Mercurial > sdl-ios-xcode
annotate test/testgl.c @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | f8816ffa210b |
children | 27ab20a36eba |
rev | line source |
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0 | 1 #include <stdlib.h> |
2 #include <stdio.h> | |
3 #include <string.h> | |
4 #include <math.h> | |
5 | |
6 #include "SDL.h" | |
7 | |
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8 #ifdef __MACOS__ |
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9 #define HAVE_OPENGL |
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10 #endif |
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11 |
0 | 12 #ifdef HAVE_OPENGL |
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13 |
214
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14 #include "SDL_opengl.h" |
0 | 15 |
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16 /* Undefine this if you want a flat cube instead of a rainbow cube */ |
0 | 17 #define SHADED_CUBE |
18 | |
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19 /* Define this to be the name of the logo image to use with -logo */ |
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20 #define LOGO_FILE "icon.bmp" |
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21 |
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22 static SDL_Surface *global_image = NULL; |
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23 static GLuint global_texture = 0; |
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24 static GLuint cursor_texture = 0; |
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25 |
234
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26 /**********************************************************************/ |
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27 |
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28 void |
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29 HotKey_ToggleFullScreen(void) |
0 | 30 { |
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31 SDL_Surface *screen; |
0 | 32 |
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33 screen = SDL_GetVideoSurface(); |
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34 if (SDL_WM_ToggleFullScreen(screen)) { |
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35 printf("Toggled fullscreen mode - now %s\n", |
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36 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
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37 } else { |
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38 printf("Unable to toggle fullscreen mode\n"); |
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39 } |
0 | 40 } |
41 | |
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42 void |
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43 HotKey_ToggleGrab(void) |
0 | 44 { |
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45 SDL_GrabMode mode; |
0 | 46 |
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47 printf("Ctrl-G: toggling input grab!\n"); |
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48 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); |
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49 if (mode == SDL_GRAB_ON) { |
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50 printf("Grab was on\n"); |
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51 } else { |
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52 printf("Grab was off\n"); |
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53 } |
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54 mode = SDL_WM_GrabInput(!mode); |
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55 if (mode == SDL_GRAB_ON) { |
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56 printf("Grab is now on\n"); |
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57 } else { |
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58 printf("Grab is now off\n"); |
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59 } |
0 | 60 } |
61 | |
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62 void |
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63 HotKey_Iconify(void) |
0 | 64 { |
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65 printf("Ctrl-Z: iconifying window!\n"); |
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66 SDL_WM_IconifyWindow(); |
0 | 67 } |
68 | |
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69 int |
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70 HandleEvent(SDL_Event * event) |
0 | 71 { |
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72 int done; |
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74 done = 0; |
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75 switch (event->type) { |
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76 case SDL_ACTIVEEVENT: |
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77 /* See what happened */ |
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78 printf("app %s ", event->active.gain ? "gained" : "lost"); |
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79 if (event->active.state & SDL_APPACTIVE) { |
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80 printf("active "); |
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81 } else if (event->active.state & SDL_APPMOUSEFOCUS) { |
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82 printf("mouse "); |
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83 } else if (event->active.state & SDL_APPINPUTFOCUS) { |
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84 printf("input "); |
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85 } |
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86 printf("focus\n"); |
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87 break; |
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88 |
0 | 89 |
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90 case SDL_KEYDOWN: |
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91 if (event->key.keysym.sym == SDLK_ESCAPE) { |
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92 done = 1; |
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93 } |
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94 if ((event->key.keysym.sym == SDLK_g) && |
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95 (event->key.keysym.mod & KMOD_CTRL)) { |
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96 HotKey_ToggleGrab(); |
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97 } |
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98 if ((event->key.keysym.sym == SDLK_z) && |
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99 (event->key.keysym.mod & KMOD_CTRL)) { |
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100 HotKey_Iconify(); |
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101 } |
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102 if ((event->key.keysym.sym == SDLK_RETURN) && |
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103 (event->key.keysym.mod & KMOD_ALT)) { |
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104 HotKey_ToggleFullScreen(); |
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105 } |
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106 printf("key '%s' pressed\n", SDL_GetKeyName(event->key.keysym.sym)); |
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107 break; |
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108 case SDL_QUIT: |
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109 done = 1; |
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110 break; |
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111 } |
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112 return (done); |
0 | 113 } |
114 | |
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115 void |
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116 SDL_GL_Enter2DMode() |
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117 { |
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118 SDL_Surface *screen = SDL_GetVideoSurface(); |
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119 |
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120 /* Note, there may be other things you need to change, |
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121 depending on how you have your OpenGL state set up. |
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122 */ |
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123 glPushAttrib(GL_ENABLE_BIT); |
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124 glDisable(GL_DEPTH_TEST); |
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125 glDisable(GL_CULL_FACE); |
