc(mlen / 8); |
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65 if (mask == NULL) { |
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66 fprintf(stderr, "Out of memory!\n"); |
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67 SDL_FreeSurface(icon); |
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68 return (NULL); |
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69 } |
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70 memset(mask, 0, mlen / 8); |
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71 for (i = 0; i < mlen;) { |
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72 if (pixels[i] != *pixels) |
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73 mask[i / 8] |= 0x01; |
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74 ++i; |
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75 if ((i % 8) != 0) |
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76 mask[i / 8] <<= 1; |
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77 } |
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78 *maskp = mask; |
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79 return (icon); |
0 | 80 } |
81 | |
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82 int SDLCALL |
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83 FilterEvents(void *userdata, SDL_Event * event) |
0 | 84 { |
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85 static int reallyquit = 0; |
0 | 86 |
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87 switch (event->type) { |
0 | 88 |
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89 case SDL_ACTIVEEVENT: |
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90 /* See what happened */ |
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91 printf("App %s ", event->active.gain ? "gained" : "lost"); |
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92 if (event->active.state & SDL_APPACTIVE) |
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93 printf("active "); |
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94 if (event->active.state & SDL_APPMOUSEFOCUS) |
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95 printf("mouse "); |
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96 if (event->active.state & SDL_APPINPUTFOCUS) |
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97 printf("input "); |
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98 printf("focus\n"); |
0 | 99 |
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100 /* See if we are iconified or restored */ |
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101 if (event->active.state & SDL_APPACTIVE) { |
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102 printf("App has been %s\n", |
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103 event->active.gain ? "restored" : "iconified"); |
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104 } |
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105 return (0); |
0 | 106 |
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107 /* This is important! Queue it if we want to quit. */ |
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108 case SDL_QUIT: |
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109 if (!reallyquit) { |
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110 reallyquit = 1; |
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111 printf("Quit requested\n"); |
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112 return (0); |
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113 } |
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114 printf("Quit demanded\n"); |
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115 return (1); |
0 | 116 |
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117 /* Mouse and keyboard events go to threads */ |
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118 case SDL_MOUSEMOTION: |
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119 case SDL_MOUSEBUTTONDOWN: |
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120 case SDL_MOUSEBUTTONUP: |
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121 case SDL_KEYDOWN: |
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122 case SDL_KEYUP: |
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123 return (1); |
0 | 124 |
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125 /* Drop all other events */ |
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126 default: |
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127 return (0); |
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128 } |
0 | 129 } |
130 | |
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131 int SDLCALL |
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132 HandleMouse(void *unused) |
0 | 133 { |
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134 SDL_Event events[10]; |
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135 int i, found; |
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136 Uint32 mask; |
0 | 137 |
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138 /* Handle mouse events here */ |
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139 mask = |
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140 (SDL_MOUSEMOTIONMASK | SDL_MOUSEBUTTONDOWNMASK | |
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141 SDL_MOUSEBUTTONUPMASK); |
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142 while (!done) { |
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143 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); |
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144 for (i = 0; i < found; ++i) { |
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145 switch (events[i].type) { |
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146 /* We want to toggle visibility on buttonpress */ |
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147 case SDL_MOUSEBUTTONDOWN: |
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148 case SDL_MOUSEBUTTONUP: |
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149 if (events[i].button.state == SDL_PRESSED) { |
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150 visible = !visible; |
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151 SDL_ShowCursor(visible); |
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152 } |
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153 printf("Mouse button %d has been %s\n", |
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154 events[i].button.button, |
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155 (events[i].button.state == SDL_PRESSED) ? |
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156 "pressed" : "released"); |
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157 break; |
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158 /* Show relative mouse motion */ |
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159 case SDL_MOUSEMOTION: |
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160 printf("Mouse relative motion: {%d,%d}\n", |
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161 events[i].motion.xrel, events[i].motion.yrel); |
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162 break; |
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163 } |
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164 } |
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165 /* Give up some CPU to allow events to arrive */ |
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166 SDL_Delay(20); |
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167 } |
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168 return (0); |
0 | 169 } |
170 | |
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171 int SDLCALL |
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172 HandleKeyboard(void *unused) |
0 | 173 { |
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174 SDL_Event events[10]; |
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175 int i, found; |
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176 Uint32 mask; |
0 | 177 |
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178 /* Handle mouse events here */ |
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179 mask = (SDL_KEYDOWNMASK | SDL_KEYUPMASK); |
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180 while (!done) { |
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181 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); |
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182 for (i = 0; i < found; ++i) { |
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183 switch (events[i].type) { |
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184 /* We want to toggle visibility on buttonpress */ |
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185 case SDL_KEYDOWN: |
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186 case SDL_KEYUP: |
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187 printf("Key '%c' (keysym==%d) has been %s\n", |
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188 events[i].key.keysym.unicode, |
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189 (int) events[i].key.keysym.sym, |
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190 (events[i].key.state == SDL_PRESSED) ? |
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191 "pressed" : "released"); |
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192 |
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193 /* Allow hitting <ESC> to quit the app */ |
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194 if (events[i].key.keysym.sym == SDLK_ESCAPE) { |
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195 done = 1; |
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196 } |
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197 |
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198 /* skip events now that aren't KEYUPs... */ |
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199 if (events[i].key.state == SDL_PRESSED) |
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200 break; |
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201 |
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202 if (events[i].key.keysym.sym == SDLK_f) { |
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203 int rc = 0; |
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204 printf("attempting to toggle fullscreen...\n"); |
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205 rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); |
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206 printf("SDL_WM_ToggleFullScreen returned %d.\n", rc); |