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126 glEnable(GL_TEXTURE_2D); |
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127 |
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128 /* This allows alpha blending of 2D textures with the scene */ |
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129 glEnable(GL_BLEND); |
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130 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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131 |
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132 glViewport(0, 0, screen->w, screen->h); |
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133 |
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134 glMatrixMode(GL_PROJECTION); |
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135 glPushMatrix(); |
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136 glLoadIdentity(); |
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137 |
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138 glOrtho(0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); |
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139 |
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140 glMatrixMode(GL_MODELVIEW); |
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141 glPushMatrix(); |
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142 glLoadIdentity(); |
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143 |
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144 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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145 } |
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146 |
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147 void |
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148 SDL_GL_Leave2DMode() |
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149 { |
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150 glMatrixMode(GL_MODELVIEW); |
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151 glPopMatrix(); |
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152 |
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153 glMatrixMode(GL_PROJECTION); |
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154 glPopMatrix(); |
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155 |
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156 glPopAttrib(); |
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157 } |
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158 |
234
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159 /* Quick utility function for texture creation */ |
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160 static int |
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161 power_of_two(int input) |
234
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162 { |
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163 int value = 1; |
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164 |
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165 while (value < input) { |
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166 value <<= 1; |
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167 } |
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168 return value; |
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169 } |
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170 |
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171 GLuint |
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172 SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord) |
234
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173 { |
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174 GLuint texture; |
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175 int w, h; |
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176 SDL_Surface *image; |
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177 SDL_Rect area; |
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178 Uint32 saved_flags; |
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179 Uint8 saved_alpha; |
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180 |
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181 /* Use the surface width and height expanded to powers of 2 */ |
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182 w = power_of_two(surface->w); |
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183 h = power_of_two(surface->h); |
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184 texcoord[0] = 0.0f; /* Min X */ |
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185 texcoord[1] = 0.0f; /* Min Y */ |
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186 texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
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187 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
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188 |
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189 image = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, |
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190 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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191 0x000000FF, |
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192 0x0000FF00, 0x00FF0000, 0xFF000000 |
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193 #else |
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194 0xFF000000, |
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195 0x00FF0000, 0x0000FF00, 0x000000FF |
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196 #endif |
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197 ); |
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198 if (image == NULL) { |
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199 return 0; |
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200 } |
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201 |
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202 /* Save the alpha blending attributes */ |
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203 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
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204 SDL_GetSurfaceAlphaMod(surface, &saved_alpha); |
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205 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) { |
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206 SDL_SetAlpha(surface, 0, 0); |
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207 } |
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208 |
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209 /* Copy the surface into the GL texture image */ |
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210 area.x = 0; |
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211 area.y = 0; |
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212 area.w = surface->w; |
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213 area.h = surface->h; |
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214 SDL_BlitSurface(surface, &area, image, &area); |
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215 |
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216 /* Restore the alpha blending attributes */ |
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217 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) { |
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218 SDL_SetAlpha(surface, saved_flags, saved_alpha); |
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219 } |
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220 |
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221 /* Create an OpenGL texture for the image */ |
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222 glGenTextures(1, &texture); |
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223 glBindTexture(GL_TEXTURE_2D, texture); |
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224 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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225 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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226 glTexImage2D(GL_TEXTURE_2D, |
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227 0, |
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228 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
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229 SDL_FreeSurface(image); /* No longer needed */ |
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230 |
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231 return texture; |
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232 } |
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233 |
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234 void |
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235 DrawLogoCursor(void) |
234
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236 { |
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237 static GLfloat texMinX, texMinY; |
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238 static GLfloat texMaxX, texMaxY; |
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239 static int w, h; |
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240 int x, y; |
234
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241 |
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242 if (!cursor_texture) { |
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243 SDL_Surface *image; |
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244 GLfloat texcoord[4]; |
234
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245 |
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246 /* Load the image (could use SDL_image library here) */ |
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247 image = SDL_LoadBMP(LOGO_FILE); |
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248 if (image == NULL) { |
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249 return; |
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250 } |
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251 w = image->w; |
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252 h = image->h; |
234
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253 |
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254 /* Convert the image into an OpenGL texture */ |
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255 cursor_texture = SDL_GL_LoadTexture(image, texcoord); |
234
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256 |
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257 /* Make texture coordinates easy to understand */ |
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258 texMinX = texcoord[0]; |
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259 texMinY = texcoord[1]; |
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260 texMaxX = texcoord[2]; |
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261 texMaxY = texcoord[3]; |
234
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262 |
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263 /* We don't need the original image anymore */ |
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264 SDL_FreeSurface(image); |
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265 |
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266 /* Make sure that the texture conversion is okay */ |
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267 if (!cursor_texture) { |
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268 return; |
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269 } |
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270 } |
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271 |
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272 /* Move the image around */ |
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273 SDL_GetMouseState(&x, &y); |
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274 x -= w / 2; |
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275 y -= h / 2; |
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276 |
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277 /* Show the image on the screen */ |
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278 SDL_GL_Enter2DMode(); |
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279 glBindTexture(GL_TEXTURE_2D, cursor_texture); |
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280 glBegin(GL_TRIANGLE_STRIP); |
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281 glTexCoord2f(texMinX, texMinY); |
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282 glVertex2i(x, y); |
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283 glTexCoord2f(texMaxX, texMinY); |
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284 glVertex2i(x + w, y); |
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285 glTexCoord2f(texMinX, texMaxY); |
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286 glVertex2i(x, y + h); |
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287 glTexCoord2f(texMaxX, texMaxY); |
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288 glVertex2i(x + w, y + h); |
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289 glEnd(); |
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290 SDL_GL_Leave2DMode(); |
234
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291 } |
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292 |
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293 void |
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294 DrawLogoTexture(void) |
0 | 295 { |
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296 static GLfloat texMinX, texMinY; |
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297 static GLfloat texMaxX, texMaxY; |
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298 static int x = 0; |
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299 static int y = 0; |
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300 static int w, h; |
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301 static int delta_x = 1; |
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302 static int delta_y = 1; |
0 | 303 |
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304 SDL_Surface *screen = SDL_GetVideoSurface(); |
0 | 305 |
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306 if (!global_texture) { |
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307 SDL_Surface *image; |
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308 GLfloat texcoord[4]; |
0 | 309 |
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310 /* Load the image (could use SDL_image library here) */ |
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311 image = SDL_LoadBMP(LOGO_FILE); |
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312 if (image == NULL) { |
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313 return; |
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314 } |
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315 w = image->w; |
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316 h = image->h; |
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317 |
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318 /* Convert the image into an OpenGL texture */ |
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319 global_texture = SDL_GL_LoadTexture(image, texcoord); |
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320 |
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321 /* Make texture coordinates easy to understand */ |
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322 texMinX = texcoord[0]; |
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323 texMinY = texcoord[1]; |
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324 texMaxX = texcoord[2]; |
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325 texMaxY = texcoord[3]; |
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326 |
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327 /* We don't need the original image anymore */ |
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328 SDL_FreeSurface(image); |
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329 |
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330 /* Make sure that the texture conversion is okay */ |
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331 if (!global_texture) { |
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332 return; |
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333 } |
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334 } |
0 | 335 |
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336 /* Move the image around */ |
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337 x += delta_x; |
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338 if (x < 0) { |
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339 x = 0; |
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340 delta_x = -delta_x; |
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341 } else if ((x + w) > screen->w) { |
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342 x = screen->w - w; |
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343 delta_x = -delta_x; |
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344 } |