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207 } |
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208 |
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209 if (events[i].key.keysym.sym == SDLK_g) { |
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210 SDL_GrabMode m; |
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211 m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == |
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212 SDL_GRAB_ON ? SDL_GRAB_OFF : SDL_GRAB_ON; |
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213 printf |
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214 ("attempting to toggle input grab to %s...\n", |
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215 m == SDL_GRAB_ON ? "ON" : "OFF"); |
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216 SDL_WM_GrabInput(m); |
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217 printf("attempt finished.\n"); |
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218 } |
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219 |
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220 break; |
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221 } |
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222 } |
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223 /* Give up some CPU to allow events to arrive */ |
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224 SDL_Delay(20); |
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225 } |
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226 return (0); |
0 | 227 } |
228 | |
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229 int |
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230 main(int argc, char *argv[]) |
0 | 231 { |
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232 SDL_Surface *screen; |
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233 SDL_Surface *icon; |
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234 Uint8 *icon_mask; |
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235 int i, parsed; |
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236 Uint8 *buffer; |
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237 SDL_Color palette[256]; |
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238 Uint32 init_flags; |
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239 Uint8 video_bpp; |
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240 Uint32 video_flags; |
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241 SDL_Thread *mouse_thread; |
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242 SDL_Thread *keybd_thread; |
0 | 243 |
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244 /* Set the options, based on command line arguments */ |
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245 init_flags = SDL_INIT_VIDEO; |
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246 video_bpp = 8; |
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247 video_flags = SDL_SWSURFACE; |
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248 parsed = 1; |
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249 while (parsed) { |
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250 /* If the threaded option is enabled, and the SDL library hasn't |
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251 been compiled with threaded events enabled, then the mouse and |
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252 keyboard won't respond. |
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253 */ |
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254 if ((argc >= 2) && (strcmp(argv[1], "-threaded") == 0)) { |
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255 init_flags |= SDL_INIT_EVENTTHREAD; |
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256 argc -= 1; |
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257 argv += 1; |
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258 printf("Running with threaded events\n"); |
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259 } else if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) { |
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260 video_flags |= SDL_FULLSCREEN; |
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261 argc -= 1; |
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262 argv += 1; |
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263 } else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) { |
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264 video_bpp = atoi(argv[2]); |
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265 argc -= 2; |
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266 argv += 2; |
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267 } else { |
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268 parsed = 0; |
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269 } |
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270 } |
0 | 271 |
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272 /* Initialize SDL with the requested flags */ |
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273 if (SDL_Init(init_flags) < 0) { |
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274 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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275 return (1); |
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276 } |
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277 |
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278 /* Set the icon -- this must be done before the first mode set */ |
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279 icon = LoadIconSurface("icon.bmp", &icon_mask); |
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280 if (icon != NULL) { |
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281 SDL_WM_SetIcon(icon, icon_mask); |
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282 } |
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283 if (icon_mask != NULL) |
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284 free(icon_mask); |
0 | 285 |
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286 /* Initialize the display */ |
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287 screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags); |
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288 if (screen == NULL) { |
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289 fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", |
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290 video_bpp, SDL_GetError()); |
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291 quit(1); |
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292 } |
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293 printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? |
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294 "fullscreen" : "windowed"); |
0 | 295 |
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296 /* Enable printable characters */ |
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297 SDL_EnableUNICODE(1); |
0 | 298 |
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299 /* Set an event filter that discards everything but QUIT */ |
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300 SDL_SetEventFilter(FilterEvents, NULL); |
0 | 301 |
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302 /* Create the event handling threads */ |
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303 mouse_thread = SDL_CreateThread(HandleMouse, NULL); |
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304 keybd_thread = SDL_CreateThread(HandleKeyboard, NULL); |
0 | 305 |
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306 /* Set the surface pixels and refresh! */ |
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307 for (i = 0; i < 256; ++i) { |
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308 palette[i].r = 255 - i; |
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309 palette[i].g = 255 - i; |
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310 palette[i].b = 255 - i; |
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311 } |
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312 SDL_SetColors(screen, palette, 0, 256); |
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313 if (SDL_LockSurface(screen) < 0) { |
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314 fprintf(stderr, "Couldn't lock display surface: %s\n", |
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315 SDL_GetError()); |
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316 quit(2); |
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317 } |
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318 buffer = (Uint8 *) screen->pixels; |
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319 for (i = 0; i < screen->h; ++i) { |
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320 memset(buffer, (i * 255) / screen->h, |
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321 screen->w * screen->format->BytesPerPixel); |
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322 buffer += screen->pitch; |
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323 } |
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324 SDL_UnlockSurface(screen); |
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325 SDL_UpdateRect(screen, 0, 0, 0, 0); |
0 | 326 |
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327 /* Loop, waiting for QUIT */ |
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328 while (!done) { |
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329 if (!(init_flags & SDL_INIT_EVENTTHREAD)) { |
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330 SDL_PumpEvents(); /* Needed when event thread is off */ |
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331 } |
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332 if (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK)) { |
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333 done = 1; |
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334 } |
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335 /* Give up some CPU so the events can accumulate */ |
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336 SDL_Delay(20); |
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337 } |
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338 SDL_WaitThread(mouse_thread, NULL); |
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339 SDL_WaitThread(keybd_thread, NULL); |
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340 SDL_Quit(); |
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341 return (0); |
0 | 342 } |