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345 y += delta_y; |
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346 if (y < 0) { |
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347 y = 0; |
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348 delta_y = -delta_y; |
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349 } else if ((y + h) > screen->h) { |
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350 y = screen->h - h; |
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351 delta_y = -delta_y; |
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352 } |
234
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Modified the logo texture load to accept any width/height image
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353 |
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354 /* Show the image on the screen */ |
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355 SDL_GL_Enter2DMode(); |
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356 glBindTexture(GL_TEXTURE_2D, global_texture); |
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357 glBegin(GL_TRIANGLE_STRIP); |
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358 glTexCoord2f(texMinX, texMinY); |
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359 glVertex2i(x, y); |
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360 glTexCoord2f(texMaxX, texMinY); |
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361 glVertex2i(x + w, y); |
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362 glTexCoord2f(texMinX, texMaxY); |
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363 glVertex2i(x, y + h); |
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364 glTexCoord2f(texMaxX, texMaxY); |
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365 glVertex2i(x + w, y + h); |
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366 glEnd(); |
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367 SDL_GL_Leave2DMode(); |
0 | 368 } |
369 | |
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370 int |
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371 RunGLTest(int argc, char *argv[], |
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372 int logo, int logocursor, int slowly, int bpp, float gamma, |
3571
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Default to allow either accelerated or not
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373 int noframe, int fsaa, int sync, int accel) |
0 | 374 { |
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375 int i; |
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376 int rgb_size[3]; |
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377 int w = 640; |
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378 int h = 480; |
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379 int done = 0; |
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380 int frames; |
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381 Uint32 start_time, this_time; |
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382 float color[8][3] = { {1.0, 1.0, 0.0}, |
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383 {1.0, 0.0, 0.0}, |
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384 {0.0, 0.0, 0.0}, |
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385 {0.0, 1.0, 0.0}, |
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386 {0.0, 1.0, 1.0}, |
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387 {1.0, 1.0, 1.0}, |
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388 {1.0, 0.0, 1.0}, |
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389 {0.0, 0.0, 1.0} |
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390 }; |
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391 float cube[8][3] = { {0.5, 0.5, -0.5}, |
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392 {0.5, -0.5, -0.5}, |
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393 {-0.5, -0.5, -0.5}, |
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394 {-0.5, 0.5, -0.5}, |
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395 {-0.5, 0.5, 0.5}, |
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396 {0.5, 0.5, 0.5}, |
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397 {0.5, -0.5, 0.5}, |
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398 {-0.5, -0.5, 0.5} |
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399 }; |
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400 Uint32 video_flags; |
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401 int value; |
0 | 402 |
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403 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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404 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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405 exit(1); |
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406 } |
0 | 407 |
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408 /* See if we should detect the display depth */ |
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409 if (bpp == 0) { |
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410 if (SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8) { |
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411 bpp = 8; |
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412 } else { |
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413 bpp = 16; /* More doesn't seem to work */ |
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414 } |
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415 } |
0 | 416 |
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417 /* Set the flags we want to use for setting the video mode */ |
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418 video_flags = SDL_OPENGL; |
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419 for (i = 1; argv[i]; ++i) { |
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420 if (strcmp(argv[i], "-fullscreen") == 0) { |
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421 video_flags |= SDL_FULLSCREEN; |
320
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Date: Thu, 28 Mar 2002 09:20:03 +0200
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422 } |
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423 } |
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424 |
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425 if (noframe) { |
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426 video_flags |= SDL_NOFRAME; |
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427 } |
320
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Date: Thu, 28 Mar 2002 09:20:03 +0200
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428 |
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429 /* Initialize the display */ |
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430 switch (bpp) { |
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431 case 8: |
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432 rgb_size[0] = 3; |
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433 rgb_size[1] = 3; |
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434 rgb_size[2] = 2; |
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435 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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436 case 15: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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437 case 16: |
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438 rgb_size[0] = 5; |
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439 rgb_size[1] = 5; |
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440 rgb_size[2] = 5; |
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441 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 default: |
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443 rgb_size[0] = 8; |
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444 rgb_size[1] = 8; |
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445 rgb_size[2] = 8; |
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446 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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448 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, rgb_size[0]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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449 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, rgb_size[1]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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450 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, rgb_size[2]); |
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451 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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452 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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453 if (fsaa) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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454 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); |
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455 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); |
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|
456 } |
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457 if (accel >= 0) { |
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458 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, accel); |
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Default to allow either accelerated or not
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459 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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460 if (SDL_SetVideoMode(w, h, bpp, video_flags) == NULL) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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461 fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
462 SDL_Quit(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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463 exit(1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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464 } |
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Setting up the OpenGL support
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465 if (sync) { |
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Setting up the OpenGL support
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|
466 SDL_GL_SetSwapInterval(1); |
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Setting up the OpenGL support
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467 } else { |
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Setting up the OpenGL support
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468 SDL_GL_SetSwapInterval(0); |
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Setting up the OpenGL support
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469 } |
0 | 470 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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471 printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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472 printf("\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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473 printf("Vendor : %s\n", glGetString(GL_VENDOR)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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474 printf("Renderer : %s\n", glGetString(GL_RENDERER)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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475 printf("Version : %s\n", glGetString(GL_VERSION)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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476 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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477 printf("\n"); |
0 | 478 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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479 SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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480 printf("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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481 SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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482 printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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483 SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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484 printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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485 SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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486 printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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487 SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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488 printf("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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489 if (fsaa) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
490 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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491 printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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492 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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493 printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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494 value); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
495 } |
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496 if (accel >= 0) { |
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Default to allow either accelerated or not
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|
497 SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
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Default to allow either accelerated or not
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498 printf("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel, |
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Default to allow either accelerated or not
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499 value); |
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Default to allow either accelerated or not
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500 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
501 if (sync) { |
1912
8d384b647307
Setting up the OpenGL support
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502 printf("Buffer swap interval: requested 1, got %d\n", |
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Setting up the OpenGL support
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diff
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|
503 SDL_GL_GetSwapInterval()); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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504 } |
0 | 505 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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506 /* Set the window manager title bar */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
507 SDL_WM_SetCaption("SDL GL test", "testgl"); |
0 | 508 |
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509 /* Set the gamma for the window */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
510 if (gamma != 0.0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
511 SDL_SetGamma(gamma, gamma, gamma); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
512 } |
0 | 513 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
514 glViewport(0, 0, w, h); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
515 glMatrixMode(GL_PROJECTION); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
516 glLoadIdentity(); |
0 | 517 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
518 glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
0 | 519 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
520 glMatrixMode(GL_MODELVIEW); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
521 glLoadIdentity(); |
0 | 522 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
523 glEnable(GL_DEPTH_TEST); |
0 | 524 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
525 glDepthFunc(GL_LESS); |
0 | 526 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
527 glShadeModel(GL_SMOOTH); |
0 | 528 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
529 /* Loop until done. */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
530 start_time = SDL_GetTicks(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
531 frames = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
532 while (!done) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
533 GLenum gl_error; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
534 char *sdl_error; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
535 SDL_Event event; |
0 | 536 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
537 /* Do our drawing, too. */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
538 glClearColor(0.0, 0.0, 0.0, 1.0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
539 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
0 | 540 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
1880
diff
changeset
|
541 glBegin(GL_QUADS); |
0 | 542 |
543 #ifdef SHADED_CUBE | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
544 glColor3fv(color[0]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
1880
diff
changeset
|
545 glVertex3fv(cube[0]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
546 glColor3fv(color[1]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
547 glVertex3fv(cube[1]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
548 glColor3fv(color[2]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
549 glVertex3fv(cube[2]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
550 glColor3fv(color[3]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
551 glVertex3fv(cube[3]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
552 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
553 glColor3fv(color[3]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
554 glVertex3fv(cube[3]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
555 glColor3fv(color[4]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
556 glVertex3fv(cube[4]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
557 glColor3fv(color[7]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
558 glVertex3fv(cube[7]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
559 glColor3fv(color[2]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
560 glVertex3fv(cube[2]); |
0 | 561 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
562 glColor3fv(color[0]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
563 glVertex3fv(cube[0]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
564 glColor3fv(color[5]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
565 glVertex3fv(cube[5]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
566 glColor3fv(color[6]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
567 glVertex3fv(cube[6]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
568 glColor3fv(color[1]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
569 glVertex3fv(cube[1]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
570 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
571 glColor3fv(color[5]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
572 glVertex3fv(cube[5]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
573 glColor3fv(color[4]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
574 glVertex3fv(cube[4]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
575 glColor3fv(color[7]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
576 glVertex3fv(cube[7]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
577 glColor3fv(color[6]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
578 glVertex3fv(cube[6]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
579 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
580 glColor3fv(color[5]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
581 glVertex3fv(cube[5]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
582 glColor3fv(color[0]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
583 glVertex3fv(cube[0]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
584 glColor3fv(color[3]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
585 glVertex3fv(cube[3]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
586 glColor3fv(color[4]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
587 glVertex3fv(cube[4]); |
0 | 588 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
589 glColor3fv(color[6]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
590 glVertex3fv(cube[6]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
591 glColor3fv(color[1]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
592 glVertex3fv(cube[1]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
593 glColor3fv(color[2]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
594 glVertex3fv(cube[2]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
595 glColor3fv(color[7]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
596 glVertex3fv(cube[7]); |
1439
4d3bb026cd16
Fixed warnings in -pedantic mode
Sam Lantinga <slouken@libsdl.org>
parents:
1265
diff
changeset
|
597 #else /* flat cube */ |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
598 glColor3f(1.0, 0.0, 0.0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
599 glVertex3fv(cube[0]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
600 glVertex3fv(cube[1]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
601 glVertex3fv(cube[2]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
602 glVertex3fv(cube[3]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
603 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
604 glColor3f(0.0, 1.0, 0.0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
605 glVertex3fv(cube[3]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
606 glVertex3fv(cube[4]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
607 glVertex3fv(cube[7]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
608 glVertex3fv(cube[2]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
609 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
610 glColor3f(0.0, 0.0, 1.0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
611 glVertex3fv(cube[0]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
612 glVertex3fv(cube[5]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
613 glVertex3fv(cube[6]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
614 glVertex3fv(cube[1]); |
0 | 615 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
616 glColor3f(0.0, 1.0, 1.0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
617 glVertex3fv(cube[5]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
618 glVertex3fv(cube[4]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
619 glVertex3fv(cube[7]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
620 glVertex3fv(cube[6]); |
0 | 621 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
622 glColor3f(1.0, 1.0, 0.0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
623 glVertex3fv(cube[5]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
624 glVertex3fv(cube[0]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
625 glVertex3fv(cube[3]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
626 glVertex3fv(cube[4]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
627 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
628 glColor3f(1.0, 0.0, 1.0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
629 glVertex3fv(cube[6]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
630 glVertex3fv(cube[1]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
631 glVertex3fv(cube[2]); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
632 glVertex3fv(cube[7]); |
0 | 633 #endif /* SHADED_CUBE */ |
634 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
635 glEnd(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
636 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
637 glMatrixMode(GL_MODELVIEW); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
638 glRotatef(5.0, 1.0, 1.0, 1.0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
639 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
640 /* Draw 2D logo onto the 3D display */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
641 if (logo) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
642 DrawLogoTexture(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
643 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
644 if (logocursor) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
645 DrawLogoCursor(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
646 } |
0 | 647 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
648 SDL_GL_SwapBuffers(); |
0 | 649 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
650 /* Check for error conditions. */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
651 gl_error = glGetError(); |
0 | 652 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
653 if (gl_error != GL_NO_ERROR) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
654 fprintf(stderr, "testgl: OpenGL error: %d\n", gl_error); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
655 } |
0 | 656 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
657 sdl_error = SDL_GetError(); |
0 | 658 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
659 if (sdl_error[0] != '\0') { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
660 fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
661 SDL_ClearError(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
662 } |
0 | 663 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
664 /* Allow the user to see what's happening */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
665 if (slowly) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
666 SDL_Delay(20); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
667 } |
0 | 668 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
669 /* Check if there's a pending event. */ |
2319
5835745560bf
Now the program will process all events and then terminate. :)
Sam Lantinga <slouken@libsdl.org>
parents:
2318
diff
changeset
|
670 while (SDL_PollEvent(&event)) { |
5835745560bf
Now the program will process all events and then terminate. :)
Sam Lantinga <slouken@libsdl.org>
parents:
2318
diff
changeset
|
671 done |= HandleEvent(&event); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
672 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
673 ++frames; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
674 } |
0 | 675 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
676 /* Print out the frames per second */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
677 this_time = SDL_GetTicks(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
678 if (this_time != start_time) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
679 printf("%2.2f FPS\n", |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
680 ((float) frames / (this_time - start_time)) * 1000.0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
681 } |
0 | 682 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
683 if (global_image) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
684 SDL_FreeSurface(global_image); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
685 global_image = NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
686 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
687 if (global_texture) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
688 glDeleteTextures(1, &global_texture); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
689 global_texture = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
690 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
691 if (cursor_texture) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
692 glDeleteTextures(1, &cursor_texture); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1880
diff
changeset
|
693 cursor_texture = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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694 } |
492
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695 |
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696 /* Destroy our GL context, etc. */ |
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697 SDL_Quit(); |
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698 return (0); |
0 | 699 } |
700 | |
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701 int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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702 main(int argc, char *argv[]) |
0 | 703 { |
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704 int i, logo, logocursor = 0; |
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705 int numtests; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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706 int bpp = 0; |
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707 int slowly; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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708 float gamma = 0.0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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709 int noframe = 0; |
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710 int fsaa = 0; |
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Default to allow either accelerated or not
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711 int accel = -1; |
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712 int sync = 0; |
0 | 713 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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714 logo = 0; |
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715 slowly = 0; |
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716 numtests = 1; |
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717 for (i = 1; argv[i]; ++i) { |
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718 if (strcmp(argv[i], "-twice") == 0) { |
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719 ++numtests; |
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720 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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721 if (strcmp(argv[i], "-logo") == 0) { |
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722 logo = 1; |
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723 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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724 if (strcmp(argv[i], "-logocursor") == 0) { |
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725 logocursor = 1; |
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726 } |
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727 if (strcmp(argv[i], "-slow") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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728 slowly = 1; |
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729 } |
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730 if (strcmp(argv[i], "-bpp") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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731 bpp = atoi(argv[++i]); |
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732 } |
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733 if (strcmp(argv[i], "-gamma") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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734 gamma = (float) atof(argv[++i]); |
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735 } |
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736 if (strcmp(argv[i], "-noframe") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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737 noframe = 1; |
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738 } |
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739 if (strcmp(argv[i], "-fsaa") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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740 ++fsaa; |
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741 } |
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742 if (strcmp(argv[i], "-accel") == 0) { |
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743 accel = atoi(argv[++i]); |
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744 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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745 if (strcmp(argv[i], "-sync") == 0) { |
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746 ++sync; |
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747 } |
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748 if (strncmp(argv[i], "-h", 2) == 0) { |
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749 printf |
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750 ("Usage: %s [-twice] [-logo] [-logocursor] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa] [-accel n] [-sync] [-fullscreen]\n", |
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751 argv[0]); |
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752 exit(0); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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753 } |
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754 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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755 for (i = 0; i < numtests; ++i) { |
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756 RunGLTest(argc, argv, logo, logocursor, slowly, bpp, gamma, |
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757 noframe, fsaa, sync, accel); |
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758 } |
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759 return 0; |
0 | 760 } |
761 | |
762 #else /* HAVE_OPENGL */ | |
763 | |
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764 int |
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|
765 main(int argc, char *argv[]) |
0 | 766 { |
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767 printf("No OpenGL support on this system\n"); |
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768 return 1; |
0 | 769 } |
770 | |
771 #endif /* HAVE_OPENGL */ |